Files
storyteller-bevy/studio/src/screenshot.rs
T
Brooks Palin f1c1b85a98 Studio Headless Mode (#36)
This PR adds the capaibility to run Stroyteller studio from the command
line, rendering the result to images. This is the basic functionality,
and there are somethings that I am saving for later when we make this a
more fully fledged feature.

Limitations:
- Right now, you cannot do image output resolutions that aren't 2^n.
This is a bug I plan on tackling later.

If you have questions on how the command line works, use the --help
argument.

Let me know what you think!

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-02-19 16:00:30 -07:00

286 lines
9.2 KiB
Rust

use bevy::{
core_pipeline::{core_3d, prepass::ViewPrepassTextures},
prelude::*,
render::{
render_graph::{RenderGraphApp, ViewNode, ViewNodeRunner},
render_resource::{
Buffer, BufferDescriptor, BufferUsages, ImageCopyBuffer, ImageDataLayout, MapMode,
},
renderer::RenderDevice,
view::ViewTarget,
Extract, Render, RenderSet,
},
};
use bytemuck::AnyBitPattern;
use image::{
error::UnsupportedErrorKind, EncodableLayout, ImageBuffer, ImageError, Pixel,
PixelWithColorType, Rgba,
};
use wgpu::{Extent3d, MaintainBase};
use crate::scene::SceneState;
//==============================================================================
// Screen Shot Plugin
//==============================================================================
pub struct ScreenShotPlugin;
impl Plugin for ScreenShotPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
(test_system, update_screen_capture_on_extract_step)
.run_if(in_state(SceneState::Active)),
);
let Ok(render_world) = app.get_sub_app_mut(bevy::render::RenderApp) else {
return;
};
render_world
.add_systems(ExtractSchedule, extract_screen_capture_components)
.add_systems(
Render,
(
prepare_screen_capture_buffers.in_set(RenderSet::PrepareResources),
save_buffer_to_file
.after(RenderSet::Render)
.before(RenderSet::Cleanup),
),
)
//Render Graph Additions
.add_render_graph_node::<ViewNodeRunner<ScreenCaptureNode>>(
core_3d::graph::NAME,
ScreenCaptureNode::NAME,
)
.add_render_graph_edges(
core_3d::graph::NAME,
&[
core_3d::graph::node::TONEMAPPING,
ScreenCaptureNode::NAME,
core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
],
);
}
}
fn test_system(
mut commands: Commands,
camera: Query<Entity, With<Camera>>,
input: Res<Input<KeyCode>>,
) {
if input.just_pressed(KeyCode::F10) {
for entity in camera.iter() {
commands
.entity(entity)
.insert(ScreenCapture::number_of_frames(16, "./scrnshot/"));
}
}
}
//==============================================================================
// Sceen Shot Component
//==============================================================================
#[derive(Component, Clone)]
pub struct ScreenCapture {
number_of_frames: u32,
to_directory: String,
capture_depth: bool,
}
impl ScreenCapture {
pub fn number_of_frames(frames: u32, output_dir: &str) -> Self {
ScreenCapture {
number_of_frames: frames,
to_directory: output_dir.to_string(),
capture_depth: false,
}
}
pub fn capture_depth(mut self) -> Self {
self.capture_depth = true;
self
}
pub fn is_complete(&self) -> bool {
println!("Number of Frames Left: {}", self.number_of_frames);
self.number_of_frames == 1
}
}
fn update_screen_capture_on_extract_step(
mut commands: Commands,
mut screen_captures: Query<(Entity, &mut ScreenCapture)>,
) {
for (entity, mut screen_capture) in screen_captures.iter_mut() {
screen_capture.number_of_frames -= 1;
if screen_capture.number_of_frames == 0 {
commands.entity(entity).remove::<ScreenCapture>();
}
}
}
//This system extracts the ScreenCaptureComponent to the render world.
fn extract_screen_capture_components(
mut commands: Commands,
screen_capure_comps: Extract<Query<(Entity, &ScreenCapture), With<Camera>>>,
) {
for (entity, screen_capture) in screen_capure_comps.iter() {
commands.get_or_spawn(entity).insert(screen_capture.clone());
}
}
//==============================================================================
// ScreenCaptureBuffers
