Commit Graph

868 Commits

Author SHA1 Message Date
lillith a077906234 feat(render): add bounded CPU Interactive request lifecycle 2026-10-29 20:18:50 +01:00
raykholo 3cdfec798f Timeline: joints in feature folders (#8306) (#8316)
* claim: #8306

* Timeline: joints in feature folders (#8306)

timeline.group and timeline.move_to_group take joints as well as features, so
hundreds of joints fold into one folder tile. A closed folder shows one tile
whatever it holds; opening it shows its features and joints in both the bottom
and left History. Suppress, delete and ungroup on a folder reach its joints too
(one undo step), deleting a joint removes it from its folder, and an unknown
joint id or name is an error. Saved with the design; designs without joint
folders read and write as before.
2026-10-29 15:59:18 +00:00
raykholo 8a888ff0f3 Preferences: mouse-wheel zoom speed (#4176) (#4179)
* claim: #4176

* Preferences: mouse-wheel zoom speed (#4176)

A 0.25x to 4x multiplier for each wheel zoom step, applied in
navigation::handle so every canvas uses it. The 3D mouse keeps its own
speed. Values outside the range are refused when set and reset to 1x when
loaded.

* Control protocol: wheel_zoom_speed in the sorted ui.prefs list (#4176)

* Wheel zoom speed: its label in the complete catalogs (#4176)
2026-10-29 15:26:14 +00:00
austin62jake 3e01081ff9 Control token: a closing window removes only its own token and discovery files (#8794) (#8837)
* claim: #8794

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

* Control token: a closing window removes only its own token and discovery files (#8794)

Under Flatpak each instance has its own loopback, so a second window
binds the same port number as the first and writes the same
<port>.token, <port>.pid and current.port in the shared data folder.
At exit the first window deleted them all, unconditionally, leaving the
second window running with no token file a client could read.

remove_token_file now takes this launch's token and removes the token
and process files only while the file still holds it; the process id
can't tell instances apart, as every Flatpak instance has the same one.
remove_current_port also takes the token and keeps the discovery file
while another launch's token file holds that port, and removes
current.pid with current.port (it was left behind).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 15:01:45 +00:00
raykholo dcae86e456 Trackpad: zoom with two-finger scroll while holding a key you choose (#8322) (#8584)
* Trackpad: zoom with two-finger scroll while holding a key, chosen in Preferences (#8322)

Holding the zoom key turns a vertical two-finger scroll (or a wheel) into zoom at
the pointer, with the wheel zoom's speed, direction and anchor, so a laptop user
zooms without pinching. Preferences > Navigation > "Zoom with two-finger scroll
while holding": Cmd on macOS and Ctrl elsewhere (default), Option/Alt, Ctrl, or
Off. That key with the scroll did nothing before, so no default changes; Off
keeps it that way. Shift keeps its orbit.

* Trackpad zoom modifier: off by default (#8322)

Scroll keeps its usual meaning until a key is chosen in Navigation.

* Trackpad zoom modifier tests: Off is the default; tests that zoom choose Cmd (#8322)

* Trackpad zoom modifier: zoom once alongside the Ctrl+wheel pinch from #8539 (#8322)

A wheel the chosen key claims is no longer also read as a pinch, and a key that is not
chosen keeps main's pinch handling unchanged.
2026-10-29 14:49:19 +00:00
github-actions[bot] b4799575fd Regenerate generated files and fold pending files [skip ci] 2026-10-29 14:58:12 +00:00
Andrzej Błasik cb05e1e0f7 GPU path tracer: run on Metal on macOS (#7183) (#7185)
* claim: #7183

* GPU path tracer runs on Metal on macOS, not only Vulkan (#3217)
2026-10-29 13:58:49 +00:00
cronos 28e26209f3 Assembly Move: drag allowed joint freedoms (#6679) (#6904)
* feat: add joint-aware assembly Move handles and live motion readouts

* test: improve render job failure diagnostics

* fix: preserve assembly Move compatibility and viewport theme colors

* ci: skip default label sync for fork PRs

* fix: keep Windows CI checks portable after main rebase

* test: cover RTL assembly strings and stable refraction job

* i18n: cover assembly Move in Vietnamese

* i18n: cover assembly Move in French

* fix: complete CGA palette for assembly motion handles

* fix: complete Assembly Move palettes and Turkish strings

* fix: retain assembly move cache answers and toolbar help

* style: format merged assembly Move navigation guard

* fix: align Assembly Move preferences and tests with main

* Fix offline update fixture synchronization and clipped prism intersections

Wait for all v5 manifest requests before deploying v6. Intersect hole-free prism sections over their common height, retaining the established B-rep path for newly clipped perforated sections. Preserve the failing property seed and add closed-form and cap-boundary regressions.
2026-10-29 13:57:31 +00:00
Ryan 5e0e168ae9 Properties: moment of inertia, principal axes and first moments of a part or assembly (#8095) (#8103)
* claim: #8095

