fix(review): address review comments and add .pr-review.json for pragent
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@@ -0,0 +1,21 @@
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{
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"languages": [
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"java",
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"yaml",
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"markdown"
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],
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"focus": [
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"thread-safety",
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"paper-chunk-ticketing",
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"item-loss-prevention",
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"resource-cleanup",
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"performance-and-chunk-loading",
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"null-safety-and-unit-tests"
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],
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"exclude_paths": [
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"target/**",
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"*.bak*",
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"docs/**"
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],
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"instructions": "Canalhandia is a Minecraft Paper 1.21.x server plugin written in modern Java 25. Enforce these core invariants:\n1. Thread Safety: Bukkit API, World, Entity, and Inventory mutations MUST run on the main server thread. Async threads only do pure calculation or async file I/O.\n2. Item & Inventory Safety: Never discard player items. Always handle full-inventory overflow by dropping excess items at the player's location. On multi-step container placement (e.g. chests), roll back blocks if not all items fit.\n3. Lifecycle & Cleanup: All registered chunk tickets, recipes, schedulers, and I/O executors must be cleanly flushed and unloaded in onDisable() and module toggles.\n4. Chunk Loading: Never trigger synchronous chunk generation or loading inside event handlers. Always check world.isChunkLoaded() before querying blocks.\n5. Test Coverage: All domain logic, coordinates math, parsers, and pure helpers must have corresponding JUnit tests in src/test/java."
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}
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@@ -125,11 +125,14 @@ final class ChunkLoaderListener implements Listener {
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event.setDropItems(false);
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event.setExpToDrop(0);
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if (player.getGameMode() != GameMode.CREATIVE) {
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if (player.getGameMode() == GameMode.CREATIVE) {
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Msg.ok(player, "Âncora de Chunk #" + loader.id() + " desativada (Modo Criativo).");
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} else {
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Map<Integer, ItemStack> overflow = player.getInventory().addItem(ChunkAnchorItem.create(plugin, 1));
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for (ItemStack drop : overflow.values()) {
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player.getWorld().dropItemNaturally(player.getLocation(), drop);
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}
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Msg.ok(player, "Âncora de Chunk #" + loader.id() + " desativada e recolhida para o seu inventário.");
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}
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try {
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@@ -139,11 +142,13 @@ final class ChunkLoaderListener implements Listener {
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}
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plugin.blueMap().syncChunkLoaders();
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Msg.ok(player, "Âncora de Chunk #" + loader.id() + " desativada e recolhida para o seu inventário.");
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (!plugin.settings().moduleEnabled(Module.CHUNKLOADER)) {
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return;
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}
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
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return;
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}
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@@ -1,7 +1,5 @@
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package dev.marcospaulo.canalhandia;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.bukkit.HeightMap;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@@ -9,15 +7,13 @@ import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Chest;
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import org.bukkit.block.DoubleChest;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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/**
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* Rescues player items on void death, either into a safe nearby chest
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@@ -25,6 +21,8 @@ import java.util.List;
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*/
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public final class VoidProtection {
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private static final int MAX_CHECKED_COLUMNS = 120;
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private VoidProtection() {
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}
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@@ -40,7 +38,7 @@ public final class VoidProtection {
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/**
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* Finds the nearest safe solid block with air space above it within the given horizontal radius.
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* Searches in an expanding spiral from the death coordinate.
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* Only checks already-loaded chunks and caps checked columns to prevent server hitches.
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*/
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public static Location findSafeChestLocation(World world, Location deathLoc, int radius) {
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if (world == null || deathLoc == null || radius <= 0) {
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@@ -49,19 +47,29 @@ public final class VoidProtection {
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int centerX = deathLoc.getBlockX();
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int centerZ = deathLoc.getBlockZ();
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int minHeight = world.getMinHeight();
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int checked = 0;
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Location best = null;
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double bestDistSq = Double.MAX_VALUE;
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for (int r = 0; r <= radius; r += (r > 8 ? 2 : 1)) {
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Location ringBest = null;
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double ringBestDistSq = Double.MAX_VALUE;
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for (int r = 0; r <= radius; r++) {
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for (int dx = -r; dx <= r; dx++) {
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for (int dz = -r; dz <= r; dz++) {
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if (Math.abs(dx) != r && Math.abs(dz) != r) {
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continue; // Only check perimeter of current radius
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for (int dx = -r; dx <= r; dx += (r > 8 ? 2 : 1)) {
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for (int dz = -r; dz <= r; dz += (r > 8 ? 2 : 1)) {
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if (r > 0 && Math.abs(dx) != r && Math.abs(dz) != r) {
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continue;
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}
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if (++checked > MAX_CHECKED_COLUMNS) {
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return ringBest;
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}
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int x = centerX + dx;
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int z = centerZ + dz;
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// Do not load or generate new chunks synchronously on death
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if (!world.isChunkLoaded(x >> 4, z >> 4)) {
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continue;
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}
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int topY;
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try {
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topY = world.getHighestBlockYAt(x, z, HeightMap.MOTION_BLOCKING_NO_LEAVES);
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@@ -78,24 +86,21 @@ public final class VoidProtection {
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if (isSafeGround(ground) && isReplaceable(space)) {
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double distSq = (dx * dx) + (dz * dz);
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if (distSq < bestDistSq) {
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bestDistSq = distSq;
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best = space.getLocation();
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if (r == 0) {
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return best;
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}
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if (distSq < ringBestDistSq) {
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ringBestDistSq = distSq;
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ringBest = space.getLocation();
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}
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}
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}
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}
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if (best != null) {
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return best;
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if (ringBest != null) {
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return ringBest;
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}
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}
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return best;
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return null;
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}
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private static boolean isSafeGround(Block block) {
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static boolean isSafeGround(Block block) {
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if (block == null) {
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return false;
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}
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@@ -103,13 +108,12 @@ public final class VoidProtection {
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if (mat.isAir() || !mat.isSolid()) {
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return false;
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}
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// Avoid placing on hazardous blocks
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return mat != Material.LAVA && mat != Material.FIRE && mat != Material.SOUL_FIRE
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&& mat != Material.CACTUS && mat != Material.MAGMA_BLOCK && mat != Material.SWEET_BERRY_BUSH
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&& mat != Material.WITHER_ROSE && mat != Material.POWDER_SNOW;
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}
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private static boolean isReplaceable(Block block) {
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static boolean isReplaceable(Block block) {
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if (block == null) {
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return false;
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}
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@@ -120,18 +124,24 @@ public final class VoidProtection {
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/**
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* Stores items into a chest (and an adjacent chest if needed) at the target location.
