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- Baking: per-map ray settings (AO, thickness, bent normals), GPU ray-traced baking with CPU fallback (~12x), color map from textured glTF high polys - Files: Alembic (Ogawa) and FBX 6 import, per-tile UDIM resolution, converting a set to UV tiles, project templates, preserving painted strokes on mesh reimport - UI: translations (French, German, Spanish, Portuguese, Italian, Japanese, Chinese, Korean) with a live language picker and CJK fonts, closed panels reopen where they were, viewport texture resolution setting, frame-budgeted scene sync for 8K sets - Web: loading screen, WebGL2 notice, app-captured shortcuts, touch navigation Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>