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Properties: moment of inertia, principal axes and first moments of a part or assembly (#8095)

component.properties and occurrence.properties report each closed body's
inertia tensor about its centre of mass, and in total the tensor about the
total centre of mass (world axes, g·mm²), its principal moments and axes,
the first moments, and with `about: [x, y, z]` the tensor about any point.
The tensor comes from each body's welded export mesh, tessellated once per
body, scaled to the measured mass and turned by each placement; bodies add
by parallel axes. The maths is a new crates/geom inertia module.

The Properties window shows the first moments, the tensor, the principal
moments and axes, and the view marks the centre of mass with the principal
axes while it is open. Inspect → Measure → Properties now opens that window
(it ran the command and showed nothing).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Properties: Copy matrix, and the whole design's card titled just Properties (#8095)

Copy matrix, under the tensor, puts it on the clipboard as three lines of
tab-separated values at full precision, in the units shown. The card for
the whole design is titled Properties; one opened on a component,
placement or bodies keeps its name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Properties: measure beside the window, so a large assembly doesn't freeze it (#8095)

Properties ran on the window thread: 18 s on a 144-body design, with the
window answering nothing meanwhile (#5203). In the desktop app the card now
measures on a copy of the session on a worker, the way #4614 made agents'
measures work, says "Measuring…" until the reply is in, and Close drops it.
A quick measure still shows at once; headless, tests and the web measure in
place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:47:44 +00:00
bherbruck be8bd43a18 CI: wasm compile in the merge queue, dependency advisories on dependency changes (#8652)
The wasm compile ran only by hand, so #8227 (a native-only DroppedFile::bytes() call in
crates/ui-egui) passed PR CI and the merge queue and broke the web build on main (#8534).
A merge group that touches the crates below the apps, the web app, the vendored crates, the
manifests, the toolchain or this workflow now runs `cargo xtask wasm`, and `ci` requires it.

Dependency advisories ran only nightly. A pull request or merge group that changes Cargo.lock
or a Cargo.toml now runs `cargo deny --locked check --warn unmaintained advisories`, and `ci`
requires it then. The nightly keeps the full advisories, bans and sources scan.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:39:48 +00:00
raykholo 884c47496b Render preview: geometry budget from the device, readable refusals (#4127) (#4154)
* claim: #4127

* Render preview: geometry budget from the device, readable refusals (#4127)

The Render preview refused every scene over a fixed 128 MiB of geometry. On
desktop the budget now follows the device's buffer limit (eight of its
largest buffers, at most 2 GiB; 2 GiB with the usual 256 MiB buffers). The
web keeps 128 MiB.

The product upload runs under its own GPU error scopes: an allocation the
device refuses is reported in the preview instead of reaching the device's
uncaptured-error handler, and the half-uploaded batches are dropped. Buffer
uploads map the buffer themselves so a refused buffer fails the upload
rather than panicking in create_buffer_init.

Refusals name the geometry size and the limit and say how to get under it,
on a theme panel card that stays readable on any preview background.

* Render preview: keep the previous geometry budget behind a preference (#4127)

* Render preview: adapt the device budget to main's GPU upload errors (#4127)
2026-10-29 13:33:39 +00:00
Karl Von Richter b2d727f4b2 Toolbar: choose visible tabs while preserving all defaults (#5717) (#8594)
* claim: #5717

* ui(feat): let users choose visible toolbar tabs

Keep Sheet Metal and Weldments visible by default while adding persisted tab visibility controls and restoring specialty tabs for designs that use them.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* ui(fix): respect hidden toolbar tabs in every design

Remove feature-based visibility overrides for Sheet Metal and Weldments. Keep all tabs visible by default and preserve the user choice across feature creation, opening designs, selection and undo.

Signed-off-by: Karl Von Richter<karl@embeint.com>

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>
2026-10-29 13:32:21 +00:00
Dylan M. Taylor 68b53a4c77 Release: Arch Linux packages for x86_64 and aarch64 (#8576)
A new arch job repackages each release tarball as
solidcraft-<version>-linux-<arch>.pkg.tar.zst with makepkg, through the Craft apps' shared
action (storytold/craft-common-actions/actions/arch-package, pinned by commit). The package
is io.tangencylabs.solidcraft, named after the tarball's .desktop file, provides solidcraft
and conflicts with solidcraft-bin/-git. Each package also gets a version-less copy, and
docs/downloads.md links them.
2026-10-29 13:17:34 +00:00
Joseph 07d692ee0d Keyboard Shortcuts: several keys for one command (#6273) (#6288)
* Keyboard shortcuts: a command can have several keys

