project( MocapNETProject ) cmake_minimum_required( VERSION 2.8.13 ) #Make fast, lean and platform independent binaries.. #The -fuse-ld=gold flag solves issue https://github.com/FORTH-ModelBasedTracker/MocapNET/issues/34 #However it causes https://github.com/FORTH-ModelBasedTracker/MocapNET/issues/38 set(CMAKE_CXX_FLAGS "-s -O3 -fPIC -march=native -mtune=native") #-fuse-ld=gold set(CMAKE_C_FLAGS "-s -O3 -fPIC -march=native -mtune=native") #-fuse-ld=gold OPTION(ENABLE_OPENGL OFF) OPTION(INTEL_OPTIMIZATIONS OFF) SET (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake") INCLUDE(FindSSE) FindSSE () IF(SSE2_FOUND) SET(INTEL_OPTIMIZATIONS ON) MESSAGE("SSE2 detected and will be used..") ENDIF(SSE2_FOUND) if (INTEL_OPTIMIZATIONS) add_definitions(-DINTEL_OPTIMIZATIONS) endif(INTEL_OPTIMIZATIONS) set_property(GLOBAL PROPERTY USE_FOLDERS ON) #JPEG/PNG libraries.. set(JPG_Libs jpeg) set(PNG_Libs png) #------------------------------------------------------------------------------------------------------------------------------------------------ #First search for Tensorflow 2.x #------------------------------------------------------------------------------------------------------------------------------------------------ IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/libtensorflow.so.2") MESSAGE("Using locally found libtensorflow v2 C-API") set(TENSORFLOW_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/" CACHE PATH "tensorflow root") set(TENSORFLOW_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/include/" CACHE PATH "tensorflow include") set(TENSORFLOW2_FOUND true CACHE BOOL "Tensorflow 2 available") set(TENSORFLOW_SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp ) ELSEIF(EXISTS "/usr/local/lib/libtensorflow.so.2") MESSAGE("Using system-wide found libtensorflow v2 C-API") set(TENSORFLOW_ROOT "/usr/local/lib/" CACHE PATH "tensorflow root") set(TENSORFLOW_INCLUDE_ROOT "/usr/local/include/" CACHE PATH "tensorflow include") set(TENSORFLOW2_FOUND true CACHE BOOL "Tensorflow 2 available") set(TENSORFLOW_SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp ) #------------------------------------------------------------------------------------------------------------------------------------------------ #If we can't find it then search for Tensorflow 1.x #------------------------------------------------------------------------------------------------------------------------------------------------ ELSEIF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/libtensorflow.so") MESSAGE("Using locally found libtensorflow v1 C-API") set(TENSORFLOW_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/" CACHE PATH "tensorflow root") set(TENSORFLOW_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/include/" CACHE PATH "tensorflow include") set(TENSORFLOW_SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp ) ELSEIF(EXISTS "/usr/local/lib/libtensorflow.so") MESSAGE("Using system-wide found libtensorflow v1 C-API") set(TENSORFLOW_ROOT "/usr/local/lib/" CACHE PATH "tensorflow root") set(TENSORFLOW_INCLUDE_ROOT "/usr/local/include/" CACHE PATH "tensorflow include") set(TENSORFLOW_SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp ${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp ) #------------------------------------------------------------------------------------------------------------------------------------------------ #If we can't find any Tensorflow just point to the /usr/lib and hope for the best.. #------------------------------------------------------------------------------------------------------------------------------------------------ ELSE() MESSAGE("Did not find a tensorflow version, please consider running the initialize.sh script or reading the README file") #Set some default tensorflow paths to give some valid error afterwards.. set(TENSORFLOW_ROOT "/usr/local/lib/" CACHE PATH "tensorflow root") set(TENSORFLOW_INCLUDE_ROOT "/usr/local/include/" CACHE PATH "tensorflow include") ENDIF() #------------------------------------------------------------------------------------------------------------------------------------------------ include_directories(${TENSORFLOW_INCLUDE_ROOT}) ADD_LIBRARY(TensorflowFramework SHARED IMPORTED) IF (TENSORFLOW2_FOUND) SET_TARGET_PROPERTIES(TensorflowFramework PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow_framework.so.2) ELSE(TENSORFLOW2_FOUND) SET_TARGET_PROPERTIES(TensorflowFramework PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow_framework.so) ENDIF (TENSORFLOW2_FOUND) ADD_LIBRARY(Tensorflow SHARED IMPORTED) IF (TENSORFLOW2_FOUND) SET_TARGET_PROPERTIES(Tensorflow PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow.so.2) ELSE(TENSORFLOW2_FOUND) SET_TARGET_PROPERTIES(Tensorflow PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow.so) ENDIF (TENSORFLOW2_FOUND) #If our development environment has RGBDAcquisition then we can use BVH capabilities.. #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ set(BVH_SOURCE "") IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader") add_definitions(-DUSE_BVH) set(BVH_SOURCE #-------------------------------------------------------------------------------- ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/PThreadWorkerPool/pthreadWorkerPool.h #-------------------------------------------------------------------------------- ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/bvh_loader.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/calculate/bvh_to_tri_pose.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/calculate/bvh_transform.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/calculate/bvh_project.