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canalhandia/docs/plans/2026-08-05-ia-improvements-design.md
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marcos 62497556a5 fix: never resolve a recipe question to the wrong item
The substring fallback in materialFor returned plausible recipes for
items the player did not ask about. "Redstone Repeater" tied on length
and resolved to REDSTONE, handing someone asking about repeaters the
recipe for redstone dust; "Book and Quill" gave BOOK, "Minecart with
Chest" gave MINECART, "Rabbit's Foot" gave RABBIT, "Chestplate" gave
CHEST. That is the exact failure this feature exists to remove, and it
is worse than no answer because the model states it confidently.

Dropped it. Exact match plus a hand-checked alias table, else null. No
suffix rule either: "axe" is a suffix of "pickaxe", so tool and armour
families would fail the same way. Beds and wool now return null, which
is correct.

brewing() matched keys as bare substrings and hijacked real questions:
"salto" inside basalto, "cura" inside curar, "forca" inside reforcar.
Since describe() answers brewing first, each took over the whole answer.
Now gated on the question mentioning a potion, and matched on word
boundaries.

Table corrections: "Fogo do Dragao" is not an item, it is Bafo do Dragao
giving a lingering potion; Frasco de Agua, not Garrafa de Agua, which is
the empty bottle; Pe de Coelho; Fatia de Melancia Reluzente. Added the
in-game item names players actually type (Agilidade, Dano) and stripped
hyphens so Mestre-Tartaruga reaches the table.

describeShapeless no longer emits a dangling "Sem formato: ".

describeChoice could not be covered after all: constructing a
MaterialChoice initialises org.bukkit.Registry, which needs a server,
and the class is sealed so it cannot be faked. Verified in Task 13.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01F3jSvSTrG4qsniLSr6TpC6
2026-08-05 15:54:40 +00:00

