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ec859420d5
An open-source, clean-room implementation of a Substance 3D Painter-style texturing workflow, written in pure Rust with egui and wgpu. - Layer stack with 32 blend modes, masks, generators, content effects and anchor points - Painting, projection, smudge, clone, path, lasso fill, particle brush and quick mask - 43 procedural materials, 17 smart materials and 10 smart masks - Mesh map baking with high-poly, cage and match-by-name support - PBR viewport with HDR environments, TAA and a path-traced Rendering mode - glTF, FBX, COLLADA, OBJ, PLY and STL import; texture export presets; OBJ and GLB export - Dockable Painter-style UI, shortcut editor, web build, MCP server and CLI Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
303 B
TOML
14 lines
303 B
TOML
[package]
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name = "xtask"
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description = "TextureCraft workspace tooling: `cargo xtask <command>` (layers, wasm, ci, version, ico, icns)"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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publish = false
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[lints]
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workspace = true
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[dependencies]
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serde_json = { workspace = true }
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