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https://github.com/storytold/storyteller-bevy.git
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c788bcf6b7
This PR heavily refactors the entry-point functions in `studio/src/lib.rs` to simplify and consolidate. Additionally, the frontend application should now be configurable as expected with any valid combination of the following URL parameters: * `objectId` : A pre-bundled library object to load (e.g., "couch.gltf") * `bvh` : Any resolvable path to a BVH animation with a MocapNET skeleton (e.g., "mocap/shuffle.bvh") * `mixamo` : Any resolvable path to a glTF animation with the Mixamo skeleton (e.g., "mocap/hip-hop-dancing.gltf") * `sceneImport` : Any resolvable path to an arbitrary glTF scene (untested, but should theoretically work) * `scene` : Any resolvable path to a previously saved Storyteller Studio scene in `*.scn.ron` format * `skybox` : The ID of a pre-bundled skybox asset. Valid options are: - "gum_trees_4k" - "kloofenfal_28d_misty_4k" - "meadow_4k" - "promenade_de_vidy_4k" - "scythian_tombs_4k" - "test_scene" (this is the default if not specified) * `mode` : One of "studio" or "viewer" (the default if not specified) "Validity" rules are as follows: * `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually exclusive * `skybox` is not supported for `scene` (the skybox should be saved and loaded as part of the scene description, though this is not currently working) * Both `mode` options are valid for all other parameters
44 lines
1.2 KiB
Rust
44 lines
1.2 KiB
Rust
use bevy::{
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app::Update,
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window::{close_on_esc, Window},
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};
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use clap::Parser;
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use studio::{screenshot::ScreenShotPlugin, InitAsset, InitParams, StudioMode};
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#[derive(Parser)]
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#[command(name = "StorytellerStudio")]
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#[command(author = "The Storyteller Team")]
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#[command(version = "1.0")]
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#[command(about = "Executable for Storyteller Studio.")]
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#[command(propagate_version = true)]
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struct StudioArgs {
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model: Option<String>,
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skybox: Option<String>,
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}
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fn main() {
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let args = StudioArgs::parse();
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let object_id = args.model.unwrap_or("Mannequin.gltf".to_string());
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let skybox_id = args.skybox.unwrap_or("gum_trees_4k".to_string());
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// Edit the arguments here to change the default startup scene or skybox
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let mut app = studio::start(
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InitParams::FromAsset {
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asset: InitAsset::LibraryObject(object_id),
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skybox_id,
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},
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StudioMode::Editor,
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Some(Window {
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title: "Storyteller Studio".into(),
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..Default::default()
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}),
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);
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// Add any additional systems, resources, etc. for local debugging
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app.add_systems(Update, close_on_esc);
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app.add_plugins(ScreenShotPlugin);
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app.run();
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}
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