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c9904a5293
This PR begins fleshing out the front-end UI for inspecting the selected entity's components. ### Implemented * Support for the `Name` component * Placeholder/WIP support for the `Transform` component ### To-do * Support for sending changes made in the inspector back to Bevy * A slider/field combo widget for numeric values (can be adapted from [this StackBlitz](https://stackblitz.com/edit/angular-wfikuy?file=src%2Ffloat-input%2Ffloat-input.component.ts)) * Quat -> Euler angles conversion ([example math here](https://github.com/dannymcgee/3DGameMath/blob/5cb7a8ff9310565329e57751cd8b9c33e9bd4cb7/libs/Math/include/math/quat.inl.hpp#L56-L78), or use a 3rd-party math library) ### Known issues * Selecting entities from the hierarchy doesn't always update the components list. I suspect this is the same issue as #39