Click a key on the Keyboard Shortcuts page to replace it, or the + after it
to add another; every key runs the command and menus show the first. One
key is still saved as a string, several as a list. Taking a key over from
another command leaves that command its other keys. ui.shortcut takes a
slot and reports every key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keyboard shortcuts: follow main's search layout; fix prefs test for key lists

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-29 12:32:19 +00:00
Colin Faulkingham 81039a0e10 Pinch zoom: route Ctrl+wheel input to the camera (#8480) (#8539)
* claim: #8480

* Pinch to zoom on touchpad: native Ctrl+wheel pinch zooms the view (#8480)

The viewport's pinch path read only `egui::Event::Zoom`; `immediate_wheel` leaves
wheel events carrying the zoom modifier to egui. Native Linux and Windows
touchpads report a pinch as Ctrl+wheel in points, so the gesture reached neither
path and the view did not move. `pinch_factor` now reads those wheels too, in
every wheel unit and scaled as egui scales them, and `ui.scroll` can send the
same gesture (`ctrl: true`) so scripts and scenarios can replay a pinch.

* fix: finish Ctrl+wheel pinch handling and replay validation (#8480)
2026-10-29 10:40:10 +00:00
Lars Jansen 375dc01602 Navigation: Right drag orbits option; picking the SolidWorks preset turns it off (#6492) (#6497)
* claim: #6492

* feat(navigation): Right drag orbits option, off when picking the SolidWorks preset, which also fits on middle double-click (#6492)
2026-10-29 10:24:37 +00:00
PaddleStroke fe3f913d76 Dialogs: disable Apply until something changed (#8561) (#8728)
* claim: #8561

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: disable Apply until something changed (#8561)

The dialog footer gets a disabled state for Apply (Footer::nothing_to_apply,
Window::apply_enabled): drawn with the theme's dim ink, not clickable, not
reached by Tab and reported disabled to accessibility. Preferences enables
Apply only while something differs from its snapshot (what Cancel would put
back), so it is disabled when the dialog opens and again after Apply.
ui.prefs replies with apply_enabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:14:45 +00:00
github-actions[bot] 815e7de7e7 Regenerate generated files and fold pending files [skip ci] 2026-10-29 09:07:06 +00:00
Nathan Dane 3cc10acafa Render lights: uniform light list, solo and mute, and the Light editor (#6281) (#7265)
* Render lights: uniform light list, solo and mute, and the Light editor

* Render lights: Lighting and Light editors to the approved design

* Render lights: the scale-test frame carries the product light list

* Restore the stable Render light mute target on the shared eye control

* fix: validate the viewport BRDF probe with current shader dependencies

* fix: compile legacy lighting controls only for tests

* fix: scope the legacy lighting preset import to tests

* fix: reuse the merged Add Light label and translations

* test: enable the implemented Add Light radial action

* fix: restrict the legacy CPU vector editor to tests

* test: reveal Output before checking Lights browser focus

* test: use the published Browser card rectangle for Output scrolling

* test: reveal Output children before exercising editor navigation
2026-10-29 08:40:51 +00:00
github-actions[bot] 7ad2bbd391 Regenerate generated files and fold pending files [skip ci] 2026-10-29 08:12:10 +00:00
Nathan Dane d2fcab8432 Render shot editor: camera and frame controls, aspect presets, guides and frame overlay (#6281) (#7232)
* Render shot editor: camera and frame controls, aspect presets, guides and the frame overlay

* Render shot: Shot editor and Scene overview to the approved design

* Distinguish Render stage variants from native window frames

* fix: restore library inspection after clearing shot selection

* test: follow the merged Output Check navigation

* test: inspect Check without requiring a preflight result

* test: cancel Shot removal through its shared dialog action

* fix: remove obsolete Inspector stage form after editor integration

* fix: preserve Appearance Advanced when clearing Wear focus

* test: expect the dedicated Check editor from Scene overview
2026-10-29 07:03:24 +00:00
github-actions[bot] dd16cc9faf Regenerate generated files and fold pending files [skip ci] 2026-10-29 06:02:10 +00:00
Nathan Dane bd8cb4e6d6 Render output: Effects and Check sections, Size presets panel and the Check chip (#6281) (#7233)
* Render output: Effects and Check sections, Size presets panel and the Check tool chip

* Render output: Sampling, Effects and Check editors as child rows under Output

* fix: restrict legacy Output controls to test builds

* fix: cover status controls and reveal Effects test targets

* fix: include shared quality reviews in copied check reports

* fix: remove the obsolete Effects GPU guard after Wear integration
2026-10-29 04:39:34 +00:00
Nathan Dane c1925bb219 Render appearance: click, drag and paint to assign, Pick Up, copy and paste (#6281) (#6431)
* Render appearance: click, drag and paint to assign, Pick Up, copy and paste, and Remove

