mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-18 07:35:19 +00:00
32a8e80aa2
This PR eliminates the console spam when a scene is loaded without an animation retargeting source.
428 lines
16 KiB
Rust
428 lines
16 KiB
Rust
use bevy::{prelude::*, utils::HashMap};
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use space_editor::space_prefab::editor_registry::EditorRegistryExt;
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use crate::math::NearlyEq;
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use super::{BindPoseGlobal, BindPoseLocal, InvBindPose, SkeletalJoint, Skeleton};
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pub(super) struct RetargetingPlugin;
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impl Plugin for RetargetingPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<SkeletonHeight>()
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.editor_registry::<SkeletonHeight>()
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.register_type::<RetargetMap>();
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app.insert_resource(RetargetMap::default());
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app.add_systems(Update, copy_pose);
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}
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}
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct RetargetSource;
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#[derive(Component, Clone, Copy, Debug, Default, Reflect, Deref, DerefMut)]
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#[reflect(Component)]
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pub struct SkeletonHeight(f32);
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fn copy_pose(
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mut cmd: Commands,
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r_retarget_map: Res<RetargetMap>,
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q_src_root: Query<Entity, With<RetargetSource>>,
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q_tgt_roots: Query<Entity, (With<Skeleton>, Without<RetargetSource>)>,
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q_parents: Query<&Parent>,
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q_children: Query<&Children>,
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q_joint_names: Query<&Name, With<SkeletalJoint>>,
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q_inv_bind_poses: Query<&InvBindPose>,
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q_world_bind_poses: Query<&BindPoseGlobal>,
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q_local_bind_poses: Query<&BindPoseLocal>,
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q_skel_height: Query<&SkeletonHeight>,
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mut q_xforms: Query<&mut Transform>,
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q_world_xforms: Query<&GlobalTransform>,
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) {
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let Ok(src_root) = q_src_root.get_single() else {
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return;
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};
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let src_height = match q_skel_height.get(src_root) {
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Ok(skel_height) => **skel_height,
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Err(_) => {
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let Some(value) = compute_skeleton_height(src_root, &q_children, &q_world_bind_poses)
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else {
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return;
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};
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cmd.entity(src_root).insert(SkeletonHeight(value));
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value
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}
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};
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let src_joints = q_children
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.iter_descendants(src_root)
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.filter_map(|ent| match q_joint_names.get(ent) {
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Ok(name) => Some((ent, name)),
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Err(_) => None,
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})
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.collect::<Vec<_>>();
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// FIXME:
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// This is very much not fast, and probably shouldn't be done every frame.
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// Tentative plan to optimize this without adding too much additional
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// complexity:
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//
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// 1) Add some sort of "AnimationRecorder" component to the target root
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// 2) Beginning with `src_anim.seek_time == 0.0`, record each local
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// rotation and translation performed on the target bones as a new
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// keyframe on an `AnimationClip` held by `AnimationRecorder`
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// 3) When `src_anim.seek_time == src_anim.duration`, finalize the new
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// `AnimationClip` and add it to the asset server
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// 4) Stop running this system and instead start playing the new animation
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// with an `AnimationPlayer` component on the target root
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for tgt_root in q_tgt_roots.iter() {
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let tgt_height = match q_skel_height.get(tgt_root) {
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Ok(skel_height) => **skel_height,
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Err(_) => {
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let Some(value) =
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compute_skeleton_height(tgt_root, &q_children, &q_world_bind_poses)
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else {
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continue;
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};
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cmd.entity(tgt_root).insert(SkeletonHeight(value));
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value
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}
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};
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let xlation_scale = tgt_height / src_height;
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for tgt_joint in q_children.iter_descendants(tgt_root) {
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let Ok(tgt_name) = q_joint_names.get(tgt_joint) else {
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continue;
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};
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// Look up the source bone in the retarget map
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// TODO: Snatching O(n) performance from the jaws of an O(1) data
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// structure here by using a many-source to single-target
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// hashmap, but then looking up the source from the target
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// instead of the other way around
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let Some(src_joint) = src_joints.iter().copied().find_map(|(joint, src_name)| {
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match r_retarget_map.src_to_tgt.get(src_name.as_str()) {
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Some(name) if name == tgt_name.as_str() => Some(joint),
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_ => None,
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}
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}) else {
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continue;
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};
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// Get the query data needed to compute the target bone's local rotation
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let Ok(src_inv_bind_pose) = q_inv_bind_poses.get(src_joint) else {
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continue;
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};
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let Ok(src_world_xform) = q_world_xforms.get(src_joint) else {
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continue;
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};
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let Ok(tgt_world_bind_pose) = q_world_bind_poses.get(tgt_joint) else {
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continue;
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};
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// The math here was adapted from this writeup:
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// https://wickedengine.net/2022/09/23/animation-retargeting/
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//
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// ```pseudocode
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// // Apply target-local rotation
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// tgt_working_xform = src_world_xform * src_inv_bind_pose
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// tgt_working_xform = tgt_inv_parent_xform * tgt_working_xform * tgt_world_bind_pose
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// tgt_xform.rotation = tgt_working_xform.rotation
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//
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// // Check if the translation component is animated
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// if src_local_xform.translation != src_local_bind_pose.translation {
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// // Apply target-local translation
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// src_world_xlation = src_inv_bind_pose * src_local_xform.translation
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// tgt_local_xlation = tgt_inv_parent_xform * src_world_xlation
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// tgt_xform.translation = tgt_local_xlation
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// }
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// ```
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let mut tgt_working_xform = src_world_xform.affine() * (**src_inv_bind_pose);
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// The parent bone's world transform must be computed each iteration,
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// since it will be affected by the rotations applied on the previous
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// iteration.
