mirror of
https://github.com/storytold/storyteller-bevy.git
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c788bcf6b7
This PR heavily refactors the entry-point functions in `studio/src/lib.rs` to simplify and consolidate. Additionally, the frontend application should now be configurable as expected with any valid combination of the following URL parameters: * `objectId` : A pre-bundled library object to load (e.g., "couch.gltf") * `bvh` : Any resolvable path to a BVH animation with a MocapNET skeleton (e.g., "mocap/shuffle.bvh") * `mixamo` : Any resolvable path to a glTF animation with the Mixamo skeleton (e.g., "mocap/hip-hop-dancing.gltf") * `sceneImport` : Any resolvable path to an arbitrary glTF scene (untested, but should theoretically work) * `scene` : Any resolvable path to a previously saved Storyteller Studio scene in `*.scn.ron` format * `skybox` : The ID of a pre-bundled skybox asset. Valid options are: - "gum_trees_4k" - "kloofenfal_28d_misty_4k" - "meadow_4k" - "promenade_de_vidy_4k" - "scythian_tombs_4k" - "test_scene" (this is the default if not specified) * `mode` : One of "studio" or "viewer" (the default if not specified) "Validity" rules are as follows: * `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually exclusive * `skybox` is not supported for `scene` (the skybox should be saved and loaded as part of the scene description, though this is not currently working) * Both `mode` options are valid for all other parameters
137 lines
3.8 KiB
TypeScript
137 lines
3.8 KiB
TypeScript
import { on } from "@storyteller/framework";
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import * as studio from "@storyteller/studio";
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import {
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type SceneSavedEvent,
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type SceneStateEvent,
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SceneState,
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StudioMode,
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} from "@storyteller/studio";
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import { StudioURLParams } from "@storyteller/studio-web";
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import { CanvasProvider } from "@storyteller/studio-web/canvas-provider";
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import { match } from "@storyteller/utility";
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import { LitElement, html, nothing } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { classMap } from "lit-html/directives/class-map.js";
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import { Ref, createRef, ref } from "lit-html/directives/ref.js";
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import { v4 as uuid } from "uuid";
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import "@storyteller/studio-ui/button";
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import "@storyteller/studio-ui/icon";
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import "@storyteller/studio-ui/toolbar";
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import "@storyteller/studio-ui/tree";
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import "@storyteller/studio-web/canvas-provider";
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import "@storyteller/studio-web/scene-hierarchy";
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import "@storyteller/studio-web/studio";
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import "@storyteller/studio-web/transform-toolbar";
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import "./anim-editor.element";
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import "./help.element";
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import "./app.element.scss";
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@customElement("app-root")
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export class AppElement extends LitElement {
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@state() showHelp = false;
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@state() loading = true;
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#params = new StudioURLParams();
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#canvasProvider: Ref<CanvasProvider> = createRef();
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protected override createRenderRoot(): Element | ShadowRoot {
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return this;
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}
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@on("scene-saved")
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async onSceneSaved({ detail: scene }: SceneSavedEvent): Promise<void> {
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const file = new File([scene], "scene.scn.ron", { type: "text/ron" });
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const formData = new FormData();
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formData.append("uuid_idempotency_token", uuid());
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formData.append("file", file);
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try {
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const response = await fetch("https://api.fakeyou.com/v1/engine/create_scene", {
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method: "POST",
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credentials: "include",
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headers: { "Accept": "text/plain" },
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body: formData,
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});
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console.log(response);
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}
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catch (err) {
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console.error(err);
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}
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}
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@on("scene-state")
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onSceneStateChange({ detail: state }: SceneStateEvent): void {
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console.log("scene state change:", SceneState[state]);
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this.loading = match (state, {
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[SceneState.Active]: () => false,
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_: () => true,
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});
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}
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toggleHelp(): void {
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this.showHelp = !this.showHelp;
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}
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protected override render = () => html`
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<sts-canvas-provider
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class="app-root"
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${ref(this.#canvasProvider as any)}
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>
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<!-- Scene view -->
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<sts-studio
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.objectId=${this.#params.objectId}
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.bvhPath=${this.#params.bvh}
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.mixamoPath=${this.#params.mixamo}
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.sceneImport=${this.#params.sceneImport}
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.storytellerScene=${this.#params.scene}
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.skyboxId=${this.#params.skybox ?? "test_scene"}
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.mode=${this.#params.mode}
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></sts-studio>
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<!-- Actions toolbar -->
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<sts-toolbar class="v-start h-start">
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<sts-toolbar-group>
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${this.#params.mode === StudioMode.Editor ? html`
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<sts-button
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icon="floppy-disk"
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@click=${() => studio.saveScene()}
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>
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Save
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</sts-button>
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` : nothing}
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<sts-button
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class=${classMap({ active: this.showHelp })}
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icon="question"
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@click=${this.toggleHelp}
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>
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Help
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</sts-button>
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</sts-toolbar-group>
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</sts-toolbar>
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<!-- Studio-mode-only elements -->
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${this.#params.mode === StudioMode.Editor ? html`
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<sts-transform-toolbar class="v-start h-center"></sts-transform-toolbar>
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<sts-scene-hierarchy class="hierarchy v-start h-end"></sts-scene-hierarchy>
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<sts-anim-editor class="timeline v-end h-start h-before-hierarchy"></sts-anim-editor>
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` : nothing}
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<!-- Dialogs and modals -->
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${this.showHelp ? html`
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<sts-help class="help v-after-toolbar h-start"></sts-help>
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` : nothing}
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${this.loading ? html`
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<!-- TODO: Animated spinner or something -- talk to our designers -->
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<div class="loading">
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<h1>Loading</h1>
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</div>
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` : nothing}
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</sts-canvas-provider>
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`;
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}
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