Files
storyteller-bevy/studio/src/skybox.rs
T
2023-10-02 20:07:16 -04:00

90 lines
2.4 KiB
Rust

use core::fmt;
use bevy::{
asset::LoadState,
core_pipeline::Skybox,
prelude::*,
render::render_resource::{TextureViewDescriptor, TextureViewDimension},
};
pub struct SkyboxPlugin;
impl Plugin for SkyboxPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup)
.add_systems(Update, asset_loaded);
}
}
#[derive(Resource)]
pub struct Cubemap {
is_loaded: bool,
image_handle: Handle<Image>,
env_diffuse: Handle<Image>,
env_specular: Handle<Image>,
}
impl Cubemap {
fn new(name: impl fmt::Display, assets: &Res<AssetServer>) -> Self {
let paths = SkyboxPaths::new(name);
Self {
is_loaded: false,
image_handle: assets.load(paths.main),
env_diffuse: assets.load(paths.env_diffuse),
env_specular: assets.load(paths.env_specular),
}
}
}
pub struct SkyboxPaths {
pub main: String,
pub env_diffuse: String,
pub env_specular: String,
}
impl SkyboxPaths {
fn new(name: impl fmt::Display) -> Self {
Self {
main: format!("skyboxes/{name}.hdr"),
env_diffuse: format!("skyboxes/{name}_diffuse.zstd.ktx2"),
env_specular: format!("skyboxes/{name}_specular.zstd.ktx2"),
}
}
}
fn setup(mut cmd: Commands, assets: Res<AssetServer>) {
cmd.insert_resource(Cubemap::new("promenade_de_vidy_4k", &assets));
}
fn asset_loaded(
assets: Res<AssetServer>,
camera: Query<Entity, With<Camera3d>>,
mut cmd: Commands,
mut images: ResMut<Assets<Image>>,
mut cubemap: ResMut<Cubemap>,
) {
if !cubemap.is_loaded
&& assets.get_load_state(cubemap.image_handle.clone_weak()) == LoadState::Loaded
{
let image = images.get_mut(&cubemap.image_handle).unwrap();
if image.texture_descriptor.array_layer_count() == 1 {
image.reinterpret_stacked_2d_as_array(6);
image.texture_view_descriptor = Some(TextureViewDescriptor {
dimension: Some(TextureViewDimension::Cube),
..default()
});
}
cmd.entity(camera.single()).insert((
Skybox(cubemap.image_handle.clone()),
EnvironmentMapLight {
diffuse_map: cubemap.env_diffuse.clone(),
specular_map: cubemap.env_specular.clone(),
},
));
cubemap.is_loaded = true;
}
}