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let tgt_parent = q_parents.get(tgt_joint);
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let parent_xform = tgt_parent
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.and_then(|parent| q_xforms.get(**parent))
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.copied()
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.unwrap_or_default();
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let mut parent_world_xform = GlobalTransform::from(parent_xform);
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if let Ok(parent) = tgt_parent {
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for ancestor in q_parents.iter_ancestors(**parent) {
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let xform = q_xforms.get(ancestor).copied().unwrap_or_default();
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parent_world_xform = xform * parent_world_xform;
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}
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}
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let tgt_inv_parent_xform = parent_world_xform.affine().inverse();
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tgt_working_xform = tgt_inv_parent_xform * tgt_working_xform * (**tgt_world_bind_pose);
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// Apply the local rotation
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if let Ok(mut tgt_xform) = q_xforms.get_mut(tgt_joint) {
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tgt_xform.rotation = Quat::from_affine3(&tgt_working_xform);
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}
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// Get the query data needed to compute the target bone's local translation
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let Ok(src_local_bind_pose) = q_local_bind_poses.get(src_joint) else {
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continue;
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};
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let Ok(src_world_bind_pose) = q_world_bind_poses.get(src_joint) else {
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continue;
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};
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let Ok(src_local_xlation) = q_xforms.get(src_joint).map(|xform| xform.translation)
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else {
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continue;
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};
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// If the source bone translation != its bind pose translation,
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// this translation component is animated (likely root motion)
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if !src_local_xlation.nearly_eq_within(src_local_bind_pose.translation, 1e-3) {
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let src_world_xlation = src_world_bind_pose.transform_vector3(src_local_xlation);
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let tgt_local_xlation = tgt_inv_parent_xform.transform_vector3(src_world_xlation);
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// Apply the local translation
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if let Ok(mut tgt_xform) = q_xforms.get_mut(tgt_joint) {
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tgt_xform.translation = tgt_local_xlation * xlation_scale;
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}
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}
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}
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}
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}
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fn compute_skeleton_height(
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root: Entity,
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q_children: &Query<&Children>,
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q_world_bind_poses: &Query<&BindPoseGlobal>,
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) -> Option<f32> {
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let joint_positions = q_children
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.iter_descendants(root)
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.filter_map(|joint| {
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q_world_bind_poses
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.get(joint)
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.map(|bind_pose| bind_pose.translation)
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.ok()
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})
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.collect::<Vec<_>>();
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if joint_positions.is_empty() {
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return None;
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}
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let y_max = joint_positions
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.iter()
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.fold(f32::MIN, |accum, current| f32::max(accum, current.y));
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let y_min = joint_positions
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.iter()
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.fold(f32::MAX, |accum, current| f32::min(accum, current.y));
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Some(y_max - y_min)
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}
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#[derive(Resource, Clone, Debug, Reflect)]
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#[reflect(Resource)]
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pub struct RetargetMap {
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pub src_to_tgt: HashMap<String, String>,
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}
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impl RetargetMap {
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const MOCAP_NET: [(&str, &str); 80] = [
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// Spine
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("LowerBack", "DEF-spine"),
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("hip", "DEF-spine"),
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("abdomen", "DEF-spine.002"),
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("chest", "DEF-spine.003"),
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("Neck", "DEF-spine.004"),
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("neck", "DEF-spine.004"),
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("Neck1", "DEF-spine.005"),
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("neck1", "DEF-spine.005"),
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("Head", "DEF-spine.006"),
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("head", "DEF-spine.006"),
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// Right arm
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("rcollar", "DEF-shoulder.R"),