* Exclude the workspace Shots strip from dialog width checks

* Exclude the collapsed Shots control from dialog width checks

* Retain assembly cache listings and measure actual dialog bounds

* fix: handle toast button rectangles in assignment status

* fix: restrict gallery note measurement helper to tests

* test: measure assignment help at the catalogue footer

* fix: share the command revision snapshot after restacking
2026-10-29 04:33:31 +00:00
mynoc 75035ac4a5 Color picker: add Hex alongside U8 and F (#7445) (#7450)
* claim: #7445

* Color picker: add shared Hex input mode (#7445)

Accept strict RGB/RGBA Hex input while preserving exact opacity,
opaque/PBR restrictions, invalid drafts and existing U8/F behavior.

Keep explicit English fallback entries for the three new Hex messages
in Arabic and Hebrew, which final integration main now requires as
complete catalogs. No Arabic or Hebrew translations are claimed.

The user authorized this feature-only commit after full cargo xtask ci
stopped at the pre-existing geometry nonminimal_bool lint. The same
failure was reproduced without this patch at the published claim and
main. No unrelated lint fix or suppression is included.

* i18n: cover complete catalogs for Hex picker (#7445)

Add the three Hex message keys to Vietnamese in the feature's pending
locale file. Keep the unchanged English source values as explicit
fallbacks; no Vietnamese translations are claimed.

Audit the complete-catalog set (ar, he, ja, vi, zh) rather than only
the first catalog reported by CI. Preserve the existing completeness
test and all picker/Appearance code.

The completeness regression changes from red to green. Full local CI
and wasm checks remain blocked by failures independently reproduced
in clean upstream main; no unrelated fixes or suppressions are added.

* Appearance: use the shared opacity-aware color picker in Render (#7445)

Route the merged Render Appearance editor through the UI-kit picker,
passing exact opacity only for non-PBR looks. Keep a non-editable mixed
label and treat explicitly accepting the first color as a mixed edit.

Remove the external Hex field and duplicate parser, replace its gallery
entry with the shared mixed-aware picker, and update the control contract.

Preserve existing regression assertions and add actual Render UI tests
for alpha edits, precision, invalid drafts, PBR rejection and mixed edits.

Full local CI and wasm were run before this commit and remain blocked
by the separately reproduced unchanged upstream geometry lints and
prefs.bytes wasm error. No unrelated fixes or suppressions are included.

---------

Co-authored-by: mynoc <298906611+mynoc-96@users.noreply.github.com>
2026-10-29 04:33:10 +00:00
Mike111177 03cf8f3e90 Configuration table: a filter in the Add Column menu (#8086) (#8088)
* claim: #8086

* Configuration table: a filter in the Add Column menu (#8086)

The + menu listed every parameter, feature suppression and body
material/appearance with no way to narrow it. A filter field now sits at
the top, takes focus when the menu opens, narrows the entries and the Face
Appearance submenu as typed, picks a lone match on Enter and clears when
the menu closes. A click into the field keeps the menu open (plus_header
closes on outside clicks; entries close it themselves), and the list keeps
its full height after the filter has emptied it once.

New kit element ui_kit::menu_filter (glyph, frameless editor, rule) so the
field does not read as an entry; gallery, i18n guard and docs/ui-kit.md
updated. Regression test in manage_dialogs_tests.
2026-10-29 04:20:42 +00:00
austin62jake d8d22cd52a 3MF export: a component's bodies as one object with parts (#8139) (#8187)
* claim: #8139

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

* 3MF export: a component's bodies as one object with parts (#8139)

file.export and file.save_mesh wrote every body as its own 3MF object and
build item, so a slicer loaded a multi-body part as separate objects and
could arrange them apart on the bed. With objects: "component", each placed
component that holds two or more bodies is written as one object whose
<components> are its bodies' meshes, built once, so PrusaSlicer, OrcaSlicer,
Bambu Studio and Cura load it as one object with a part per body, each of
which can take its own filament. The design's own bodies, and a component
with a single body, stay objects of their own. The default (objects: "body")
writes the same file as before.

- io: model_xml_parts and write_3mf_parts write the parts; export_with_parts
  maps body names to them. model_xml_with and export_with_quality give the
  same output as before.
- engine: mesh_parts reads `objects` (component is refused for formats
  other than 3MF); component_parts groups the placed bodies by placement,
  each part named after its occurrence (Bracket:1, Bracket:2).
- file.save_mesh passes the parts on when it also sends the file to a slicer;
  file.send_to_slicer's own folder export is unchanged.

