From 911b1a45c2c9f83a0e9ba4b5c361a963f0532e4e Mon Sep 17 00:00:00 2001 From: Justin John <34035011+justinjohn0306@users.noreply.github.com> Date: Fri, 19 Jan 2024 14:34:17 +0530 Subject: [PATCH] Update README.MD --- animation/MocapNET/README.MD | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/animation/MocapNET/README.MD b/animation/MocapNET/README.MD index 1533997..0a72740 100644 --- a/animation/MocapNET/README.MD +++ b/animation/MocapNET/README.MD @@ -104,7 +104,13 @@ Now you're ready to download and use a sample video: ### Convert Output BVH -For further processing, such as generating a BVH file without face and toes bones, execute: +Before running the conversion command, make sure you're in the root directory of MocapNET. You can do this by executing: + +```sh +cd ../../.. +``` + +Now, proceed with the BVH conversion: ```sh ./GroundTruthDumper --from dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/Motions/DAZFriendlyCGSPEED_ZXYAndHandsAxisBigHands.bvh --merge src/python/mnet4/out.bvh dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/Motions//mergeDazFriendlyAndAddHead.profile --setPositionRotation 0 0 0 0 0 0 --bvh remade.bvh