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/import/fromBVH.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_trajectoryParserTRI.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_trajectoryParserPrimitives.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_export.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_c.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_bvh.c 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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_remapangles.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/ik/bvh_inverseKinematics.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/ik/hardcodedProblems_inverseKinematics.c #${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/ik/levmar.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/metrics/bvh_measure.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/tests/test.c #-------------------------------------------------------------------------------- ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/calibration.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/calibration.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/transform.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/transform.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/undistort.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/undistort.h #-------------------------------------------------------------------------------- ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrixTools.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrix3x3Tools.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrix4x4Tools.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrixOpenGL.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrixCalculations.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/solveLinearSystemGJ.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/solveHomography.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/quaternions.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/simpleRenderer.c ) MESSAGE("BVH Code found and will be used..") add_subdirectory(src/GroundTruthGenerator/) #Ground Truth generator can only be compiled with BVH code.. add_subdirectory(src/MocapNET2/reshapeCSVFileToMakeClassification/) #Orientation classification needs this tool to be built before working.. #MESSAGE("${BVH_SOURCE}") ENDIF() #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ set(OPENGL_LIBS "") set(OPENGL_SOURCE "") if (ENABLE_OPENGL) IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library") add_subdirectory(${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Codecs) add_subdirectory(${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration) #add_subdirectory(${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library) #OpenGLAcquisition add_definitions(-DUSE_OPENGL) #add_definitions(-DUSE_GLEW) set(OPENGL_LIBS rt m GL GLU GLEW X11 Codecs CalibrationLibrary) set(OPENGL_SOURCE ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/OpenGLAcquisition.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/OpenGLAcquisition.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx2.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx2.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx3.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx3.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/main.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/OGLRendererSandbox.h #3D Models and how to load them ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_obj.c 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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_hardcoded.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_transform_joints.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_transform_joints.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_converter.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_converter.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_editor.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_editor.h #Textures and how to load them ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/texture_loader.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/texture_loader.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/image_proc.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/image_proc.h #OpenGL Rendering stuff ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/FixedPipeline/ogl_fixed_pipeline_renderer.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/FixedPipeline/ogl_fixed_pipeline_renderer.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/render_buffer.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/render_buffer.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/uploadGeometry.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/uploadGeometry.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/ogl_shader_pipeline_renderer.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/ogl_shader_pipeline_renderer.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/shader_loader.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/shader_loader.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ogl_rendering.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ogl_rendering.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/tiledRenderer.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/tiledRenderer.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/downloadFromRenderer.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/downloadFromRenderer.