mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-12 23:48:57 +00:00
f31cf35da1
YOLO
93 lines
2.4 KiB
Rust
93 lines
2.4 KiB
Rust
use bevy::prelude::*;
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use crate::scene::{SceneElement, SceneSpawnerSystem, SceneState};
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pub struct ChangeTrackingPlugin;
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impl Plugin for ChangeTrackingPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<EntityChangedEvent>();
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// Add more of these systems for each component that we want to track
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app.add_systems(Update, send_change_events::<Transform>);
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app.add_systems(
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OnEnter(SceneState::Active),
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track_scene_elements.after(SceneSpawnerSystem),
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);
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#[cfg(feature = "wasm")]
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app.add_systems(
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Update,
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wasm::send_change_events::<Transform>.map(bevy::utils::error),
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);
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}
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}
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#[derive(Component, Debug)]
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pub struct ChangeTracker;
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fn send_change_events<T: Component>(
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query: Query<Entity, (Changed<T>, With<ChangeTracker>)>,
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mut entity_change_writer: EventWriter<EntityChangedEvent>,
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) {
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for entity in query.iter() {
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entity_change_writer.send(EntityChangedEvent(entity));
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}
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}
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fn track_scene_elements(
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mut cmd: Commands,
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q_scene_elements: Query<Entity, (With<Transform>, With<SceneElement>, Without<ChangeTracker>)>,
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) {
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for element in q_scene_elements.iter() {
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cmd.entity(element).insert(ChangeTracker);
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}
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}
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#[derive(Event, Deref)]
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pub struct EntityChangedEvent(pub Entity);
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#[cfg(feature = "wasm")]
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mod wasm {
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use bevy::{prelude::*, window::PrimaryWindow};
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::wasm;
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use super::ChangeTracker;
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#[wasm_bindgen(typescript_custom_section)]
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const ENTITY_CHANGES_EVENT: &str = r#"
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export interface EntityChangesEvent extends CustomEvent {
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type: "entity-changes";
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detail: string[];
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}
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declare global {
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export interface GlobalEventHandlersEventMap {
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"entity-changes": EntityChangesEvent;
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}
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}
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"#;
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pub(super) fn send_change_events<T: Component>(
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q_changed_ents: Query<Entity, (Changed<T>, With<ChangeTracker>)>,
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q_window: Query<&Window, With<PrimaryWindow>>,
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) -> Result<(), String> {
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if q_changed_ents.is_empty() {
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return Ok(());
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}
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let Ok(window) = q_window.get_single() else {
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return Ok(());
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};
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let entities = q_changed_ents
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.iter()
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.map(|ent| format!("{ent:?}"))
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.collect::<Vec<_>>();
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wasm::dispatch_to_js(window, "entity-changes", &entities)
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}
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}
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