Files
bflatastic 9faf90c702 Normal map format: fill images keep reading as OpenGL
Flipping every fill image on a normal channel in a DirectX project
would also flip the OpenGL maps MaterialX import puts there, and change
how existing DirectX projects look. Fill images read as before; the
setting covers mesh map images (converted when set, so the tooltip
says to set them again) and the export default.
2026-11-02 14:54:01 +07:00
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