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/tools.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/tools.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/save_to_file.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/save_to_file.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/scene.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/scene.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/control.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/control.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/photoShootingScene.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/photoShootingScene.c #AmMatrix dependencies ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/quaternions.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/quaternions.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix3x3Tools.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix3x3Tools.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix4x4Tools.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix4x4Tools.h #../tools/AmMatrix/matrixProject.c #../tools/AmMatrix/matrixProject.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixCalculations.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixCalculations.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixOpenGL.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixOpenGL.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/solveLinearSystemGJ.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/solveLinearSystemGJ.h #ImageOperations dependencies ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/depthClassifier.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/convolutionFilter.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/imageFilters.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/findSubImage.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/imageOps.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/patchComparison.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/patchComparison.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/resize.c #Rest of the stuff #${CMAKE_SOURCE_DIR}/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/InputParser_C.c #${CMAKE_SOURCE_DIR}/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/InputParser_C.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParser.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParser.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParserDataStructures.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParserDataStructures.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryCalculator.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryCalculator.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryPrimitives.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryPrimitives.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/hashmap.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/hashmap.h ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Interfaces/webInterface.c ${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Interfaces/webInterface.h ) MESSAGE("OpenGL code found and will be used..") ELSE() MESSAGE("OpenGL support enabled, but OpenGL code not found..") ENDIF() ELSE (ENABLE_OPENGL) MESSAGE("OpenGL support will not be compiled in") ENDIF(ENABLE_OPENGL) #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------ #Autosearch for the opencv maybe installed by the user..! find_package(OpenCV PATHS dependencies/opencv-3.2.0/build NO_DEFAULT_PATH) find_package (OpenCV) if (OpenCV_FOUND) add_definitions(-DUSE_OPENCV) MESSAGE("OpenCV code found and will be used..") MESSAGE(${OpenCV_DIR}) ENDIF(OpenCV_FOUND) #If ammarserver is present then use it.. set(NETWORK_CLIENT_LIBRARIES "") IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/AmmarServer/src/AmmServerlib") add_definitions(-DUSE_NETWORKING) MESSAGE("AmmarServer support will be compiled in") #add_subdirectory (dependencies/AmmarServer/) #You can force add everything but this adds too much to the build time set(NETWORK_CLIENT_LIBRARIES "AmmClient") add_subdirectory (dependencies/AmmarServer/src/AmmClient) add_subdirectory (dependencies/AmmarServer/src/AmmServerlib) add_subdirectory (dependencies/AmmarServer/src/Hashmap) add_subdirectory (dependencies/AmmarServer/src/InputParser) ENDIF() #This needs Tensorflow C-API installed... #https://www.tensorflow.org/install/lang_c #wget https://storage.googleapis.com/tensorflow/libtensorflow/libtensorflow-gpu-linux-x86_64-1.13.1.tar.gz #pip3 show protobuf #add_subdirectory (MocapNETStandalone/) IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/AmmarServer/src/AmmServerlib") #add_subdirectory (src/MocapNET1/MocapNETServerHTTP/) ENDIF() if (OpenCV_FOUND) add_subdirectory (src/Webcam/) #Deactivated to keep build targets sane add_subdirectory(src/MocapNET2/BVHGUI2) add_subdirectory(src/MocapNET2/MocapNET2LiveWebcamDemo) ENDIF(OpenCV_FOUND) #add_subdirectory(src/MocapNET2/BVHTemplate/) add_subdirectory(src/MocapNET2/MocapNETLib2/) add_subdirectory(src/MocapNET2/MocapNETFromCSV/) add_subdirectory(src/MocapNET2/Converters/Openpose) add_subdirectory(src/MocapNET2/Converters/H36M) add_subdirectory(src/MocapNET2/Converters/convertCSV3D) add_subdirectory(src/MocapNET2/testCSV/) add_subdirectory(src/MocapNET2/drawCSV/) add_subdirectory(src/MocapNET2/CSVClusterPlot) #------------------------------------------------------------------ add_subdirectory(src/JointEstimator2D) # TODO FIX INSTALLATION DIRECTORIES # install(TARGETS RGBDAcquisitionProject # LIBRARY DESTINATION lib # ARCHIVE DESTINATION lib # RUNTIME DESTINATION bin)