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# Design — grounding and feedback for the `/ia` module
**Date:** 2026-08-05
**Status:** approved
## Why
`/ia` shipped earlier today and was used five times by real players. Every
substantive answer contained an error:
| asked | answered | reality |
| --- | --- | --- |
| how to get a camel | spawns in desert villages "and badlands" | badlands is wrong; never said a saddle is involved |
| crossing the nether roof | "boat on soul sand, water on top, push the boat" | invented; not a technique |
| best mob farm spot | "Y 064, mobs spawnam mais *concentrated there*" | dubious, and English leaked into the Portuguese |
The model states Minecraft mechanics confidently and incorrectly. No amount of
prompt tuning fixes that, because the model does not know what it does not
know. It needs sources.
Two further defects were found while measuring:
- **Empty answers.** M2.7 emits hidden reasoning that counts against
`max_tokens`. At the deployed value of 300 it returned empty content twice in
testing. Players see "Não consegui resposta agora" and assume the feature is
broken.
- **Foreign-token leakage.** Replies contained `搭档` (Chinese) and
`contiennent` (French) mid-sentence.
## What was measured
Everything below is measured against the live MiniMax key, not assumed.
### Retrieval source
`pt.minecraft.wiki` answers in Portuguese, needs no API key, and responds in
~0.3s. Its camel article contains the exact fact the model missed. It returns
**HTTP 403 to a default user agent** — an identifying `User-Agent` is required.
### How to choose the search term
MediaWiki cannot parse conversational Portuguese, so the raw question is
useless as a query. Four methods, same questions:
| method | usable terms |
| --- | --- |
| raw question | 0 / 6 |
| local stopword strip | 1 / 6 |
| free-text extraction call | 2 / 7 |
| **tool call with forced `tool_choice`** | **5 / 5** |
Free-text extraction fails for the same reason answers came back empty: hidden
reasoning eats a small `max_tokens` budget. A tool call returns a *structured*
argument, which survives. Optional tool choice is not enough — with
`tool_choice: auto` the model skipped the search on the hardest question, the
one it had already answered wrong twice. Forcing the call fixes that.
### How much of the article to send
`exintro` returns only the lead paragraph. Grounded on intros alone, both
models honestly answered "não tenho certeza" to questions they had previously
answered correctly — truthful but useless. Sending the **full article text**
(~7k chars) produced correct answers for camels, mob farms and creeper drops.
### Which model
M2.7 and M3, both grounded on full articles:
| | tokens | outcome |
| --- | --- | --- |
| **M2.7** | 6647 | correct on camel, mob farm, creeper |
| M3 | 7749 | refused the mob farm question M2.7 answered well |
M2.7 is chosen. M3 costs ~17% more and refuses more. Ungrounded, M3 also
invented "poeira de guncotton" as a creeper drop.
### The gap wiki text cannot close
`explaintext` strips tables, and brewing and crafting recipes live in tables.
The fire-resistance article is only 1086 characters for this reason, and the
recipe question failed even fully grounded.
Crafting and brewing close differently, and an earlier draft of this document
was wrong to treat them as one problem.
**Crafting comes from the running server.** `Bukkit.recipeIterator()` is
authoritative for this exact version, free and instant. It is read through
`getChoiceMap()` / `getChoiceList()`; the older `getIngredientMap()` /
`getIngredientList()` are deprecated and collapse a choice to one arbitrary
stack, which prints "oak planks" where the recipe really accepts any plank.
**Item names are translated through the wiki.** `Material` names are English
and players ask in Portuguese, and the two do not meet on their own: scanning
every material name for a substring of the question was measured over twenty
realistic pt-BR questions and resolved **1 of 20** — and that one, "tridente"
containing "trident", by coincidence rather than translation. So the question's
subject is searched on the pt wiki and the article's `prop=langlinks&lllang=en`
gives the English title, which uppercases onto the enum: "Espada de Diamante"
→ "Diamond Sword" → `DIAMOND_SWORD`. The same twenty questions now resolve
**17 of 20**. Articles without an English link yield no grounding rather than
a guess.
The match is exact, plus a small hand-checked alias table ("Redstone Repeater"
`REPEATER`, "Book and Quill" → `WRITABLE_BOOK`). There is deliberately no
fuzzy fallback. Resolving to the longest material name contained in the title
was tried and returned confidently wrong items: "Redstone Repeater" tied on
length and gave `REDSTONE`, so a player asking about repeaters got the recipe
for redstone dust; "Minecart with Chest" gave `MINECART`; "Rabbit's Foot" gave
`RABBIT`, the raw meat. A suffix rule fails identically — "axe" is a suffix of
"pickaxe". Colour and material families (`Bed`, `Wool`) therefore resolve to
null, which is correct: a plausible recipe for the wrong item is the failure
this feature exists to remove, and it is worse than no answer.
**Brewing is not exposed by Bukkit at all, so potions use a hardcoded table.**
Checked against the 26.2 API: there is no brewing `Recipe` implementation;
`PotionBrewer` has `addPotionMix` / `removePotionMix` / `resetPotionMixes` but
no getter and no iterator; and vanilla brewing is hardcoded in `PotionBrewing`
rather than registered as a recipe, so `recipeIterator()` never yields it. The
server genuinely cannot supply this. `RecipeBook.BREWING` therefore lists the
~17 base potions in pt-BR by hand. This is the part that actually answers the
fire-resistance question that motivated the feature — `recipeIterator()` alone
would never have fixed it.
## Constraints
- **No restart now.** The jar is built and deployed dormant; it goes live at
the next restart.
- **Cost is not a constraint.** The MiniMax Plus plan allows 4.512M tokens per
5 hours. At ~2000 tokens per grounded question that is ~1800 questions per
window, which a five-player server will never approach. `limite-diario`
stays, but as chat-spam protection, not spend control.
- **Latency is the real budget.** Answers already take 46s. Every added
context token makes chat feel slower.
## Architecture
```
/ia <pergunta>
├─ permission · module · cooldown · daily cap (existing)
├─ context assembly
│ contexto.yml always server facts, hand written
│ correcoes.yml on keyword match operator corrections
│ recipe lookup recipe questions server registry + wiki langlinks;
│ potions from a hardcoded table
│ wiki article PRECISO only forced tool call → pt.minecraft.wiki
│ last 3 exchanges same player, 10 min window
├─ MiniMax-M2.7, max_tokens 1200
└─ sanitise → chat, with reaction buttons
```
Both HTTP calls run on the async thread that already exists; only delivery hops
back to the main thread.
**Caching.** Wiki articles cached in memory by title, 200 entries, 6h TTL.
Five people asking about creepers costs one fetch. Lost on restart, which is
fine.
**Profiles.** `ia.perfil: ECONOMICO | PRECISO`, switched live with
`/ia perfil <nome>`, no restart. ECONOMICO skips the wiki round trip. Its
purpose is latency, not cost.
## Safety
The boundary is structural, not prompt-level, and it does not weaken by adding
a tool:
- **Tools may only read.** Never write, never execute, never touch game state.
`buscar_wiki` performs one HTTPS GET against a hardcoded host with a
URL-encoded term. The model chooses an *argument*, never an operation.
- The reply goes to `sendMessage` and nowhere else. It never reaches the
command dispatcher.
- `sanitise()` strips `§` codes, markdown, emoji and leading slashes.
A player asking the model to run `ls` or `/give` gets a sentence back. There is
no function that could do otherwise.
## Error handling
| failure | behaviour |
| --- | --- |
| empty content | retry once at a higher token ceiling, then apologise |
| reply contains a non-Latin script (CJK, Cyrillic, Arabic, …) | discard, retry once |
| wiki 403 / timeout / no hit | answer without the article, and say the wiki was not consulted |
| MiniMax non-zero `base_resp` | log and apologise; HTTP 200 does not mean success |
| tool call absent despite forcing | fall back to answering ungrounded |
Known gap: the foreign-script check works by alphabet, so it only catches
non-Latin scripts. Latin-script leakage — the observed French `contiennent` in
an otherwise Portuguese answer — passes straight through, and this design does
not close that. Catching it would need dictionary or language-identification
work that is out of scope here.
## Features
- **Privacy per question.** `/ia` public, `/iap` visible only to the asker.
Operators can force the module private in config.
- **Reactions** on answers, reusing the existing `Reactions` class so Bedrock
gets typed equivalents.
- **Correction loop.** The asker marks an answer wrong; an operator writes the
right answer with `/ia corrigir`; it is stored in `correcoes.yml` and
injected on similar future questions. No fine-tuning, no extra API cost.
- **New permissions.** `canalhandia.ia.privado`, `canalhandia.ia.corrigir`,
`canalhandia.ia.perfil`.
## Testing
- Unit: `sanitise()` against markdown, emoji, `§`, leading slashes, CJK.
- Unit: term extraction from a stubbed tool response; recipe lookup for a known
item.
- Integration, against the live key: the five questions in this document, with
the camel, mob farm and creeper answers checked for the specific facts they
previously got wrong.
- Live: after the next restart, confirm `/canalhandia status` reports the
profile and that a real question is grounded.