hasForeignScript detects by alphabet, so Latin-script leakage such as the observed French "contiennent" is not caught. Say so in the javadoc and admit the gap in the design doc rather than implying coverage. failIfNoTests catches a misplaced or misnamed test class, not a disabled one: an @Disabled class still reports as skipped and the build stays green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01F3jSvSTrG4qsniLSr6TpC6
Canalhandia
Chat-only social features for the Canalhandia Minecraft server (Paper 26.2).
Nothing here touches gameplay. No items, no world edits, no attributes, no economy. Everything is chat messages, boss bars and clickable buttons, and every module can be switched off independently.
All player-facing text is Portuguese (pt-BR).
Modules
| Module | What it does |
|---|---|
curiosidades |
"Sabia que o Fulano já minerou 5.966 blocos de Pedra?" — a fact about a player, with reaction buttons. Fires on join by default. |
adivinha |
The same fact with the name hidden, plus clickable player names. Reveals after 45s and names who guessed right. |
luto |
A clickable [F] under each death message, with a count when the window closes. |
enquete |
/enquete Pergunta | A | B — clickable voting with a live tally on the boss bar. |
ranking |
/ranking mineracao and friends. Covers offline players too. |
marcos |
Announces round milestones — 100 km walked, 24 hours played — the first time someone crosses one. |
Toggle any of them: /canalhandia modulo <nome> <on|off>
Where the data comes from
Everything is derived from vanilla statistics. No database, no tracking code, no extra writes — the server was already recording all of it.
- Online players use the Bukkit API (
Player#getStatistic). - Rankings read
<world>/players/stats/<uuid>.jsondirectly, because Bukkit only exposes statistics for players who are online.usercache.jsonmaps those UUIDs back to names, including Floodgate/Bedrock players whose UUIDs start with00000000-0000-0000-0009.
Note the path: Paper writes to <world>/players/stats, not <world>/stats.
OfflineStats checks both.
Two constraints worth knowing
These shaped the design, and anyone changing the code should know them before "fixing" what looks odd.
1. Chat messages cannot be edited after sending
There is no vanilla way to update a message that is already in the chat log. So the counts baked into the reaction buttons are frozen at send time and never change. The live numbers appear on three other surfaces instead:
- a boss bar while the window is open (
janela-reacao-segundos, default 90) - an action bar shown to whoever just reacted
- a final tally line broadcast when the window closes
An earlier version only had the boss bar, and it read as broken — the buttons showed no number at all.
2. Who reacted, without filling the screen
Naming every reactor on its own chat line does not scale — five people reacting to five reactions is a wall of text. So the names live in three progressively larger places:
- hover tooltip on each button (Java only — Bedrock cannot hover)
- one-line closing summary naming the first
resumo-nomes(default 3) and collapsing the rest into+N /reacoesfor the full breakdown, sent privately so chat stays clean
The same cap applies to the mourning line, so a popular death is still one line.
Relatedly, a curiosity costs one chat message, not two — the button row is appended to the headline rather than broadcast separately.
And automatic curiosities are rate-limited by intervalo-minimo-segundos
(default 120). Without it, five people joining together produced five
curiosities back to back. A typed /curiosidade bypasses the limit.
3. Clicks arrive late
People scroll back and click minutes after a message. Reactions therefore keep
counting for reacao-validade-minutos (default 15) even after the boss bar is
gone, and the last 8 reaction sets stay in memory for that reason. Silently
dropping a late click looks like a bug to the player.
4. Bedrock cannot click, and cannot show emoji
Geyser cannot deliver a chat clickEvent to a Bedrock client, and most emoji
render as tofu boxes there. So every clickable interaction has a typed
equivalent, and every reaction carries two labels:
reacoes:
uau:
java: "[😮]" # Java clients
texto: "[UAU]" # Bedrock clients — ASCII only
comando: "wow" # what a Bedrock player types
Messages with buttons are therefore built twice and sent per player
(broadcastPerPlatform), not via Bukkit.broadcast. Typed fallbacks:
/reagir <chave>, /legal, /wow, /top, /f, /palpite <nome>,
/votar <número> — all of which act on the most recent message, so the player
never needs a message id.
Changing a comando to a new name also requires adding that command to
plugin.yml and restarting; Bukkit commands are static.
Detecting Bedrock: Floodgate mints UUIDs whose high 64 bits are zero
(00000000-0000-0000-0009-…), so Platform.isBedrock checks
getUniqueId().getMostSignificantBits() == 0. That keeps Floodgate an optional
runtime dependency rather than a compile-time one. /canalhandia plataformas
lists who is online and on which platform.
5. Names are translated by the client, not by us
Block, item and mob names are emitted as translatable components
(Component.translatable(material.translationKey())), so a pt-BR client renders
"Pedra" and an en-US client renders "Stone" from the same broadcast. There is no
translation table to maintain.
