Commit Graph

5 Commits

Author SHA1 Message Date
Danny McGee bfc638b644 UI styling, main workspace layout (#119) 2024-04-05 20:15:09 -04:00
Lee-Orr d2ae2f5744 Timeline animation clips (#122)
This is a super initial version of animation clips in timeline.


https://github.com/storytold/storyteller-bevy/assets/10376144/b649162b-8758-4662-bfb9-6a492563b9f7


https://github.com/storytold/storyteller-bevy/assets/10376144/a5815685-bf52-4413-8828-d86051bf850a

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-04-05 02:17:06 -04:00
Danny McGee 1163192d24 Media Library: Importing and spawning assets (#109)
This PR updates the Media Library feature to implement asset imports
from the local file system, and spawning assets from the library into
the scene. Additionally, some placeholder functionality has been
scaffolded for adding animations onto existing characters in the scene.

### Additional Changes
* Dialogs can be set to `nonBlocking` to allow interaction with
  background elements (note: this is fraught for accessibility and likely
  temporary, to facilitate testing while the UI/UX redesign is in
  progress)
* Dialogs can be moved around the screen by dragging their title-bars
* The `scene` module has been moved into a folder with a separate
  `wasm.rs` file for its submodule. (`scene/mod.rs` remains one of our
  largest single Rust files and could probably stand to be partitioned
  further.)

### To-Do
* Support for adding animations is not yet fully implemented, though
  some prerequisite functionality has been scaffolded. Namely, the "Add to
  Scene" button will be disabled if:
  - There is a mix of animations and non-animations selected in the Media
    Library
  - There is more than one animation selected in the Media Library
  - There is one animation selected in the Media Library, but no
    animatable character selected in the scene
* Adding full Storyteller-format scenes to the existing scene is not a
  use case that has been tested, and may not be a use case we wish to
  support in the long-term, as some of the data stored in Storyteller
  scenes are intended to be "singleton" resources that may conflict with
  existing data in the scene.
  
  **Attempting to spawn a Storyteller scene through the Media Library has
  not been explicitly blocked for now, but may cause unexpected
  behavior.** This needs additional UX consideration and grooming.
2024-03-27 19:20:33 -04:00
Danny McGee 701ba04765 Refactor Dialog abstraction (#90)
This PR overhauls the Dialog abstractions in `studio-ui` to be more
flexible for a wider variety of use cases, and adds a placeholder
"Import Asset" sub-dialog to the Media Library dialog.
2024-03-21 22:38:33 -04:00
Danny McGee 03f87b2544 "Add to Scene" menu and Media Library dialog (#78)
This PR adds a new "Add to Scene" dropdown menu for adding elements to
the current scene, and a new Media Library dialog for importing and/or
adding Storyteller Engine assets (characters, scenes, animations, etc.)
associated with the user's Storyteller.ai account.

The scope of this PR is limited to the UI &mdash; actual asset importing
behavior, and adding elements other than primitive shapes to the current
scene, will be implemented in follow-up PRs.

### Technical Details

In order to facilitate these changes, a new "overlay" abstraction has
been added to `@storyteller/studio-ui` (loosely modeled after
[`@angular/cdk/overlay`](https://material.angular.io/cdk/overlay/overview))
for managing DOM elements which should render in a self-contained
stacking context "above" the rest of the application.

Two new base UI components &mdash; `<sts-menu>` and `<sts-dialog>`
&mdash; have also been added to make use of this overlay system, but
it's worth noting that these new components have not yet been
exhaustively tested or thoroughly fleshed out, so they may require
significant changes in order to accommodate future use cases or address
unforeseen bugs.

### Testing

The Media Library makes some API calls which will run into CORS errors
in a normal browser. This can be bypassed by running Chrome with the
following command-line flags:
```
--disable-web-security --ignore-certificate-errors --user-data-dir=path/to/some/temporary/directory
```
Verify all of the following:

* The "Add to Scene" menu opens and closes as expected
* The primitive-shape menu items (Cube, Sphere, etc.) add the
  corresponding elements to the scene
* The "Media Library..." menu item correctly opens the Media Library
  dialog
* The Media Library's search bar and category filters work as expected
* A single asset can be selected by clicking on it
* Multiple assets can be selected by holding the "Ctrl" or "Cmd" key
* The selection can be cleared by clicking in an empty space in the
  results grid
* An "Add to Scene" button appears if (and only if) one or more assets
  are selected
* The Media Library dialog can be closed by:
  - Clicking the "X" in the upper right-hand corner
  - Pressing the "Esc" key
  - Clicking anywhere outside of the dialog boundaries

Additionally, ensure that the Media Library dialog handles all of the
following situations gracefully:
* User is not logged in to fakeyou.com
* User is logged in but does not have any engine-compatible assets
  uploaded (this can be tested by selecting any of the categories from the
  sidebar, since the database has not yet been migrated to use the new
  `media_file_class` field, so all of those categories should currently
  yield an empty list)
* User is logged in and there are engine-compatible assets to list (this
  can be tested by pressing the "Save" button in the main application
  toolbar to save the current scene to your account, and selecting the
  "Home" entry from the Media Library sidebar)
2024-03-15 13:30:06 -04:00