Fixes #8139.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 03:35:38 +00:00
github-actions[bot] 081c4bca73 Regenerate generated files and fold pending files [skip ci] 2026-10-29 03:40:32 +00:00
Nathan Dane de5cee9bf1 Viewport status item: UI-kit element and row (#8544) (#8553)
* claim: #8544

* Add reusable viewport status items and fixture (#8544)
2026-10-29 03:02:43 +00:00
Nathan Dane 09bf603588 Render environment editor: rotation, intensity, backdrop colour and ground (#6281) (#7231)
* Render environment editor: rotation, intensity, backdrop colour and ground through render.environment.set

* Render environment editor: rotation ring in the view with one undo step per drag

* Render environment: Source, orientation, backdrop, ground and atmosphere sections

* Keep segmented controls inside their allocated rows

* fix: compile legacy environment controls only for tests
2026-10-29 02:49:16 +00:00
raykholo 8fb452b05e Report a bug: always offer a way to submit (#5463) (#5615)
* claim: #5463

* Report a bug: always offer a way to submit (#5463)

* Keep report strings pending and update the focus regression (#5463)
2026-10-29 02:43:49 +00:00
Colin Faulkingham 746e1c633d Dialogs: wrap status and refusal messages at full width (#8455) (#8460)
* claim: #8455

* fix(ui): wrap dialog status and refusal messages (#8455)
2026-10-29 02:16:56 +00:00
The Nomad 674ef84b53 Add History playback to the Inspect ribbon (#3693) (#7853)
* claim: #3693

* Fix timeline playback to show each rebuilt feature

* Move History playback into the Inspect ribbon

* Refuse Play History up front when playback couldn't run

Starting Play and the per-frame check that stops it were looking at
different app state, so Play could be accepted during an apply, a delete
check or queued history work and then stop silently on the next frame.
Both now use one playback_blocked check.

The UI also reads the engine's PlaybackAction as the typed enum instead of
matching strings, so a bad reply is an error rather than a quiet toggle.

* Put Play History in the History controls

History now shows five controls in transport order: start, previous,
play, next, end. Play runs timeline.play, so it turns into Stop while
playback runs, same as the ribbon button and the shortcut.

It's on by default (#3688, #3740, #4216). Anyone who wants the old four
controls back can right-click them and pick Hide Play Button, or clear
history_play_button under Preferences > Interface. In a named vertical
History too narrow for five buttons beside its grip, Play is left to the
ribbon rather than overlapping the grip.

* Draw the History Play button as a plain play/pause glyph

The Play button in the History controls now uses the same drawn glyphs as
its neighbours: a filled triangle, and two bars while History plays. The
triangle is bigger than the step arrows so it doesn't read as Forward.
The ribbon command keeps its timeline_play and timeline_stop icons.

* Keep the playback changes clear of PRs queued ahead

Several PRs in the merge queue touch the same lines, so this moves ours
aside without changing behaviour:

- history_play_button and its reset-test row sit with the other History
  preferences, not beside view_confirm_corner (#7248 adds status_bar there).
- History keeps main's history_transport_width() for four controls (#6430
  and #7459 call it); the Play button's count uses history_controls_width.
- A new or opened document stops playback after dim_view::cancel(), clear
  of the line #7819 adds after reset_chat.
- The Play/Stop label swap moves from interactive_command_info, which #7906
  rewrites, into the ribbon's command_info.

* Stop playback after the command completes, clear of #6433

#6433 rewrites the session.execute line in execute_command, and our playback check sat right under it, so the queue couldn't merge the two. Checking the revision after command_completed does the same job a couple of lines later.

---------

Co-authored-by: cfaulkingham <colin.faulkingham@gmail.com>
2026-10-29 02:14:53 +00:00
github-actions[bot] b5217b1e86 Regenerate generated files and fold pending files [skip ci] 2026-10-29 03:07:55 +00:00
w0prup 3449f0def2 Wayland: trackpad pinch zooms the view (#7744) (#8023)
* claim: #7744

* Vendor winit 0.30.13 with Wayland touchpad pinch and rotation gestures

The 0.30 Wayland backend never binds zwp_pointer_gestures_v1, and
WindowEvent::PinchGesture / WindowEvent::RotationGesture only come from the
macOS and iOS backends, so a trackpad pinch produces no input at all on
Linux and Wayland (two-finger scroll still works, since X11/XWayland
reports it as a wheel). egui-winit already maps the events to
egui::Event::Zoom and navigation::handle already zooms the camera from
that, so the Wayland backend was the only missing piece.

