Files
storyteller-bevy/studio-frontend/src/app/app.element.ts
T
2024-02-28 18:49:16 -05:00

174 lines
4.5 KiB
TypeScript

import { on } from "@storyteller/framework";
import * as studio from "@storyteller/studio";
import {
type EntitySelectEvent,
type SceneSavedEvent,
type SceneStateEvent,
SceneState,
StudioMode,
SceneElement,
} from "@storyteller/studio";
import {
SceneHierarchyElement,
type SceneObject,
StudioURLParams,
} from "@storyteller/studio-web";
import { CanvasProvider } from "@storyteller/studio-web/canvas-provider";
import { match } from "@storyteller/utility";
import { LitElement, html, nothing } from "lit";
import { customElement, state } from "lit/decorators.js";
import { classMap } from "lit-html/directives/class-map.js";
import { Ref, createRef, ref } from "lit-html/directives/ref.js";
import { v4 as uuid } from "uuid";
import "@storyteller/studio-ui/button";
import "@storyteller/studio-ui/icon";
import "@storyteller/studio-ui/toolbar";
import "@storyteller/studio-ui/tree";
import "@storyteller/studio-web/canvas-provider";
import "@storyteller/studio-web/scene-hierarchy";
import "@storyteller/studio-web/studio";
import "@storyteller/studio-web/transform-toolbar";
import "./anim-editor.element";
import "./help.element";
import "./app.element.scss";
@customElement("app-root")
export class AppElement extends LitElement {
@state() showHelp = false;
@state() loading = true;
@state() selection?: SceneObject;
#hierarchy = createRef<SceneHierarchyElement>();
#params = new StudioURLParams();
#canvasProvider: Ref<CanvasProvider> = createRef();
protected override createRenderRoot(): Element | ShadowRoot {
return this;
}
@on("scene-saved")
async onSceneSaved({ detail: scene }: SceneSavedEvent): Promise<void> {
const file = new File([scene], "scene.scn.ron", { type: "text/ron" });
const formData = new FormData();
formData.append("uuid_idempotency_token", uuid());
formData.append("file", file);
try {
const response = await fetch("https://api.fakeyou.com/v1/engine/create_scene", {
method: "POST",
credentials: "include",
headers: { "Accept": "text/plain" },
body: formData,
});
console.log(response);
}
catch (err) {
console.error(err);
}
}
@on("scene-state")
onSceneStateChange({ detail: state }: SceneStateEvent): void {
console.log("scene state change:", SceneState[state]);
this.loading = match (state, {
[SceneState.Active]: () => false,
_: () => true,
});
}
@on("entity-select")
onEntitySelected({ detail: id }: EntitySelectEvent): void {
if (!id) {
this.selection = undefined;
} else {
this.selection = this.#hierarchy.value?.entityMap.get(id);
}
}
attachIkRig(): void {
if (this.selection)
studio.attachIkRig(this.selection.id);
}
toggleHelp(): void {
this.showHelp = !this.showHelp;
}
protected override render = () => html`
<sts-canvas-provider
class="app-root"
${ref(this.#canvasProvider as any)}
>
<!-- Scene view -->
<sts-studio
.objectId=${this.#params.objectId}
.bvhPath=${this.#params.bvh}
.mixamoPath=${this.#params.mixamo}
.sceneImport=${this.#params.sceneImport}
.storytellerScene=${this.#params.scene}
.skyboxId=${this.#params.skybox ?? "test_scene"}
.mode=${this.#params.mode}
></sts-studio>
<!-- Actions toolbar -->
<sts-toolbar class="v-start h-start">
<sts-toolbar-group>
${this.#params.mode === StudioMode.Editor ? html`
<sts-button
icon="floppy-disk"
@click=${() => studio.saveScene()}
>
Save
</sts-button>
<sts-button
icon="share-nodes"
?disabled=${this.selection?.type !== SceneElement.Skeleton}
@click=${this.attachIkRig}
>
Attach IK Rig
</sts-button>
` : nothing}
<sts-button
class=${classMap({ active: this.showHelp })}
icon="question"
@click=${this.toggleHelp}
>
Help
</sts-button>
</sts-toolbar-group>
</sts-toolbar>
<!-- Studio-mode-only elements -->
${this.#params.mode === StudioMode.Editor ? html`
<sts-transform-toolbar
class="v-start h-center"
></sts-transform-toolbar>
<sts-scene-hierarchy
class="hierarchy v-start h-end"
${ref(this.#hierarchy)}
></sts-scene-hierarchy>
<sts-anim-editor
class="timeline v-end h-start h-before-hierarchy"
></sts-anim-editor>
` : nothing}
<!-- Dialogs and modals -->
${this.showHelp ? html`
<sts-help class="help v-after-toolbar h-start"></sts-help>
` : nothing}
${this.loading ? html`
<!-- TODO: Animated spinner or something -- talk to our designers -->
<div class="loading">
<h1>Loading</h1>
</div>
` : nothing}
</sts-canvas-provider>
`;
}