Files
storyteller-bevy/studio/src/lib.rs
T
2024-01-09 10:32:38 -07:00

169 lines
4.6 KiB
Rust

#![allow(clippy::type_complexity, clippy::too_many_arguments)]
use bevy::prelude::*;
use bevy_mod_picking::DefaultPickingPlugins;
#[cfg(feature = "wasm")]
use wasm_bindgen::prelude::*;
mod bvh;
mod camera_controller;
mod debug;
mod design_system;
mod input;
mod inspector;
mod interaction;
mod math;
mod scene;
mod skybox;
mod ui;
mod viewport;
mod world_grid;
use crate::{
bvh::BvhPlugin,
camera_controller::CameraControllerPlugin,
debug::DebugPlugin,
input::StudioInputPlugin,
inspector::InspectorPlugin,
interaction::InteractionPlugin,
math::InterpolationPlugin,
scene::{LoadSceneEvent, ScenePlugin},
skybox::{SkyboxId, SkyboxPlugin},
ui::UiLayerPlugin,
viewport::ViewportSize,
world_grid::WorldGridPlugin,
};
#[cfg(feature = "wasm")]
mod wasm;
#[derive(Component)]
pub(crate) struct MainCamera;
#[cfg_attr(feature = "wasm", wasm_bindgen)]
pub fn init(viewport_size: ViewportSize) {
#[cfg(feature = "wasm")]
console_error_panic_hook::set_once();
let mut app = App::new();
#[cfg(feature = "wasm")]
app.add_plugins(viewport::wasm::ViewportPlugin);
app.add_plugins((
DefaultPlugins
// TODO: To generate asset .meta files (to prevent 404 errors on the
// web), it's currently necessary to uncomment the following
// block and run the app with this command:
// > cargo run -p studio --features bevy/asset_processor,bevy/tonemapping_luts
// .set(AssetPlugin {
// mode: AssetMode::Processed,
// ..default()
// })
.set(WindowPlugin {
primary_window: Some(Window {
resolution: viewport_size.into(),
title: "Storyteller Studio".into(),
canvas: Some("#studio_canvas".into()),
..default()
}),
..default()
}),
DefaultPickingPlugins,
DebugPlugin,
InteractionPlugin,
InspectorPlugin,
StudioInputPlugin,
InterpolationPlugin,
CameraControllerPlugin,
ScenePlugin,
SkyboxPlugin,
UiLayerPlugin,
WorldGridPlugin,
BvhPlugin,
))
.add_systems(
Startup,
(move |mut cmd: Commands, mut ew: EventWriter<LoadSceneEvent>| {
cmd.insert_resource(SkyboxId("gum_trees_4k".to_string()));
ew.send(LoadSceneEvent("base-human-female".to_string()));
})
)
// .add_systems(
// Update,
// bevy::window::close_on_esc
// )
;
#[cfg(feature = "wasm")]
wasm::initialize();
app.run();
}
#[cfg_attr(feature = "wasm", wasm_bindgen(js_name = startViewer))]
/// Start the application as a read-only viewer for a single library object.
///
/// @param object_id ID of the library object to load.
/// @param skybox_id ID of the Skybox to use
/// @param canvas_selector A CSS selector for the canvas that will host the Bevy
/// application. This should be unique (i.e. `querySelectorAll` should not
/// return more than one element), so using an ID selector is a good idea.
/// @param canvas_alt `alt` text for the HTML canvas element.
/// @param viewport_size The size of the canvas in CSS `px` units.
pub fn start_viewer(
object_id: &str,
skybox_id: &str,
canvas_selector: &str,
canvas_alt: &str,
viewport_size: ViewportSize,
) {
#[cfg(feature = "wasm")]
console_error_panic_hook::set_once();
let object_id = object_id.to_string();
let skybox_id = skybox_id.to_string();
let mut app = App::new();
app.add_plugins((
#[cfg(feature = "wasm")]
viewport::wasm::ViewportPlugin,
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: viewport_size.into(),
title: canvas_alt.into(),
canvas: Some(canvas_selector.into()),
..default()
}),
..default()
}),
DefaultPickingPlugins,
DebugPlugin,
InteractionPlugin,
InspectorPlugin,
StudioInputPlugin,
InterpolationPlugin,
CameraControllerPlugin,
ScenePlugin,
SkyboxPlugin,
UiLayerPlugin,
WorldGridPlugin,
BvhPlugin, // TODO: Alphabetize these plugins
))
.add_systems(
Startup,
move |mut cmd: Commands, mut ew: EventWriter<LoadSceneEvent>| {
cmd.insert_resource(SkyboxId(skybox_id.clone()));
ew.send(LoadSceneEvent(object_id.clone()));
},
);
#[cfg(feature = "wasm")]
wasm::initialize();
app.run();
}