# Real-time Lip Sync GD A Rust port of [uLipSync](https://github.com/hecomi/uLipSync) connected to Godot via [godot-rust](https://github.com/godot-rust/godot-rust). In theory, should work with any game engine with a C api. ## Porting notes - uLipSync - Runtime - Core - [x] Algorithm.cs - [x] Common.cs - [x] LipSyncJob.cs - [ ] ~~MicUtil.cs~~ - Won't do, should be done from GDScript - [x] Profile.cs - [ ] uLipSync.cs - [ ] uLipSyncAudioSource.cs - I don't think I need this? - [ ] uLipSyncBlendShape.cs - [ ] ~~uLipSyncMicrophone.cs~~ - Won't do, should be done from GDScript