Files
storyteller-bevy/studio/assets/shaders/gizmo.wgsl
T
rewin eb1198d440 Update to bevy 0.13 (#87)
Co-authored-by: Lee-Orr <lee-orr@users.noreply.github.com>
Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-04-09 21:47:40 -04:00

10 lines
206 B
WebGPU Shading Language

#import bevy_pbr::forward_io::VertexOutput
@group(2) @binding(0)
var<uniform> material_color: vec4<f32>;
@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
return material_color;
}