Upstream the gesture support is part of winit 0.31 (rust-windowing/winit#4338),
which eframe 0.36 cannot use while it still requires winit 0.30, and the
0.30 backport rust-windowing/winit#4778 was closed unmerged. So ship the
same fix locally, upstream-style-applied and stripped of example and test
targets, with its unit tests for the gesture state machine kept under
cargo test -p winit --lib -- pointer_gesture:

- src/platform_impl/linux/wayland/seat/pointer/pointer_gesture.rs: bind
  the global (versions 1..=3), one pinch gesture object per pointer,
  destroyed before the pointer is released; begin/update/end become the
  two events for the window the gesture began over. Two fingers only;
  the protocol's scale is relative to the gesture's beginning, so the
  event carries the change since the previous update; rotation is
  negated to winit's counterclockwise degrees; a non-finite scale is
  dropped, and so are updates of a gesture whose begin we never saw.
- seat state wiring: bind the global, track and drop the gesture object.
- wayland-protocols' unstable feature, platform notes on both events,
  changelog, patch-section entry in Cargo.toml, vendor/README, and
  Linux/Wayland notes in the troubleshooting guide and the UI tour.

Retire this vendoring once an eframe release consumes winit 0.31 or
later; the cleaned branch is kept as
https://github.com/purp0w/winit/tree/wayland-pinch-gestures.

* ci: retrigger after flaky occurrence-cache test

---------

Co-authored-by: Francisco das Chagas Danta Filho <dev@dantas-filho.me>
2026-10-29 00:09:02 +00:00
Nathan Dane a545f32113 Render stage panels: Surfaces and references, Studios and environments, and the review dialogs (#6281) (#7999)
* Render stage panels: Surfaces and references, Studios and environments, and the review dialogs

* fix: complete stage panel translations and gallery tile fields

* fix: exercise stage catalog sizing in the floating layout

* fix: retain the Appearance library selection query
2026-10-28 23:49:39 +00:00
momysnow 1445b5a4f0 Extend: pick two curves to extend both to where they meet (#4750) (#8392)
* claim: #4750

Co-Authored-By: Claude <noreply@anthropic.com>

* Extend: pick two curves to extend both to where they meet (#4750)

`sketch.extend` gains a second form: `curves: [a, b]` names two lines or
arcs, with an optional `at: [[x,y],[x,y]]` naming the end of each to grow
(default: the end nearest the meeting point). Both grow along their own
line or circle to where they cross and the two ends are joined with one
Coincident, in one undo step. `moved` is the joined end's id.

- Where two crossings are possible (line and arc, two arcs) the one with
  the least total growth is used; a tie is refused.
- A curve that already reaches the point does not grow. An end held by
  other geometry or a constraint stays and gets a new line or arc.
- Parallel or collinear lines, curves that never meet, a point behind the
  chosen end, the same curve twice, splines, ellipses, infinite lines,
  offset geometry and malformed `curves`/`at` are refused with no change.
- The single-curve form is unchanged; its code is shared through
  `grow_line` / `grow_arc`.

Canvas: in the Extend tool, Shift-click two curves. Shift goes through
the tool modifier registry as the new `extend_pair` action, and Extend
turns off Shift's midpoint snap. Escape drops a pending first pick. The
sketching guide describes the gesture.

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-28 23:10:24 +00:00
raykholo a1e7337d3c Toasts: one stack in the view's bottom-right corner, one width, buttons as in dialogs (#7893) (#7959)
* claim: #7893

* Toasts: one stack in the view's bottom-right corner, one width, buttons as in dialogs (#7893)

* Control protocol: toast_place in the sorted ui.prefs list (#7893)

* Toasts: a sketch test clears the status notice before clicking the view's corner (#7893)

The test's line end lands in the bottom-right corner, where notices now stack
and take clicks as they did at the bottom centre; the test is about the circle.

* Toasts: the pattern scenario's circle sits clear of the view's corner (#7893)

After the refit, a circle at y 0 landed in the bottom-right corner, where the
tool's prompt now stacks and takes clicks. The circle moves 40 mm up; the
pattern it checks is the same.
2026-10-28 22:35:24 +00:00
Lars Jansen fe265d74b1 Sketch: draw conflicting curves and points in the conflict colour (#7244) (#7249)
* claim: #7244

* feat(sketch): draw curves, points and constraints that conflict in their own colour (#7244)
2026-10-28 22:03:54 +00:00
Logan Night bda5f69c5c Preferences: reverse trackpad orbit direction (#8410) (#8484)
* claim: #8410

* Preferences: reverse trackpad orbit direction (#8410)

