mirror of
https://github.com/storytold/storyteller-ml.git
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213 lines
7.1 KiB
Python
213 lines
7.1 KiB
Python
import argparse
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import logging
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import os
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import time
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import numpy as np
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import torch
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import xatlas
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from PIL import Image, ImageEnhance
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import trimesh
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import rembg
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from tsr.system import TSR
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from tsr.utils import remove_background, resize_foreground, save_video
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from tsr.bake_texture import bake_texture
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class Timer:
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def __init__(self):
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self.items = {}
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self.time_scale = 1000.0 # ms
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self.time_unit = "ms"
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def start(self, name: str) -> None:
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if torch.cuda.is_available():
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torch.cuda.synchronize()
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self.items[name] = time.time()
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logging.info(f"{name} ...")
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def end(self, name: str) -> float:
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if name not in self.items:
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return
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if torch.cuda.is_available():
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torch.cuda.synchronize()
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start_time = self.items.pop(name)
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delta = time.time() - start_time
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t = delta * self.time_scale
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logging.info(f"{name} finished in {t:.2f}{self.time_unit}.")
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def create_textured_glb(obj_path, texture_path, output_glb_path):
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obj = trimesh.load(obj_path, file_type='obj')
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texture = Image.open(texture_path)
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material = trimesh.visual.texture.SimpleMaterial(image=texture)
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obj.visual.material = material
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transform = trimesh.transformations.rotation_matrix(np.radians(270), [1, 0, 0])
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obj.apply_transform(transform)
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scene = trimesh.Scene(obj)
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glb_data = trimesh.exchange.gltf.export_glb(scene)
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with open(output_glb_path, 'wb') as f:
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f.write(glb_data)
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timer = Timer()
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logging.basicConfig(
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format="%(asctime)s - %(levelname)s - %(message)s", level=logging.INFO
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)
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parser = argparse.ArgumentParser()
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parser.add_argument("image", type=str, nargs="+", help="Path to input image(s).")
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parser.add_argument(
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"--device",
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default="cuda:0",
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type=str,
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help="Device to use. If no CUDA-compatible device is found, will fallback to 'cpu'. Default: 'cuda:0'",
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)
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parser.add_argument(
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"--pretrained-model-name-or-path",
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default="stabilityai/TripoSR",
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type=str,
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help="Path to the pretrained model. Could be either a huggingface model id is or a local path. Default: 'stabilityai/TripoSR'",
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)
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parser.add_argument(
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"--chunk-size",
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default=8192,
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type=int,
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help="Evaluation chunk size for surface extraction and rendering. Smaller chunk size reduces VRAM usage but increases computation time. 0 for no chunking. Default: 8192",
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)
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parser.add_argument(
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"--mc-resolution",
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default=256,
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type=int,
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help="Marching cubes grid resolution. Default: 256"
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)
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parser.add_argument(
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"--no-remove-bg",
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action="store_true",
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help="If specified, the background will NOT be automatically removed from the input image, and the input image should be an RGB image with gray background and properly-sized foreground. Default: false",
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)
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parser.add_argument(
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"--foreground-ratio",
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default=0.85,
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type=float,
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help="Ratio of the foreground size to the image size. Only used when --no-remove-bg is not specified. Default: 0.85",
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)
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parser.add_argument(
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"--output-dir",
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default="output/",
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type=str,
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help="Output directory to save the results. Default: 'output/'",
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)
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parser.add_argument(
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"--model-save-format",
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default="glb",
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type=str,
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choices=["obj", "glb"],
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help="Format to save the extracted mesh. Default: 'obj'",
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)