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* Returns true if items were successfully stored.
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* All items must be stored without overflow; on any failure, blocks are rolled back
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* and false is returned so caller can safely fall back to keepInventory.
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*/
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public static boolean rescueToChest(List<ItemStack> items, Location chestLoc) {
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if (items == null || items.isEmpty() || chestLoc == null) {
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return false;
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}
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try {
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Block chestBlock = chestLoc.getBlock();
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chestBlock.setType(Material.CHEST, false);
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Block chestBlock = chestLoc.getBlock();
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Material orig1 = chestBlock.getType();
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Block adjacent = null;
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Material orig2 = null;
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try {
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chestBlock.setType(Material.CHEST, false);
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BlockState state = chestBlock.getState();
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if (!(state instanceof Chest chest)) {
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chestBlock.setType(orig1, false);
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return false;
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}
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@@ -140,27 +150,62 @@ public final class VoidProtection {
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for (ItemStack item : items) {
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if (item != null && !item.getType().isAir()) {
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var leftover = inv.addItem(item.clone());
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Map<Integer, ItemStack> leftover = inv.addItem(item.clone());
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remaining.addAll(leftover.values());
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}
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}
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// If items didn't fit in a single chest (27 slots), try expanding to an adjacent double chest
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if (!remaining.isEmpty()) {
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Block adjacent = findAdjacentSpace(chestLoc);
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if (adjacent != null) {
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adjacent.setType(Material.CHEST, false);
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BlockState adjState = adjacent.getState();
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if (adjState instanceof Chest adjChest) {
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Inventory adjInv = adjChest.getInventory();
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for (ItemStack rem : remaining) {
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adjInv.addItem(rem);
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}
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}
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adjacent = findAdjacentSpace(chestLoc);
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if (adjacent == null) {
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// Cannot fit all items and no space for second chest -> rollback
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inv.clear();
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chestBlock.setType(orig1, false);
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return false;
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}
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orig2 = adjacent.getType();
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adjacent.setType(Material.CHEST, false);
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BlockState adjState = adjacent.getState();
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if (!(adjState instanceof Chest adjChest)) {
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inv.clear();
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chestBlock.setType(orig1, false);
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adjacent.setType(orig2, false);
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return false;
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}
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Inventory adjInv = adjChest.getInventory();
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List<ItemStack> secondLeftover = new ArrayList<>();
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for (ItemStack rem : remaining) {
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Map<Integer, ItemStack> leftover = adjInv.addItem(rem);
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secondLeftover.addAll(leftover.values());
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}
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if (!secondLeftover.isEmpty()) {
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// Still overflowed double chest -> rollback everything
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inv.clear();
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adjInv.clear();
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chestBlock.setType(orig1, false);
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adjacent.setType(orig2, false);
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return false;
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}
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}
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return true;
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} catch (Exception e) {
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try {
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if (chestBlock.getType() == Material.CHEST) {
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BlockState s = chestBlock.getState();
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if (s instanceof Chest c) c.getInventory().clear();
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chestBlock.setType(orig1, false);
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}
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if (adjacent != null && adjacent.getType() == Material.CHEST) {
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BlockState s2 = adjacent.getState();
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if (s2 instanceof Chest c2) c2.getInventory().clear();
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adjacent.setType(orig2 != null ? orig2 : Material.AIR, false);
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}
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} catch (Exception ignored) {
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}
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return false;
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}
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}
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@@ -1,8 +1,11 @@
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package dev.marcospaulo.canalhandia;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.junit.jupiter.api.Test;
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import java.util.List;
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import static org.junit.jupiter.api.Assertions.*;
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class VoidProtectionTest {
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@@ -24,6 +27,14 @@ class VoidProtectionTest {
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@Test
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void handlesNullWorldOrLocationsGracefully() {
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assertNull(VoidProtection.findSafeChestLocation(null, null, 10));
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assertNull(VoidProtection.findSafeChestLocation(null, null, 0));
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assertFalse(VoidProtection.rescueToChest(null, null));
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assertFalse(VoidProtection.rescueToChest(List.of(), null));
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}
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@Test
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void nullBlocksAreNeitherSafeNorReplaceable() {
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assertFalse(VoidProtection.isSafeGround(null));
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assertFalse(VoidProtection.isReplaceable(null));
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}
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}
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Reference in New Issue
Block a user