Files
bflatastic 81d3f5c14c GPU path tracing, depth of field, cameras, glass, filters and decals
- Rendering mode traces on the GPU (compute shaders, ~25x the CPU tracer) with CPU fallback;
  CLI/MCP render --samples uses the GPU unless --cpu
- Depth of field in the viewport and the path tracer; multiple cameras with glTF import;
  transmission/IOR, coat normal and screen-space subsurface blur; exact 8-bit normal decode
- Filter library (18 filters incl. warp, color balance, gradient map, posterize, MatFinish)
  with a Filters shelf tab; geometry decals; clone from the current layer; anchors inside a
  content stack; instances across texture-set resolutions; drag saved smart materials

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 09:06:22 +07:00
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