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parser.add_argument(
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"--bake-texture",
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action="store_true",
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help="Bake a texture atlas for the extracted mesh, instead of vertex colors",
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)
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parser.add_argument(
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"--texture-resolution",
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default=2048,
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type=int,
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help="Texture atlas resolution, only useful with --bake-texture. Default: 2048"
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)
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parser.add_argument(
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"--render",
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action="store_true",
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help="If specified, save a NeRF-rendered video. Default: false",
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)
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args = parser.parse_args()
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output_dir = args.output_dir
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os.makedirs(output_dir, exist_ok=True)
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device = args.device
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if not torch.cuda.is_available():
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device = "cpu"
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timer.start("Initializing model")
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model = TSR.from_pretrained(
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args.pretrained_model_name_or_path,
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config_name="config.yaml",
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weight_name="model.ckpt",
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)
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model.renderer.set_chunk_size(args.chunk_size)
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model.to(device)
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timer.end("Initializing model")
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timer.start("Processing images")
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images = []
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if args.no_remove_bg:
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rembg_session = None
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else:
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rembg_session = rembg.new_session()
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for i, image_path in enumerate(args.image):
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if args.no_remove_bg:
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image = Image.open(image_path).convert("RGB")
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else:
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image = remove_background(Image.open(image_path), rembg_session)
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image = resize_foreground(image, args.foreground_ratio)
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image = image.convert("RGBA")
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image_np = np.array(image).astype(np.float32) / 255.0
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if image_np.shape[2] == 4: # Check if image has alpha channel
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image_np = image_np[:, :, :3] * image_np[:, :, 3:4] + (1 - image_np[:, :, 3:4]) * 0.5
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image = Image.fromarray((image_np * 255.0).astype(np.uint8)).convert("RGB")
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if not os.path.exists(os.path.join(output_dir, str(i))):
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os.makedirs(os.path.join(output_dir, str(i)))
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image.save(os.path.join(output_dir, str(i), f"input.png"))
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images.append(image)
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timer.end("Processing images")
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for i, image in enumerate(images):
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base_name = os.path.splitext(os.path.basename(args.image[i]))[0]
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logging.info(f"Running image {i + 1}/{len(images)} ...")
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timer.start("Running model")
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with torch.no_grad():
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scene_codes = model([image], device=device)
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timer.end("Running model")
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if args.render:
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timer.start("Rendering")
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render_images = model.render(scene_codes, n_views=30, return_type="pil")
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for ri, render_image in enumerate(render_images[0]):
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render_image.save(os.path.join(output_dir, str(i), f"{base_name}_render_{ri:03d}.png"))
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save_video(
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render_images[0], os.path.join(output_dir, str(i), f"{base_name}_render.mp4"), fps=30
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)
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timer.end("Rendering")
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timer.start("Extracting mesh")
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meshes = model.extract_mesh(scene_codes, not args.bake_texture, resolution=args.mc_resolution)
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timer.end("Extracting mesh")
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out_mesh_path = os.path.join(output_dir, str(i), f"{base_name}.{args.model_save_format}")
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if args.bake_texture:
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out_texture_path = os.path.join(output_dir, str(i), f"{base_name}_texture.png")
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timer.start("Baking texture")
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bake_output = bake_texture(meshes[0], model, scene_codes[0], args.texture_resolution)
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timer.end("Baking texture")
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timer.start("Exporting mesh and texture")
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xatlas.export(out_mesh_path, meshes[0].vertices[bake_output["vmapping"]], bake_output["indices"], bake_output["uvs"], meshes[0].vertex_normals[bake_output["vmapping"]])
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Image.fromarray((bake_output["colors"] * 255.0).astype(np.uint8)).transpose(Image.FLIP_TOP_BOTTOM).save(out_texture_path)
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timer.end("Exporting mesh and texture")
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else:
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timer.start("Exporting mesh")
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meshes[0].export(out_mesh_path)
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timer.end("Exporting mesh")
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if args.bake_texture:
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glb_path = os.path.join(output_dir, str(i), f"{base_name}.glb")
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create_textured_glb(out_mesh_path, out_texture_path, glb_path)
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logging.info("Process completed.")
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