Commit Graph

7 Commits

Author SHA1 Message Date
marcos 0d84a606d4 feat: /ia — chat question-and-answer backed by MiniMax
Adds an `ia` module: `/ia <pergunta>` sends the question to an
OpenAI-compatible chat-completions endpoint (MiniMax by default) and
posts the reply to chat.

Access is gated by `canalhandia.ia`, declared `default: op` so the
operator has it out of the box and LuckPerms can grant it to anyone
else.

The model can only ever produce chat text:

- the reply goes to sendMessage and nowhere else — it is never passed
  to the command dispatcher;
- no `tools`/`tool_choice` are sent, so there is nothing for the model
  to call;
- the system prompt states it has no server, shell or command access;
- replies are sanitised — colour codes stripped so they cannot forge
  server messages, newlines folded so one answer is one chat entry,
  and leading slashes removed so nothing reads as a command to run.

The API key is deliberately not a config value, since config.yml is
committed. It is read from MINIMAX_API_KEY or from
plugins/Canalhandia/minimax.key, which is now gitignored.

Cost is bounded by a per-player cooldown and a server-wide daily cap,
both visible in /canalhandia status. The HTTP call runs off the main
thread; only the delivery hops back onto it.
2026-08-05 13:41:28 +00:00
marcos be6d34f456 feat: show who reacted, and stop curiosities flooding chat
Reactions only ever showed counts, so with several reactors nobody could
tell who had reacted. Naming everyone on its own line does not scale, so
names now appear in three progressively larger places: a hover tooltip per
button (Java only), a one-line closing summary naming the first
resumo-nomes (3) and collapsing the rest to "+N", and /reacoes for the full
breakdown sent privately.

Reactors' names are captured at react time so the summary survives them
logging off.

Two separate causes of chat flooding:
- every join fired its own curiosity, so a wave of joins produced one each.
  Automatic triggers are now rate-limited by intervalo-minimo-segundos
  (120); a typed /curiosidade still bypasses it.
- a curiosity cost two messages. The button row is now appended to the
  headline instead of being broadcast separately.

Also fixes "1 horas" — CuriosityFactory had its own duration formatting
that missed the earlier plural fix; it now uses Msg.duration.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 21:38:28 +00:00
marcos 987ee13d74 feat: Bedrock support — typed commands and ASCII labels
Geyser cannot deliver a chat clickEvent to Bedrock, and most emoji render
as tofu boxes there, so Bedrock players could see the reaction row but
neither read nor use it.

Messages carrying buttons are now built twice and sent per player rather
than via Bukkit.broadcast. Each reaction gains a per-platform label plus a
typed shortcut:

    uau: { java: "[😮]", texto: "[UAU]", comando: "wow" }

Typed fallbacks for every clickable interaction: /reagir, /legal, /wow,
/top, /f, /palpite and /votar, all acting on the most recent message so no
message id is needed.

Bedrock detection uses Floodgate's UUID scheme (high 64 bits zero) rather
than the Floodgate API, keeping it an optional runtime dependency.
/canalhandia plataformas lists who is online and on which platform.

Reaction config moves from a flat key->label map to a section per
reaction; the old flat form is still accepted and gets an ASCII fallback
derived from the key.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 21:31:24 +00:00
marcos 18ac5a5d17 fix: locate stats directory under Paper's dimensions layout
Rankings returned "sem dados" because World#getWorldFolder points at the
dimension directory in Paper's newer layout, so <worldFolder>/players/stats
does not exist. The real path is <worldContainer>/<level-name>/players/stats.
Try that first, fall back to the older locations, then climb out of the
dimension folder, and warn instead of silently returning nothing.

Also fixes "1 dias e 0 horas" — durations now agree in number and drop a
zero remainder.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 20:52:38 +00:00
marcos 801b43610f feat!: rename to Canalhandia and add four chat games
Renames the plugin from Curiosidades to Canalhandia (the server name) now
that it covers more than curiosities, and adds:

- adivinha: the curiosity with the name hidden and clickable player names,
  revealing who guessed right. Curiosity sentences never contained the
  subject's name, so the same generator feeds both with no redaction step.
- luto: a clickable [F] under death messages with a closing count.
- enquete: polls with clickable options and a live boss-bar tally.
- ranking + marcos: leaderboards covering offline players, and one-time
  milestone announcements persisted to marcos.yml.

Fixes the reaction counter being invisible. Chat cannot be edited after
sending, so the button counts are necessarily frozen; previously the only
live surface was the boss bar and the buttons showed no number at all.
Counts now appear in the buttons at send time, on the boss bar, on the
reactor's action bar, and as a final tally line when the window closes.

Late clicks used to be dropped silently once the 90s window passed. The
last 8 reaction sets now stay live for reacao-validade-minutos (15).

Rankings read the stats JSON directly because Bukkit only exposes
statistics for online players.

Adds README.md documenting the design constraints that are easy to
mistake for bugs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 20:46:42 +00:00
marcos 7fd3fc157c feat: join-triggered by default, plus runtime admin controls
Default trigger is now player join rather than a timer, with a short
delay so the curiosity lands after the join message instead of racing
it. Modes entrada/intervalo/ambos/manual select the triggers.

Adds a full /curiosidade tree so behaviour is adjustable in-game
without editing config.yml: mode, interval, join delay, per-player
cooldown, no-repeat history, reaction window, reaction labels, and
per-category toggles. Every setter writes through to disk immediately
so changes survive a restart.

Facts are now tagged with a category so they can be filtered, and a
per-player cooldown plus recent-fact history stop repeats when someone
relogs.

Config changes are gated behind curiosidades.admin; reacting and
opting out stay default-true.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 20:24:54 +00:00
marcos c528ed55c8 feat: curiosidades plugin for stat-based server announcements
Announces a random Portuguese fact about a random online player on a
timer, sourced from vanilla statistics, with clickable reactions.

Block/item/mob names are emitted as translatable components so each
client renders them in its own language instead of shipping a
translation table. Sentences are phrased to avoid number agreement with
the translated noun ("5.966 blocos de Pedra", not "5.966 Pedras").

Statistic constants are resolved by name with fallbacks because they get
renamed across Minecraft releases; a rename degrades one curiosity
rather than breaking the announcement.

Chat cannot be edited after sending, so live reaction tallies ride on a
boss bar while the in-chat buttons stay frozen at send time.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 20:18:05 +00:00