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("rCollar", "DEF-shoulder.R"),
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("rshoulder", "DEF-upper_arm.R"),
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("rShldr", "DEF-upper_arm.R"),
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("relbow", "DEF-forearm.R"),
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("rForeArm", "DEF-forearm.R"),
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("rhand", "DEF-hand.R"),
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("rHand", "DEF-hand.R"),
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// Right fingers
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// -- Index
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("metacarpal1.r", "DEF-palm.01.R"),
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("finger2-1.r", "DEF-f_index.01.R"),
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("finger2-2.r", "DEF-f_index.02.R"),
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("finger2-3.r", "DEF-f_index.03.R"),
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// -- Middle
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("metacarpal2.r", "DEF-palm.02.R"),
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("finger3-1.r", "DEF-f_middle.01.R"),
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("finger3-2.r", "DEF-f_middle.02.R"),
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("finger3-3.r", "DEF-f_middle.03.R"),
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// -- Ring
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("metacarpal3.r", "DEF-palm.03.R"),
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("finger4-1.r", "DEF-f_ring.01.R"),
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("finger4-2.r", "DEF-f_ring.02.R"),
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("finger4-3.r", "DEF-f_ring.03.R"),
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// -- Pinky
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("metacarpal4.r", "DEF-palm.04.R"),
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("finger5-1.r", "DEF-f_pinky.01.R"),
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("finger5-2.r", "DEF-f_pinky.02.R"),
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("finger5-3.r", "DEF-f_pinky.03.R"),
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// -- Thumb
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("rthumb", "DEF-thumb.01.R"),
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("finger1-2.r", "DEF-thumb.02.R"),
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("finger1-3.r", "DEF-thumb.03.R"),
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// Right leg
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("rhip", "DEF-thigh.R"),
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("rThigh", "DEF-thigh.R"),
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("rknee", "DEF-shin.R"),
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("rShin", "DEF-shin.R"),
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("rfoot", "DEF-foot.R"),
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("rFoot", "DEF-foot.R"),
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("RightToeBase", "DEF-toe.R"),
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// Left arm
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("lcollar", "DEF-shoulder.L"),
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("lCollar", "DEF-shoulder.L"),
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("lshoulder", "DEF-upper_arm.L"),
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("lShldr", "DEF-upper_arm.L"),
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("lelbow", "DEF-forearm.L"),
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("lForeArm", "DEF-forearm.L"),
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("lhand", "DEF-hand.L"),
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("lHand", "DEF-hand.L"),
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// Left fingers
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// -- Index
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("metacarpal1.l", "DEF-palm.01.L"),
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("finger2-1.l", "DEF-f_index.01.L"),
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("finger2-2.l", "DEF-f_index.02.L"),
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("finger2-3.l", "DEF-f_index.03.L"),
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// -- Middle
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("metacarpal2.l", "DEF-palm.02.L"),
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("finger3-1.l", "DEF-f_middle.01.L"),
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("finger3-2.l", "DEF-f_middle.02.L"),
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("finger3-3.l", "DEF-f_middle.03.L"),
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// -- Ring
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("metacarpal3.l", "DEF-palm.03.L"),
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("finger4-1.l", "DEF-f_ring.01.L"),
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("finger4-2.l", "DEF-f_ring.02.L"),
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("finger4-3.l", "DEF-f_ring.03.L"),
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// -- Pinky
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("metacarpal4.l", "DEF-palm.04.L"),
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("finger5-1.l", "DEF-f_pinky.01.L"),
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("finger5-2.l", "DEF-f_pinky.02.L"),
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("finger5-3.l", "DEF-f_pinky.03.L"),
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// -- Thumb
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("lthumb", "DEF-thumb.01.L"),
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("finger1-2.l", "DEF-thumb.02.L"),
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("finger1-3.l", "DEF-thumb.03.L"),
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// Left leg
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("lhip", "DEF-thigh.L"),
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("lThigh", "DEF-thigh.L"),
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("lknee", "DEF-shin.L"),
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("lShin", "DEF-shin.L"),
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("lfoot", "DEF-foot.L"),
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("lFoot", "DEF-foot.L"),
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("LeftToeBase", "DEF-toe.L"),
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// Pelvis
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("RHipJoint", "DEF-pelvis.R"),
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("LHipJoint", "DEF-pelvis.L"),
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];
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const MIXAMO: [(&str, &str); 60] = [
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// Spine
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("mixamorig:Hips", "DEF-spine"),
