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texturecraft/docs
bflatastic bdac5a22d2 Custom title bar: app icon, menus and window buttons in one strip
The top menu strip is now the window's title bar wherever the app draws the
frame (crates/ui-egui/src/titlebar.rs), using craft-window for the decision
and for the draggable empty area:

- Windows: no OS frame. App icon at the very left, the menus, empty space
  that moves the window (double-click maximizes), the mode label, then
  minimize, maximize/restore and close (46 pt wide, crisp pixel-snapped
  glyphs, close turns red on hover, dimmed while inactive). Invisible edge
  and corner zones resize the window. A per-frame guard ported from
  VectorCraft keeps the undecorated window borderless and a maximized one
  clear of the taskbar (winsafe, no unsafe), and the taskbar gets the big
  app icon.
- macOS: the traffic lights over the strip (full-size content view, hidden
  title), centred on it with eframe's traffic-light API, the app icon after
  their inset, and AppKit's movable flag synced by craft-window.
- Linux and the BSDs: craft-window's probe decides; where the compositor
  leaves the frame to the app (GNOME) the strip draws the buttons in the
  desktop's button layout.
- Wherever the system draws the frame (and on the web) the strip stays the
  menu bar, with the app icon at its left. No line under the strip.

TEXTURECRAFT_TITLEBAR=app|system overrides the decision. Settings ›
Interface › System title bar (applies on restart) brings the OS frame back;
it is read from the saved settings before the window opens and is settable
over the control channel as prefs.system_title_bar. ui.inspect reports
titleBar. New strings are translated in every language, and the offscreen
snapshots render the app-drawn and macOS variants.
2026-11-01 19:46:06 +07:00
..