//==============================================================================
#[derive(Component)]
struct ScreenCaptureBuffers {
main_buffer: Buffer,
main_buffer_extent: Extent3d,
main_bytes_per_row: u32,
main_padded_bytes_per_row: u32,
}
//During this function, we are making the buffers for the screenshot to be saved in
//This is where we are instatiating the ScreenCaptureBuffers component.
fn prepare_screen_capture_buffers(
mut commands: Commands,
views: Query<(Entity, &ViewTarget, &ScreenCapture)>,
device: Res<RenderDevice>,
) {
for (entity, view_target, screen_capture) in views.iter() {
if screen_capture.number_of_frames > 0 {
let texture = view_target.main_texture();
let size = texture.size();
let format = texture.format();
let bytes_per_row =
(size.width / format.block_dimensions().0) * format.block_size(None).unwrap();
let padded_bytes_per_row =
RenderDevice::align_copy_bytes_per_row(bytes_per_row as usize) as u32;
let main_buffer = device.create_buffer(&BufferDescriptor {
label: None,
size: (size.height * bytes_per_row) as u64,
usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
commands.entity(entity).insert(ScreenCaptureBuffers {
main_buffer,
main_buffer_extent: size,
main_bytes_per_row: bytes_per_row,
main_padded_bytes_per_row: padded_bytes_per_row,
});
println!("Buffers Created!");
}
}
}
//==============================================================================
// Screen Shot View Node
//==============================================================================
#[derive(Default)]
struct ScreenCaptureNode;
impl ScreenCaptureNode {
pub const NAME: &'static str = "ScreenCaptureNode";
}
impl ViewNode for ScreenCaptureNode {
type ViewQuery = (
Entity,
&'static ViewTarget,
&'static ScreenCapture,
&'static ScreenCaptureBuffers,
Option<&'static ViewPrepassTextures>,
);
fn run(
&self,
_: &mut bevy::render::render_graph::RenderGraphContext,
render_context: &mut bevy::render::renderer::RenderContext,
view_query: bevy::ecs::query::QueryItem<Self::ViewQuery>,
_: &World,
) -> Result<(), bevy::render::render_graph::NodeRunError> {
render_context.command_encoder().copy_texture_to_buffer(
view_query.1.main_texture().as_image_copy(),
ImageCopyBuffer {
buffer: &view_query.3.main_buffer,
layout: ImageDataLayout {
offset: 0,
bytes_per_row: Some(view_query.3.main_padded_bytes_per_row),
rows_per_image: None,
},
},
view_query.1.main_texture().size(),
);
println!("Saved to buffer!");
Ok(())
}
}
//==============================================================================
// Saving the buffer to file
//==============================================================================
fn save_buffer_to_file(
buffers: Query<(&ScreenCapture, &ScreenCaptureBuffers)>,
device: Res<RenderDevice>,
) {
for (screen_capture, buffers) in buffers.iter() {
if buffers.main_bytes_per_row != buffers.main_padded_bytes_per_row {
println!("These don't match!");
}
let main_image_values = {
let main_buffer_slice = buffers.main_buffer.slice(..);
let (tx, rx) = futures::channel::oneshot::channel();
main_buffer_slice.map_async(MapMode::Read, move |result| {
tx.send(result).unwrap();
});
device.poll(MaintainBase::Wait);
futures_lite::future::block_on(rx).unwrap().unwrap();
main_buffer_slice.get_mapped_range().to_vec()
};
std::fs::create_dir_all(&screen_capture.to_directory)
.expect("Output path could not be created");
let path = format!(
"{}img_{:0.5}.png",
screen_capture.to_directory, screen_capture.number_of_frames
);
save_buffer::<Rgba<u8>>(&main_image_values, &buffers.main_buffer_extent, &path);
}
}
fn save_buffer<P: Pixel + PixelWithColorType>(
image_bytes: &[P::Subpixel],
source_size: &Extent3d,
path: &str,
) where
P::Subpixel: AnyBitPattern,
[P::Subpixel]: EncodableLayout,
{
match ImageBuffer::<P, _>::from_raw(source_size.width, source_size.height, image_bytes) {
Some(buffer) => {
if let Err(ImageError::Unsupported(err)) = buffer.save(path) {
if let UnsupportedErrorKind::Format(hint) = err.kind() {
println!("Image format {} is not supported", hint);
}
}
}
None => {
println!("Failed creating image buffer for '{}'", path);
}
}
}