mirror of
https://github.com/storytold/xsens-packet-send.git
synced 2026-10-09 00:09:59 +00:00
command line arguments
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+34
-5
@@ -2,6 +2,8 @@
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//! This should help bypass XSens ridiculous software.
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use anyhow::Result as AnyhowResult;
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use clap::{App, Arg};
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use log::info;
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use pcap_parser::*;
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use pcap_parser::traits::PcapReaderIterator;
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use std::fs::File;
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@@ -9,25 +11,52 @@ use std::time::Duration;
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use tokio::net::UdpSocket;
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const LOCAL_ADDR : &'static str = "0.0.0.0:8022";
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//const REMOTE_ADDR : &'static str = "192.168.50.31:9763";
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const REMOTE_ADDR : &'static str = "127.0.0.1:9763";
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const DEFAULT_ANIMATION_PACKET_FILE : &'static str = "three_dancers_animation.pcap";
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#[tokio::main]
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pub async fn main() -> AnyhowResult<()> {
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let matches = App::new("xsens-packet-send")
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.arg(Arg::with_name("file")
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.short("f")
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.long("file")
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.value_name("FILE")
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.help("Packet file to read")
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.takes_value(true))
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.arg(Arg::with_name("host")
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.short("h")
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.long("host")
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.value_name("HOST")
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.help("Host and port to send traffic to")
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.takes_value(true))
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.get_matches();
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let animation_file = matches.value_of("file")
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.unwrap_or(DEFAULT_ANIMATION_PACKET_FILE);
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let hostname = matches.value_of("host")
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.unwrap_or(REMOTE_ADDR);
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info!("Connecting to Unreal animation host: {}", hostname);
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let socket = UdpSocket::bind(LOCAL_ADDR).await?;
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socket.connect(REMOTE_ADDR).await?;
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socket.connect(hostname).await?;
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loop {
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play_legacy_pcap_file_format(&socket).await?;
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play_legacy_pcap_file_format(animation_file, &socket).await?;
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tokio::time::sleep(Duration::from_millis(500)).await;
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}
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Ok(())
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}
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pub async fn play_legacy_pcap_file_format(socket: &UdpSocket) -> AnyhowResult<()> {
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let path = "animation.pcap";
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let file = File::open(path)?;
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pub async fn play_legacy_pcap_file_format(animation_file: &str, socket: &UdpSocket) -> AnyhowResult<()> {
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info!("Reading config file: {}", animation_file);
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let file = File::open(animation_file)?;
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let mut num_blocks = 0;
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let mut reader = LegacyPcapReader::new(65536, file)?;
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