Add "Reverse trackpad orbit direction" under the pan settings in
Preferences > Navigation. orbit_reverse defaults off, so older settings
files load unchanged, and turns the Shift + two-finger orbit the other
way on both axes, as natural scrolling flips both. Pan, zoom and mouse
orbiting are untouched. Labels in en, ar, de, he, ja, ko, vi and zh as
a pending locale file; orbit_reverse in the control protocol's sorted
settings list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:25:24 +00:00
github-actions[bot] 926d753a40 Regenerate generated files and fold pending files [skip ci] 2026-10-28 23:29:43 +00:00
github-actions[bot] c03dccabb6 Regenerate generated files and fold pending files [skip ci] 2026-10-28 23:20:35 +00:00
YAEemf e6dc105134 Point clouds: insert PLY, XYZ and PTS scans as a modelling reference (#5151) (#5381)
* Point clouds: insert PLY, XYZ and PTS scans as a modelling reference (#5151)

A point cloud is kept in the design as a reference, drawn as depth-tested
dots and never a body.

- io: a PLY reader (ASCII, binary little/big endian; x, y, z of any numeric
  type, optional colours, other elements skipped; counts checked against the
  file) and XYZ/PTS text, thinned evenly past max_points. PLY meshes with
  faces can also come in through file.insert_mesh.
- doc: Document.point_clouds (shared f32 points relative to an f64 origin,
  colours, units, rigid placement, size and colour), stored as a binary
  container part; format change in pending/point-clouds.rs.
- engine: pointcloud.insert / edit / delete / list; doc.open opens a cloud as
  a new design; selection.delete takes point_clouds; view bounds include them.
- gpu: an instanced point-sprite pipeline (16 bytes a point).
- ui: Browser Point Clouds folder with eyes, menu and an Edit Point Cloud
  card; drop, Open, Insert and file dialogs take .ply/.xyz/.pts; a CPU
  viewport fallback; messages in en, en-GB, ja, zh, de and ko.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: colour by the file, one colour or height, from the UI (#5151)

The Edit Point Cloud card gets Color By (File Colors, Single Color,
Height). Height is a blue-to-red ramp over design Z, between the cloud's
own two heights or, by default, a range worked out from the points (all
but the lowest and highest 2 %, from an even sample). pointcloud.insert
and pointcloud.edit take color_by and height_range; pointcloud.list
reports them. The colour of each point is worked out in one place
(PointCloud::shade) for the GPU and CPU viewports.

Also: the card's dropdowns compare the picked index (a dropdown's
response doesn't report the pick, so File Units did not change either).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: integrate format registration and viewport caches (#5151)

* Point clouds: satisfy current UI audits and document comparisons (#5151)

Route model RGB data through the theme conversion boundary, provide a compact ribbon label, and include point clouds in the new document comparison. Gate the Unix-only CLI-link helper and test so Windows all-target checks remain buildable after the rebase.

* Point clouds: isolate translations for current main (#5151)

Move the existing 74 messages unchanged into one pending locale file and attribute it through a pending row, following the current repository workflow. Repository checks, 50 tooling tests, final workspace Clippy, wasm and generated-catalog equality checks passed after the rebase.

* Point clouds: fit the rebased code to main's GpuTarget and Frame

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Compare point clouds when reusing placement-independent results

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: complete command help and required translations (#5151)

* Point clouds: size the save cap from the raised limit after the rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-28 21:17:02 +00:00
Nathan Dane 85a60c1af6 Render output: Output editor, size presets, Check list, Copy, progress pill and result viewer (#6281) (#6433)
* Render output: size presets, Check list, Copy, progress pill, R and Esc, and the result viewer

* Complete Output GPU help translations and format choices

* Remove Output size labels already present in catalogs

* fix: compile the legacy finishing controls only for tests
2026-10-28 20:55:55 +00:00
froglemonade2 f595f38e1c Define a named parameter inline from any value input (#4071) (#7341)
* claim: #4071

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Define a named parameter inline from any value input (#4071)

Any value input, typed or sent as a command's expression parameter, takes
`name = expression` (or `#name = expression`): the design gets the user
parameter `name` with that expression, and the input stores `name`, in the
command's one undo step.

- doc: the lexer skips a definition's `name =`, so until the design stores
  it the text evaluates as its expression and commands read and check it
  like any value. `Document::define_inline` then turns every stored
  definition (feature inputs and placements, dimension parameters, sketch
  pattern and text values, joint and coupling values, sheet metal and
  plastic rules, canvas planes) into a user parameter, the unit following
  how the input reads a bare number. A taken, reserved or empty name, two
  different values for one name, and a definition in a parameter's own
  expression or a configuration cell are refused; all or nothing.
- engine: `Session::execute` runs it after any command whose parameters
  hold definition-shaped text; the reply has `defined` (the first name,
  as `sketch.dimension` already gives) and `definitions`. A refusal fails
  the command, which leaves the design as it was.
- `parameters.change` with `new = expression` renames the parameter it
  changes (a dimension's or feature input's own, references following)
  and sets it; when the value is just `new`, it sets `new`. `changes`
  refuses definitions. `expr.evaluate` reports `defines`.
- UI: lengths keep the name when the design unit is applied; sketch text
  sends a definition as typed and previews only its value; the box corner
  and offset Distance 2 use the value; fields whose command keeps no
  expression (sketch scale, move, chamfer) refuse a definition with the
  way to name it. The dimension editor says which parameter it named.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:14:36 +00:00
froglemonade2 02ac56d12f Feature windows choose Join, New Body or Cut from what the material touches (#6901) (#6903)
* claim: #6901

