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ec859420d5
An open-source, clean-room implementation of a Substance 3D Painter-style texturing workflow, written in pure Rust with egui and wgpu. - Layer stack with 32 blend modes, masks, generators, content effects and anchor points - Painting, projection, smudge, clone, path, lasso fill, particle brush and quick mask - 43 procedural materials, 17 smart materials and 10 smart masks - Mesh map baking with high-poly, cage and match-by-name support - PBR viewport with HDR environments, TAA and a path-traced Rendering mode - glTF, FBX, COLLADA, OBJ, PLY and STL import; texture export presets; OBJ and GLB export - Dockable Painter-style UI, shortcut editor, web build, MCP server and CLI Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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446 B
Release playbook
The release playbook shared by every crafting app lives in craftrules:
../craftrules/release/playbook.md
(storytold/craftrules). It is the canonical copy; don't duplicate it here.
PhotoCraft is its reference implementation. TextureCraft's copy (.github/workflows/release.yml,
packaging/, cargo xtask version) and its app-specific details are in releasing.md.