This PR updates the Transform > Rotation section of the Entity Inspector
to display Euler angles in degrees instead of the vector component of
the input quaternion.
Additionally, this updates the `studio/ui/inspector` module to add a
special-case function for updating the selected entity's rotation from
the inspector in a way that's consistent with the behavior of the
rotation gizmo.
### Known Issues
The values displayed for the angles in the inspector are not always
intuitive, especially while actively manipulating them. To some extent
this is just the nature of Euler angles (e.g., Unreal Engine exhibits
similar issues), but I suspect there's room for improvement of our
implementation (e.g., Unreal's rotation display is typically _more_ sane
than ours).
Regardless, fixing this requires a firmer grasp of the math than I
possess, so a fix for this issue is not currently planned.
This PR adds Material component inspection to the frontend Entity
Inspector, and adds functional editing capabilities for the Transform
and Material inspectors.
### Changes
* Added a `ScalarFieldElement` for numeric form fields, with a hybrid
slider/text-input UX inspired by Blender, Unreal Engine, etc.
* Added `MaterialInspectorElement` for inspecting the Bevy
`StandardMaterial` component
* Wired up the `TransformInspectorElement` and
`MaterialInspectorElement` to apply changes made in the UI to the Bevy
scene
* Refactored the `studio/ui/inspector` module to output `Result::Err`s
to the dev console
* Refactored the `studio/interaction/selection` module to use only the
`Selection` resource, removing the redundant `Selected` component which
added some unnecessary complexity. This fixes#39
* Fixed primitive shapes not receiving a selection outline when selected
### To-Do
These tasks will be addressed in a forthcoming PR:
* The **Transform** > **Rotation** section in the inspector is still not
displaying sensible values. Currently it's just displaying the raw
quaternion `xyz` vector rather than displaying the orientation in
human-readable terms (e.g., as Euler angles).
* We're currently ignoring the Primitive Shape component, which would
allow the user to configure some additional geometric properties of the
shape or replace it with a different one.
---------
Co-authored-by: rewin <rewin1996@gmail.com>
This PR adds a new "Add to Scene" dropdown menu for adding elements to
the current scene, and a new Media Library dialog for importing and/or
adding Storyteller Engine assets (characters, scenes, animations, etc.)
associated with the user's Storyteller.ai account.
The scope of this PR is limited to the UI — actual asset importing
behavior, and adding elements other than primitive shapes to the current
scene, will be implemented in follow-up PRs.
### Technical Details
In order to facilitate these changes, a new "overlay" abstraction has
been added to `@storyteller/studio-ui` (loosely modeled after
[`@angular/cdk/overlay`](https://material.angular.io/cdk/overlay/overview))
for managing DOM elements which should render in a self-contained
stacking context "above" the rest of the application.
Two new base UI components — `<sts-menu>` and `<sts-dialog>`
— have also been added to make use of this overlay system, but
it's worth noting that these new components have not yet been
exhaustively tested or thoroughly fleshed out, so they may require
significant changes in order to accommodate future use cases or address
unforeseen bugs.
### Testing
The Media Library makes some API calls which will run into CORS errors
in a normal browser. This can be bypassed by running Chrome with the
following command-line flags:
```
--disable-web-security --ignore-certificate-errors --user-data-dir=path/to/some/temporary/directory
```
Verify all of the following:
* The "Add to Scene" menu opens and closes as expected
* The primitive-shape menu items (Cube, Sphere, etc.) add the
corresponding elements to the scene
* The "Media Library..." menu item correctly opens the Media Library
dialog
* The Media Library's search bar and category filters work as expected
* A single asset can be selected by clicking on it
* Multiple assets can be selected by holding the "Ctrl" or "Cmd" key
* The selection can be cleared by clicking in an empty space in the
results grid
* An "Add to Scene" button appears if (and only if) one or more assets
are selected
* The Media Library dialog can be closed by:
- Clicking the "X" in the upper right-hand corner
- Pressing the "Esc" key
- Clicking anywhere outside of the dialog boundaries
Additionally, ensure that the Media Library dialog handles all of the
following situations gracefully:
* User is not logged in to fakeyou.com
* User is logged in but does not have any engine-compatible assets
uploaded (this can be tested by selecting any of the categories from the
sidebar, since the database has not yet been migrated to use the new
`media_file_class` field, so all of those categories should currently
yield an empty list)
* User is logged in and there are engine-compatible assets to list (this
can be tested by pressing the "Save" button in the main application
toolbar to save the current scene to your account, and selecting the
"Home" entry from the Media Library sidebar)