Files
canalhandia/README.md
T
marcos 987ee13d74 feat: Bedrock support — typed commands and ASCII labels
Geyser cannot deliver a chat clickEvent to Bedrock, and most emoji render
as tofu boxes there, so Bedrock players could see the reaction row but
neither read nor use it.

Messages carrying buttons are now built twice and sent per player rather
than via Bukkit.broadcast. Each reaction gains a per-platform label plus a
typed shortcut:

    uau: { java: "[😮]", texto: "[UAU]", comando: "wow" }

Typed fallbacks for every clickable interaction: /reagir, /legal, /wow,
/top, /f, /palpite and /votar, all acting on the most recent message so no
message id is needed.

Bedrock detection uses Floodgate's UUID scheme (high 64 bits zero) rather
than the Floodgate API, keeping it an optional runtime dependency.
/canalhandia plataformas lists who is online and on which platform.

Reaction config moves from a flat key->label map to a section per
reaction; the old flat form is still accepted and gets an ASCII fallback
derived from the key.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ActvLGJApdxEAd2yfKPwqv
2026-08-04 21:31:24 +00:00

9.3 KiB

Canalhandia

Chat-only social features for the Canalhandia Minecraft server (Paper 26.2).

Nothing here touches gameplay. No items, no world edits, no attributes, no economy. Everything is chat messages, boss bars and clickable buttons, and every module can be switched off independently.

All player-facing text is Portuguese (pt-BR).


Modules

Module What it does
curiosidades "Sabia que o Fulano já minerou 5.966 blocos de Pedra?" — a fact about a player, with reaction buttons. Fires on join by default.
adivinha The same fact with the name hidden, plus clickable player names. Reveals after 45s and names who guessed right.
luto A clickable [F] under each death message, with a count when the window closes.
enquete /enquete Pergunta | A | B — clickable voting with a live tally on the boss bar.
ranking /ranking mineracao and friends. Covers offline players too.
marcos Announces round milestones — 100 km walked, 24 hours played — the first time someone crosses one.

Toggle any of them: /canalhandia modulo <nome> <on|off>


Where the data comes from

Everything is derived from vanilla statistics. No database, no tracking code, no extra writes — the server was already recording all of it.

  • Online players use the Bukkit API (Player#getStatistic).
  • Rankings read <world>/players/stats/<uuid>.json directly, because Bukkit only exposes statistics for players who are online. usercache.json maps those UUIDs back to names, including Floodgate/Bedrock players whose UUIDs start with 00000000-0000-0000-0009.

Note the path: Paper writes to <world>/players/stats, not <world>/stats. OfflineStats checks both.


Two constraints worth knowing

These shaped the design, and anyone changing the code should know them before "fixing" what looks odd.

1. Chat messages cannot be edited after sending

There is no vanilla way to update a message that is already in the chat log. So the counts baked into the reaction buttons are frozen at send time and never change. The live numbers appear on three other surfaces instead:

  • a boss bar while the window is open (janela-reacao-segundos, default 90)
  • an action bar shown to whoever just reacted
  • a final tally line broadcast when the window closes

An earlier version only had the boss bar, and it read as broken — the buttons showed no number at all.

2. Clicks arrive late

People scroll back and click minutes after a message. Reactions therefore keep counting for reacao-validade-minutos (default 15) even after the boss bar is gone, and the last 8 reaction sets stay in memory for that reason. Silently dropping a late click looks like a bug to the player.

3. Bedrock cannot click, and cannot show emoji

Geyser cannot deliver a chat clickEvent to a Bedrock client, and most emoji render as tofu boxes there. So every clickable interaction has a typed equivalent, and every reaction carries two labels:

reacoes:
  uau:
    java: "[😮]"     # Java clients
    texto: "[UAU]"   # Bedrock clients — ASCII only
    comando: "wow"   # what a Bedrock player types

Messages with buttons are therefore built twice and sent per player (broadcastPerPlatform), not via Bukkit.broadcast. Typed fallbacks: /reagir <chave>, /legal, /wow, /top, /f, /palpite <nome>, /votar <número> — all of which act on the most recent message, so the player never needs a message id.

Changing a comando to a new name also requires adding that command to plugin.yml and restarting; Bukkit commands are static.

Detecting Bedrock: Floodgate mints UUIDs whose high 64 bits are zero (00000000-0000-0000-0009-…), so Platform.isBedrock checks getUniqueId().getMostSignificantBits() == 0. That keeps Floodgate an optional runtime dependency rather than a compile-time one. /canalhandia plataformas lists who is online and on which platform.

4. Names are translated by the client, not by us

Block, item and mob names are emitted as translatable components (Component.translatable(material.translationKey())), so a pt-BR client renders "Pedra" and an en-US client renders "Stone" from the same broadcast. There is no translation table to maintain.

