This PR begins scaffolding the Stable Diffusion Turbo application (title
TBD), which is a separate frontend for Storyteller Engine which focuses
on image generation.
### Design Overview
* The application renders a "split-screen" view, with Storyteller Studio
on the left, and the Stable Diffusion Turbo output on the right
* When changes are made in the Studio editor:
- A screenshot is taken from the Bevy application
- Screenshot is piped into Stable Diffusion Turbo model
- Model output is rendered to the screen
* This all happens in as close to real-time as possible
### Work completed in this PR
* The `studio-frontend` project has been (somewhat crudely) refactored
to split most of its components into reusable libraries
- `studio-ui` is a use-case-agnostic design system library for core UI
components. These are "dumb" components which are controlled
via `@property` inputs and send `CustomEvent`s in response to user
input.
- `studio-frontend` is a collection of reusable Storyteller Studio
widgets. These are "smart" components which depend on
`@storyteller/studio` directly, manage their own state, and require very
little configuration or styling. They are designed to be drop-in
building blocks that can be reused between various frontends.
* The new application has been bootstrapped as `image-generator-demo`
- Currently, this simply grabs screenshots from the Bevy application and
renders those screenshots on the right side of the split-screen view. A
future PR will wire up to the Storyteller.ai backend to pipe these
screenshots through Stable Diffusion Turbo, and render that model's
output instead.
### Testing
* Install dependencies as described in the repo's README
* Run `npx nx serve image-generator-demo`
* Open [localhost:4200](http://localhost:4200) in your browser
- Use the camera controller in the left side of the view to manipulate
the Bevy scene
- Verify the right side of the view updates with a fresh screenshot at a
rate of ~5 fps
* Toggle the "Realtime Capture" checkbox
- Verify the right side view no longer updates while the user is
actively manipulating the editor
- This should allow the app to run smoother on lower-spec hardware
---------
Co-authored-by: Danny McGee <dannymcgee@gmail.com>
This PR adds a WIP timeline UI for animating elements in the scene.
### Implemented Features
* The timeline can be panned with MMB and zoomed with Ctrl + Mouse Wheel
* The timeline can be "scrubbed" by dragging the red "play-head" with
LMB
* The timeline sidebar (displaying the list of tracks) can be resized by
dragging on the edge of the sidebar
* Keyframes can be added by pressing the "Add Keyframe" CTA in the UI
* Keyframes can be selected for editing by clicking the diamond-shaped
markers in the timeline
* Selected entities (including but not limited to keyframes) can be
deleted by pressing the "Delete" key
* Keyframes can be moved temporally by dragging the diamond-shaped
markers in the timeline
### Known issues
* Zooming the timeline in too far results in a soft-lock
* When zooming the timeline, the "transform origin" is currently
centered on the `00:00` timestamp. For ease of use, it should center on
the mouse cursor position instead.
* The timeline track-list is currently hard-coded to list the Camera and
Camera Target. Clicking on these entries currently serves no useful
purpose and may result in a crash.
* Keyframe markers in the timeline are not currently associated with
entries in the track-list and simply appear vertically centered in the
timeline view.
* Added keyframes currently record the position and orientation of the
scene camera when added, and are rendered in the world with debug
visualizations, but serve no useful purpose. Some design work is needed
(both user-experience and architectural) to decide on a workflow for
actually animating scene elements.
* Entity deletion cannot currently be undone/redone