slightly tweaked mocapnet alt container

This commit is contained in:
Kasisnu
2024-01-18 19:23:00 +05:30
parent 881c2fc840
commit 0d662c5b9d
294 changed files with 99862 additions and 2 deletions
@@ -0,0 +1,21 @@
project( GroundTruthDumper )
cmake_minimum_required( VERSION 2.8.13 )
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules ${CMAKE_MODULE_PATH})
add_executable(
GroundTruthDumper
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Applications/BVHTester/main.c
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/InputParser_C.c
${BVH_SOURCE}
)
target_link_libraries(GroundTruthDumper rt m pthread )
#add_dependencies(GroundTruthDumper OGLRendererSandbox)
set_target_properties(GroundTruthDumper PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
)
@@ -0,0 +1,6 @@
To simplify package maintenance the GroundTruthGenerator uses the code from the BVHTester of RGBDAcquisition
If you want to browse the code, i.e. to find about different command line options this is the [main.c](https://github.com/AmmarkoV/RGBDAcquisition/blob/master/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Applications/BVHTester/main.c)
All the implementation files to parse BVH files are part of the MotionCaptureLoader module of the RGDAcquisition OGL Renderer Sandbox. You can [find the bvh code here](https://github.com/AmmarkoV/RGBDAcquisition/tree/master/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader)
Sorry for having different stuff in different places but it really minimizes the effort needed to relase the code and it also reduces the number of possible bugs from keeping the same code in sync in different machines etc.