mirror of
https://github.com/storytold/storyteller-bevy.git
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122 lines
3.3 KiB
Rust
122 lines
3.3 KiB
Rust
use bevy::math::vec3;
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#[rustfmt::skip]
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use bevy::{
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pbr::NotShadowCaster,
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prelude::*,
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reflect::{TypePath, TypeUuid},
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render::render_resource::{AsBindGroup, ShaderRef},
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};
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use crate::{
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interaction::Selected,
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orbit_cam::{CameraMotionSystem, OrbitCam},
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};
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pub struct TestScenePlugin;
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impl Plugin for TestScenePlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(ClearColor(Color::hsl(0.0, 0.0, 0.25)))
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.add_plugins(MaterialPlugin::<ProceduralGridMaterial>::default())
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.add_systems(Startup, spawn_scene)
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.add_systems(Update, right_round_round_round)
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.add_systems(PostUpdate, move_plane_with_camera.after(CameraMotionSystem));
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}
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}
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#[derive(Component)]
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struct WorldGridPlane;
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#[derive(Component)]
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struct Spin(Vec3); // TODO: Debug
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fn spawn_scene(
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mut cmd: Commands,
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assets: Res<AssetServer>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut mat_proc_grid: ResMut<Assets<ProceduralGridMaterial>>,
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) {
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// Skeletal mesh
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cmd.spawn((SpatialBundle::default(), Spin(Vec3::Y * 0.5)))
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.with_children(|parent| {
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parent.spawn((
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SceneBundle {
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scene: assets.load("gltf/base_human_male.gltf#Scene0"),
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transform: Transform::from_translation(vec3(0., 0., 2.5)),
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..default()
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},
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Selected,
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Spin(vec3(0., -1.5, 1.)),
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));
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});
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// Plane
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let plane = meshes.add(Mesh::from(shape::Plane {
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size: 200.0,
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subdivisions: 0,
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}));
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let proc_grid = mat_proc_grid.add(ProceduralGridMaterial {});
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cmd.spawn((
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SpatialBundle::from_transform(Transform::IDENTITY),
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WorldGridPlane,
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))
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.with_children(|parent| {
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parent.spawn((
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MaterialMeshBundle {
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mesh: plane.clone(),
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material: proc_grid.clone(),
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transform: Transform::IDENTITY,
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..default()
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},
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NotShadowCaster,
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));
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parent.spawn((
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MaterialMeshBundle {
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mesh: plane,
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material: proc_grid,
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transform: Transform::IDENTITY.looking_to(Vec3::Z, Vec3::NEG_Y),
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..default()
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},
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NotShadowCaster,
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));
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});
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}
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fn move_plane_with_camera(
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mut plane: Query<(&WorldGridPlane, &mut Transform)>,
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camera: Query<&OrbitCam, Changed<OrbitCam>>,
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) {
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if let Ok(&OrbitCam { focus, .. }) = camera.get_single() {
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let (_, mut xform) = plane.single_mut();
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xform.translation.x = focus.x;
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xform.translation.z = focus.z;
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}
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}
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fn right_round_round_round(mut q_spin: Query<(&mut Transform, &Spin)>, time: Res<Time>) {
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let dt = time.delta_seconds();
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for (mut xform, spin) in q_spin.iter_mut() {
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let speed = spin.0.length();
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let axis = spin.0 / speed;
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xform.rotate_local_axis(axis, std::f32::consts::PI * speed * dt);
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}
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}
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#[derive(AsBindGroup, Clone, TypePath, TypeUuid)]
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#[uuid = "CE331A13-F247-4F5B-A75E-670B2BD5776A"]
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struct ProceduralGridMaterial {}
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impl Material for ProceduralGridMaterial {
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fn fragment_shader() -> ShaderRef {
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"shaders/procedural_grid.wgsl".into()
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}
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fn alpha_mode(&self) -> AlphaMode {
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AlphaMode::Blend
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}
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}
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