Files
storyteller-bevy/studio/src/change_tracking.rs
2024-02-28 15:52:01 -05:00

93 lines
2.4 KiB
Rust

use bevy::prelude::*;
use crate::scene::{SceneElement, SceneSpawnerSystem, SceneState};
pub struct ChangeTrackingPlugin;
impl Plugin for ChangeTrackingPlugin {
fn build(&self, app: &mut App) {
app.add_event::<EntityChangedEvent>();
// Add more of these systems for each component that we want to track
app.add_systems(Update, send_change_events::<Transform>);
app.add_systems(
OnEnter(SceneState::Active),
track_scene_elements.after(SceneSpawnerSystem),
);
#[cfg(feature = "wasm")]
app.add_systems(
Update,
wasm::send_change_events::<Transform>.map(bevy::utils::error),
);
}
}
#[derive(Component, Debug)]
pub struct ChangeTracker;
fn send_change_events<T: Component>(
query: Query<Entity, (Changed<T>, With<ChangeTracker>)>,
mut entity_change_writer: EventWriter<EntityChangedEvent>,
) {
for entity in query.iter() {
entity_change_writer.send(EntityChangedEvent(entity));
}
}
fn track_scene_elements(
mut cmd: Commands,
q_scene_elements: Query<Entity, (With<Transform>, With<SceneElement>, Without<ChangeTracker>)>,
) {
for element in q_scene_elements.iter() {
cmd.entity(element).insert(ChangeTracker);
}
}
#[derive(Event, Deref)]
pub struct EntityChangedEvent(pub Entity);
#[cfg(feature = "wasm")]
mod wasm {
use bevy::{prelude::*, window::PrimaryWindow};
use wasm_bindgen::prelude::wasm_bindgen;
use crate::wasm;
use super::ChangeTracker;
#[wasm_bindgen(typescript_custom_section)]
const ENTITY_CHANGES_EVENT: &str = r#"
export interface EntityChangesEvent extends CustomEvent {
type: "entity-changes";
detail: string[];
}
declare global {
export interface GlobalEventHandlersEventMap {
"entity-changes": EntityChangesEvent;
}
}
"#;
pub(super) fn send_change_events<T: Component>(
q_changed_ents: Query<Entity, (Changed<T>, With<ChangeTracker>)>,
q_window: Query<&Window, With<PrimaryWindow>>,
) -> Result<(), String> {
if q_changed_ents.is_empty() {
return Ok(());
}
let Ok(window) = q_window.get_single() else {
return Ok(());
};
let entities = q_changed_ents
.iter()
.map(|ent| format!("{ent:?}"))
.collect::<Vec<_>>();
wasm::dispatch_to_js(window, "entity-changes", &entities)
}
}