Commit Graph

5 Commits

Author SHA1 Message Date
Danny McGee 9875ea7cca Progress bar for scene loading (#71) 2024-03-04 14:39:48 -05:00
rewin ae88696213 Inspector: component view part (#55)
This PR allow to send entity components data to typescript with
inspector-dom event

Event data

![image](https://github.com/storytold/storyteller-bevy/assets/10954133/f4b5a88e-0a8d-4d56-ade2-d0102a6c08f7)

Component register example

![image](https://github.com/storytold/storyteller-bevy/assets/10954133/f9480f0a-a657-4445-a0d4-0984e2f69900)

Read event example

![image](https://github.com/storytold/storyteller-bevy/assets/10954133/2b6480f0-d1fb-42f1-bd6e-dfbc3d4676a2)


This PR is the first step of new inspector backend logic
Next parts is:
- Allow to edit components fields 
- Allow to show asset data (like show Handle<StandartMaterial> data)
- Allow to edit asset fields
2024-02-29 23:17:51 +03:00
Danny McGee bc975779d7 Animation Editor UI (#20)
This PR adds a WIP timeline UI for animating elements in the scene.

### Implemented Features

* The timeline can be panned with MMB and zoomed with Ctrl + Mouse Wheel
* The timeline can be "scrubbed" by dragging the red "play-head" with
  LMB
* The timeline sidebar (displaying the list of tracks) can be resized by
  dragging on the edge of the sidebar
* Keyframes can be added by pressing the "Add Keyframe" CTA in the UI
* Keyframes can be selected for editing by clicking the diamond-shaped
  markers in the timeline
* Selected entities (including but not limited to keyframes) can be
  deleted by pressing the "Delete" key
* Keyframes can be moved temporally by dragging the diamond-shaped
  markers in the timeline

### Known issues

* Zooming the timeline in too far results in a soft-lock
* When zooming the timeline, the "transform origin" is currently
  centered on the `00:00` timestamp. For ease of use, it should center on
  the mouse cursor position instead.
* The timeline track-list is currently hard-coded to list the Camera and
  Camera Target. Clicking on these entries currently serves no useful
  purpose and may result in a crash.
* Keyframe markers in the timeline are not currently associated with
  entries in the track-list and simply appear vertically centered in the
  timeline view.
* Added keyframes currently record the position and orientation of the
  scene camera when added, and are rendered in the world with debug
  visualizations, but serve no useful purpose. Some design work is needed
  (both user-experience and architectural) to decide on a workflow for
  actually animating scene elements.
* Entity deletion cannot currently be undone/redone
2024-02-22 14:21:02 -05:00
Danny McGee cba70a62ae Single-object viewer POC (#14)
This commit implements a Sketchfab-style single-object viewer as a minimal
proof-of-concept.

### `@storyteller/studio-web`
This is a new package to house web components for interfacing with the
`@storyteller/studio` WASM library. It currently includes a single component,
`<sts-viewer />`, which is exported from `@storyteller/studio-web/viewer`.

### `react-frontend`
This is a new application intended as a proof-of-concept and testbed for React
interop with `@storyteller/studio-web`.

Web components are currently a little bit fiddly to use in a React application.
`react-frontend/src/app/studio-viewer.tsx` demonstrates how a React-idiomatic
component can be written as a thin wrapper around a web component, and
`react-frontend/src/app/app.tsx` demonstrates that wrapper component in use.
2023-12-07 15:46:32 -05:00
Danny McGee 8bf4abc3a4 Scene Inspector (#11)
This PR adds the bones of a user-facing scene inspector.

### Work Done

To facilitate this work, the Bevy/frontend interface has been expanded to
accommodate two-way communications:

- The Bevy app can now dispatch JavaScript `CustomEvent`s via
  `wasm::dispatch_to_js(...)`
- The frontend application can receive those events by listening for the given
  event type on the `window` object

In its current state, the inspection system works by attaching the `Inspectable`
marker component to any entities which should be exposed to the user. A Bevy
system runs on `Update` to check for newly spawned or despawned entities with
that component, and emits events to notify the frontend. The frontend listens
for those events and updates its model of the scene accordingly, which is then
displayed with a simple tree view.

### Future Enhancements

There are many improvements that must be made to make this system actually
useful, but this PR is being expedited to focus on migrating to Bevy 0.12. A
shortlist of planned updates:

- Identify and expose the "type" of entity (e.g. lights, cameras, meshes,
  skeletons, etc.) via a field on the `Inspectable` component
- Highlight the currently selected entity in the frontend hierarchy
- Ask the Bevy app to update the selection when the user selects an entry in the
  hierarchy
- Add a separate UI panel to inspect and modify the selected entity's components
  via the frontend
2023-11-10 21:07:39 -05:00