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- Rendering mode traces on the GPU (compute shaders, ~25x the CPU tracer) with CPU fallback; CLI/MCP render --samples uses the GPU unless --cpu - Depth of field in the viewport and the path tracer; multiple cameras with glTF import; transmission/IOR, coat normal and screen-space subsurface blur; exact 8-bit normal decode - Filter library (18 filters incl. warp, color balance, gradient map, posterize, MatFinish) with a Filters shelf tab; geometry decals; clone from the current layer; anchors inside a content stack; instances across texture-set resolutions; drag saved smart materials Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>