Files
storyteller-bevy/studio/src/hierarchy.rs
T
Danny McGee a5aeff7a3a Mixamo animation support (#37)
This PR adds support for Mixamo FBX imports (via backend conversion to
glTF/glB) and some miscellaneous improvements to the animation systems.

### User-facing improvements
* Retargeting math has been fixed to eliminate jittering issues
* Retargeter can now handle animated bone translations when present
  (generally this is only used for root motion)

### Housekeeping / Code improvements

* Animation-related components and system logic have been moved to a
  dedicated `anim` module and `AnimPlugin`
* Retargeting stuff has been moved from the `bvh` module to
  `anim::retargeting`
* Component-based solution for marking an entity as an animation
  retargeting source makes it easy to extend the retargeting functionality
  to new types of source animations

### Limitations

Currently the code assumes that there will be at most one animation
source at a time. That single animation (if present) will be retargeted
to all other skeletons in the scene. A component-based solution for
directing a specific target skeleton to use a specific source animation
is possible, but will require some additional consideration around the
implementation design for the read-only "viewer" modes.

### Test animations:

* Hip-Hop Dancing (Mixamo): ?mode=viewer&mixamo=mocap/hip-hop-dancing.gltf
* Shuffle (MocapNET): ?mode=viewer&bvh=mocap/shuffle.bvh
* Scott (MocapNET): ?mode=viewer&bvh=mocap/scott.bvh
* Scott 1 (MocapNET): ?mode=viewer&bvh=mocap/scott1.bvh
2024-02-09 13:21:16 -05:00

99 lines
2.9 KiB
Rust

use bevy::{
prelude::*,
utils::{EntityHashMap, EntityHashSet},
};
/// Find the parent entity of `target`. Returns `None` if `target` has no
/// parents.
///
/// - Time: Constant
/// - Space: Constant
pub(crate) fn find_parent(target: Entity, q_parents: &Query<Option<&Parent>>) -> Option<Entity> {
q_parents
.get(target)
.ok()
.and_then(|parent| parent.map(|p| **p))
}
/// Find the nearest common ancestor entity of a set of `entities`. Returns
/// `None` if the provided `entities` do not have a common ancestor.
///
/// - Time: O(DN)
/// - Space: O(N)
///
/// where
/// - D = depth of the most deeply-nested member of `entites`
/// - N = the number of `entities` provided
pub(crate) fn nearest_common_ancestor(
entities: &[Entity],
q_parents: &Query<Option<&Parent>>,
) -> Option<Entity> {
// Find the depth of each entity in the tree
let mut depths: EntityHashMap<Entity, usize> = EntityHashMap::default();
for &ent in entities {
depths.insert(ent, find_depth(ent, q_parents));
}
// Find the lowest depth of all the entities
let Some(lowest_depth) = depths.values().copied().reduce(usize::min) else {
return None;
};
// Traverse up the tree from each entity until we find each one's ancestor
// at the level of lowest_depth
let mut equalized: EntityHashSet<Entity> = EntityHashSet::default();
for ent in entities {
let mut depth = depths[ent];
let mut result = *ent;
while depth > lowest_depth {
result = find_parent(result, q_parents).unwrap();
depth -= 1;
}
equalized.insert(result);
}
// NOTE: If a member of `entities` should be considered a valid result (i.e.
// if it should count as its own "ancestor"), then we should check the
// length of `equalized` here and return if it only has one member.
// This isn't a use case we need currently, but it could be supported
// by adding a some kind of mode switch to this function's parameters.
// Walk up the tree from each of those entities until we find the common ancestor
let mut parents: EntityHashSet<Entity> = EntityHashSet::default();
loop {
for &ent in equalized.iter() {
if let Some(parent) = find_parent(ent, q_parents) {
parents.insert(parent);
} else {
return None;
}
}
if parents.len() == 1 {
break parents.iter().copied().next();
}
// Reset the loop:
// equalized = parents
// parents = {}
equalized.clear();
equalized.extend(parents.iter());
parents.clear();
}
}
fn find_depth(target: Entity, q_parents: &Query<Option<&Parent>>) -> usize {
let mut result = 0;
let mut parent = find_parent(target, q_parents);
while let Some(p) = parent {
result += 1;
parent = find_parent(p, q_parents);
}
result
}