The consequence: the client only supplies the singular form. Every sentence is therefore phrased so the number never has to agree with the noun — "5.966 blocos de Pedra", never "5.966 Pedras". Keep that rule when adding sentences to CuriosityFactory.

Note that the server console renders translatable components in English, so [Curiosidade] ... 16 unidades de Copper Pickaxe in latest.log does not mean players saw English.


Commands

Player-facing:

/curiosidade                       anuncia uma curiosidade agora
/curiosidade <jogador>             anuncia sobre alguém específico
/curiosidade ver [jogador]         mostra só para você
/curiosidade listar [jogador]      lista todas as curiosidades disponíveis
/curiosidade toggle                entra/sai do sorteio
/adivinha                          inicia uma rodada de "adivinhe de quem é"
/enquete Pergunta | A | B          abre uma enquete
/enquete encerrar                  encerra a enquete aberta
/ranking [categoria]               placares do servidor
/canalhandia status                mostra toda a configuração
/canalhandia modulos               lista os módulos e seu estado

Admin (canalhandia.admin):

/canalhandia modulo <nome> <on|off>       liga/desliga um módulo
/canalhandia marcos                       força uma verificação de marcos
/canalhandia limpar [cooldown|historico|tudo]
/canalhandia reload
/curiosidade modo <entrada|intervalo|ambos|manual>
/curiosidade intervalo <min>              intervalo do modo temporizado
/curiosidade atraso <seg>                 espera após o jogador entrar
/curiosidade cooldown <min>               mínimo entre citar o mesmo jogador
/curiosidade repetir <n>                  quantas recentes evitar repetir
/curiosidade janela <seg>                 duração da barra de reações
/curiosidade validade <min>               por quanto tempo cliques ainda contam
/curiosidade reacoes <on|off>
/curiosidade reacao add <chave> <rótulo>
/curiosidade reacao remover <chave>
/curiosidade categoria <nome> <on|off>

Every setter writes through to config.yml immediately, so in-game changes survive a restart.

Permissions

Permission Default Grants
canalhandia.reagir everyone react, press F
canalhandia.ver everyone ver, listar, /ranking
canalhandia.enquete everyone open polls
canalhandia.forcar op trigger curiosities and guess rounds
canalhandia.admin op change modules and all settings
canalhandia.isento nobody never be the subject

Permissions are declared explicitly in plugin.yml. An undeclared Bukkit permission falls back to op-only, which would silently stop normal players from reacting.


Building

Requires JDK 25. Paper 26.2's API ships Java 25 class files, and JDK 21 fails with a misleading cannot access org.bukkit.Bukkit — that phrasing means the class-file version is too new, not that the dependency is missing.

docker run --rm -v "$PWD":/work -v "$HOME/.m2":/root/.m2 -w /work \
  maven:3.9-eclipse-temurin-25 mvn -B package

Output: target/Canalhandia-1.0.0.jar

The dependency uses Paper's newer coordinate scheme: io.papermc.paper:paper-api:26.2.build.92-stable.

Deploying

Copy the jar into the server's plugins/ and restart. There is no hot-reload path for a new jar — /canalhandia reload only re-reads config.yml.

POD=$(microk8s kubectl get pod -n minecraft -l app=crafty-controller -o name | head -1)
SRV=/crafty/servers/6e39a8b2-300b-42d6-8139-f397c23e461b
microk8s kubectl cp target/Canalhandia-1.0.0.jar minecraft/${POD#pod/}:$SRV/plugins/Canalhandia-1.0.0.jar

Source layout

File Role
Canalhandia.java Plugin entry point, scheduling, broadcasting, listeners
CanalhandiaCommand.java Every command and all click callbacks
Settings.java Typed config access; all setters persist immediately
Module.java / Category.java / Mode.java Toggleable feature, fact group, trigger mode
CuriosityFactory.java Builds the Portuguese sentences from statistics
Stats.java Defensive Bukkit statistics access
Fact.java One sentence plus its category
Reactions.java Reaction state, buttons, boss bar, tally
GuessRound.java "Adivinhe de quem é" round state
Poll.java Poll state, voting, results
Milestones.java Threshold tracking, persisted to marcos.yml
OfflineStats.java Reads stats JSON for offline players
RankingMetric.java Leaderboard columns and their formatting
Msg.java Shared chat formatting and pt-BR number/duration formatting

Adding a curiosity

Add one line to CuriosityFactory.facts(...) using the existing helpers (material, entities, distance, time, count), pick a Category, and phrase it so the count never has to agree with a translated noun.

Statistic constants get renamed between Minecraft releases, so resolve them via Stats.resolve("NEW_NAME", "OLD_NAME") — a rename then degrades one curiosity instead of breaking the whole announcement.