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("mixamorig:Spine", "DEF-spine.001"),
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("mixamorig:Spine1", "DEF-spine.002"),
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("mixamorig:Spine2", "DEF-spine.003"),
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("mixamorig:Neck", "DEF-spine.004"),
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("mixamorig:Head", "DEF-spine.006"),
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// Right arm
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("mixamorig:RightShoulder", "DEF-shoulder.R"),
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("mixamorig:RightArm", "DEF-upper_arm.R"),
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("mixamorig:RightForeArm", "DEF-forearm.R"),
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("mixamorig:RightHand", "DEF-hand.R"),
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// Right fingers
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// -- index
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("mixamorig:RightHandIndex1", "DEF-palm.01.R"),
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("mixamorig:RightHandIndex2", "DEF-f_index.01.R"),
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("mixamorig:RightHandIndex3", "DEF-f_index.02.R"),
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("mixamorig:RightHandIndex4", "DEF-f_index.03.R"),
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// -- middle
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("mixamorig:RightHandMiddle1", "DEF-palm.02.R"),
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("mixamorig:RightHandMiddle2", "DEF-f_middle.01.R"),
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("mixamorig:RightHandMiddle3", "DEF-f_middle.02.R"),
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("mixamorig:RightHandMiddle4", "DEF-f_middle.03.R"),
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// -- ring
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("mixamorig:RightHandRing1", "DEF-palm.03.R"),
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("mixamorig:RightHandRing2", "DEF-f_ring.01.R"),
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("mixamorig:RightHandRing3", "DEF-f_ring.02.R"),
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("mixamorig:RightHandRing4", "DEF-f_ring.03.R"),
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// -- pinky
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("mixamorig:RightHandPinky1", "DEF-palm.04.R"),
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("mixamorig:RightHandPinky2", "DEF-f_pinky.01.R"),
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("mixamorig:RightHandPinky3", "DEF-f_pinky.02.R"),
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("mixamorig:RightHandPinky4", "DEF-f_pinky.03.R"),
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// -- thumb
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("mixamorig:RightHandThumb1", "DEF-thumb.01.R"),
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("mixamorig:RightHandThumb2", "DEF-thumb.02.R"),
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("mixamorig:RightHandThumb3", "DEF-thumb.03.R"),
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// Right Leg
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("mixamorig:RightUpLeg", "DEF-thigh.R"),
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("mixamorig:RightLeg", "DEF-shin.R"),
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("mixamorig:RightFoot", "DEF-foot.R"),
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("mixamorig:RightToeBase", "DEF-toe.R"),
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// Left arm
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("mixamorig:LeftShoulder", "DEF-shoulder.L"),
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("mixamorig:LeftArm", "DEF-upper_arm.L"),
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("mixamorig:LeftForeArm", "DEF-forearm.L"),
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("mixamorig:LeftHand", "DEF-hand.L"),
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// Left fingers
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// -- index
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("mixamorig:LeftHandIndex1", "DEF-palm.01.L"),
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("mixamorig:LeftHandIndex2", "DEF-f_index.01.L"),
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("mixamorig:LeftHandIndex3", "DEF-f_index.02.L"),
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("mixamorig:LeftHandIndex4", "DEF-f_index.03.L"),
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// -- middle
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("mixamorig:LeftHandMiddle1", "DEF-palm.02.L"),
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("mixamorig:LeftHandMiddle2", "DEF-f_middle.01.L"),
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("mixamorig:LeftHandMiddle3", "DEF-f_middle.02.L"),
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("mixamorig:LeftHandMiddle4", "DEF-f_middle.03.L"),
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// -- ring
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("mixamorig:LeftHandRing1", "DEF-palm.03.L"),
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("mixamorig:LeftHandRing2", "DEF-f_ring.01.L"),
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("mixamorig:LeftHandRing3", "DEF-f_ring.02.L"),
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("mixamorig:LeftHandRing4", "DEF-f_ring.03.L"),
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// -- pinky
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("mixamorig:LeftHandPinky1", "DEF-palm.04.L"),
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("mixamorig:LeftHandPinky2", "DEF-f_pinky.01.L"),
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("mixamorig:LeftHandPinky3", "DEF-f_pinky.02.L"),
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("mixamorig:LeftHandPinky4", "DEF-f_pinky.03.L"),
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// -- thumb
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("mixamorig:LeftHandThumb1", "DEF-thumb.01.L"),
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("mixamorig:LeftHandThumb2", "DEF-thumb.02.L"),
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("mixamorig:LeftHandThumb3", "DEF-thumb.03.L"),
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// Left Leg
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("mixamorig:LeftUpLeg", "DEF-thigh.L"),
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("mixamorig:LeftLeg", "DEF-shin.L"),
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("mixamorig:LeftFoot", "DEF-foot.L"),
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("mixamorig:LeftToeBase", "DEF-toe.L"),
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];
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}
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impl Default for RetargetMap {
|
|
fn default() -> Self {
|
|
Self {
|
|
src_to_tgt: Self::MOCAP_NET
|
|
.iter()
|
|
.chain(Self::MIXAMO.iter())
|
|
.map(|(k, v)| (k.to_string(), v.to_string()))
|
|
.collect(),
|
|
}
|
|
}
|
|
}
|