* Feature windows choose Join, New Body or Cut from what the material touches (#6901)

Extrude, Revolve, Loft, Sweep, Coil and the Box, Cylinder, Sphere and Torus choose
their operation by running the Join on a copy of the design off the window thread
and counting the pieces: Join when the material makes one body with what it
touches, New Body when it would be a separate piece, Cut when it lies inside a
body (Revolve and the four primitives; Extrude keeps its own Cut). The choice
changes only when a check is in, a pick in the Operation row (the shown option
included) stops it for good, and OK waits for a running check. Hidden bodies take
no part: with some hidden, the shown ones become the feature's targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Operation row: a pick in Extrude stops its own choice at once; ja/zh strings, gallery entry

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Operation check: contact test first, mesh volumes for Cut, OK takes the evaluated Join

Material touching no body is a New Body without running the Join (the contact
test costs 0-240 ms where the Join costs seconds on a large body). Inside is told
from display-mesh volumes instead of exact ones (8 s on a 400-hole plate). The
check evaluates the Join through Session::ahead, and OK of the same commands
takes it (Session::prime) rather than computing it again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Preference: Choose the operation automatically (on by default)

Preferences > Design gets "Choose the operation automatically" (auto_operation,
on by default). Off, feature windows don't choose Join, New Body or Cut from
what their material touches: each keeps the operation it opens with (Extrude
its own Join or Cut), no check runs and OK doesn't wait for one, as before

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Arabic, Hebrew, Vietnamese and Turkish strings for the operation choice and its preference

Arabic, Hebrew and Vietnamese are complete catalogs now, and Turkish has a full
catalog, so this change's three strings get them too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Operation check: a closed window's check stops; the icon audit doesn't choose

A window's operation check kept running after the window closed, a Join on
the design for nothing, and the test harness waited for it after every step:
the icon audit, which opens every window, took ~30 min instead of ~1. The
check now runs under a Progress, and closing the window (or one that doesn't
choose) abandons it: its evaluation stops at the next feature and nothing
waits for it. The icon audit turns auto_operation off, as it only looks at
icons (75 s again).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Box placement test: the window keeps its New Body

The test #6248 added places a box that overlaps Base and expects a second body;
with #6901 the window would join or cut it. The test is about where the box
goes, so it turns auto_operation off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Join pieces: read the target lists leniently after the rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-28 19:57:27 +00:00
Lars Jansen 261d00fbb2 History and browser: a sketch's icon in the colour of its state (#7245) (#7250)
* claim: #7245

* feat(ui): a sketch's icon in History and the browser takes the colour of its solve state (#7245)
2026-10-28 19:40:45 +00:00
raykholo e2935aff95 Stand-up offer: a note only when the part seems to lie on its back (#7717) (#7718)
* claim: #7717

* Stand-up offer: a note only when the part seems to lie on its back (#7717)

* Stand-up note: an unclear shape still gets the note

* Stand-up note: a Don't ask again button, as the dialog has

* Control protocol: the stand-up settings in the sorted ui.prefs list (#7717)

* Stand-up note: the control import test asks as before (#7717)

The test checks the caller's `up`, so it sets the setting to Ask and every
file from another program still gets the offer.
2026-10-28 19:40:25 +00:00
github-actions[bot] 28b8da3126 Regenerate generated files and fold pending files [skip ci] 2026-10-28 21:55:57 +00:00
MarkusRe 05f62b09e0 Browser menus: V runs the open menu's Show/Hide on the row it was opened for (#8377)
Most browser menus show V beside Show/Hide, but the V key always ran
toggle_visibility, which acts on the selection. A right-click on a body or
sketch row also selects it, so the two agreed there; a right-click on the
Bodies, Sketches or Origin folder, a group, the component or an origin plane
does not, so V did nothing, or flipped a body selected earlier, and left the
menu open.

With a menu open, V now runs that menu's row whose shortcut is V, through
run_item as a click does, and closes the menu (context_menu::press_shortcut).
A disabled row takes the key and does nothing. With no menu open, or a menu
without such a row, V still acts on the selection (#4128, #4409: V stays
selection-based).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:23:26 +00:00