The consequence: the client only supplies the singular form. Every sentence
is therefore phrased so the number never has to agree with the noun —
"5.966 blocos de Pedra", never "5.966 Pedras". Keep that rule when adding
sentences to CuriosityFactory.
Note that the server console renders translatable components in English, so
[Curiosidade] ... 16 unidades de Copper Pickaxe in latest.log does not mean
players saw English.
Commands
Player-facing:
/curiosidade anuncia uma curiosidade agora
/curiosidade <jogador> anuncia sobre alguém específico
/curiosidade ver [jogador] mostra só para você
/curiosidade listar [jogador] lista todas as curiosidades disponíveis
/curiosidade toggle entra/sai do sorteio
/adivinha inicia uma rodada de "adivinhe de quem é"
/enquete Pergunta | A | B abre uma enquete
/enquete encerrar encerra a enquete aberta
/ranking [categoria] placares do servidor
/canalhandia status mostra toda a configuração
/canalhandia modulos lista os módulos e seu estado
Admin (canalhandia.admin):
/canalhandia modulo <nome> <on|off> liga/desliga um módulo
/canalhandia marcos força uma verificação de marcos
/canalhandia limpar [cooldown|historico|tudo]
/canalhandia reload
/curiosidade modo <entrada|intervalo|ambos|manual>
/curiosidade intervalo <min> intervalo do modo temporizado
/curiosidade atraso <seg> espera após o jogador entrar
/curiosidade cooldown <min> mínimo entre citar o mesmo jogador
/curiosidade repetir <n> quantas recentes evitar repetir
/curiosidade janela <seg> duração da barra de reações
/curiosidade validade <min> por quanto tempo cliques ainda contam
/curiosidade reacoes <on|off>
/curiosidade reacao add <chave> <rótulo>
/curiosidade reacao remover <chave>
/curiosidade categoria <nome> <on|off>
Every setter writes through to config.yml immediately, so in-game changes
survive a restart.
Permissions
| Permission | Default | Grants |
|---|---|---|
canalhandia.reagir |
everyone | react, press F |
canalhandia.ver |
everyone | ver, listar, /ranking |
canalhandia.enquete |
everyone | open polls |
canalhandia.forcar |
op | trigger curiosities and guess rounds |
canalhandia.admin |
op | change modules and all settings |
canalhandia.isento |
nobody | never be the subject |
Permissions are declared explicitly in plugin.yml. An undeclared Bukkit
permission falls back to op-only, which would silently stop normal players from
reacting.
Building
Requires JDK 25. Paper 26.2's API ships Java 25 class files, and JDK 21 fails
with a misleading cannot access org.bukkit.Bukkit — that phrasing means the
class-file version is too new, not that the dependency is missing.
docker run --rm -v "$PWD":/work -v "$HOME/.m2":/root/.m2 -w /work \
maven:3.9-eclipse-temurin-25 mvn -B package
Output: target/Canalhandia-1.0.0.jar
The dependency uses Paper's newer coordinate scheme:
io.papermc.paper:paper-api:26.2.build.92-stable.
Deploying
Copy the jar into the server's plugins/ and restart. There is no hot-reload
path for a new jar — /canalhandia reload only re-reads config.yml.
POD=$(microk8s kubectl get pod -n minecraft -l app=crafty-controller -o name | head -1)
SRV=/crafty/servers/6e39a8b2-300b-42d6-8139-f397c23e461b
microk8s kubectl cp target/Canalhandia-1.0.0.jar minecraft/${POD#pod/}:$SRV/plugins/Canalhandia-1.0.0.jar
Source layout
| File | Role |
|---|---|
Canalhandia.java |
Plugin entry point, scheduling, broadcasting, listeners |
CanalhandiaCommand.java |
Every command and all click callbacks |
Settings.java |
Typed config access; all setters persist immediately |
Module.java / Category.java / Mode.java |
Toggleable feature, fact group, trigger mode |
CuriosityFactory.java |
Builds the Portuguese sentences from statistics |
Stats.java |
Defensive Bukkit statistics access |
Fact.java |
One sentence plus its category |
Reactions.java |
Reaction state, buttons, boss bar, tally |
GuessRound.java |
"Adivinhe de quem é" round state |
Poll.java |
Poll state, voting, results |
Milestones.java |
Threshold tracking, persisted to marcos.yml |
OfflineStats.java |
Reads stats JSON for offline players |
RankingMetric.java |
Leaderboard columns and their formatting |
Msg.java |
Shared chat formatting and pt-BR number/duration formatting |
Adding a curiosity
Add one line to CuriosityFactory.facts(...) using the existing helpers
(material, entities, distance, time, count), pick a Category, and
phrase it so the count never has to agree with a translated noun.
Statistic constants get renamed between Minecraft releases, so resolve them via
Stats.resolve("NEW_NAME", "OLD_NAME") — a rename then degrades one curiosity
instead of breaking the whole announcement.