Files
w0prup 3449f0def2 Wayland: trackpad pinch zooms the view (#7744) (#8023)
* claim: #7744

* Vendor winit 0.30.13 with Wayland touchpad pinch and rotation gestures

The 0.30 Wayland backend never binds zwp_pointer_gestures_v1, and
WindowEvent::PinchGesture / WindowEvent::RotationGesture only come from the
macOS and iOS backends, so a trackpad pinch produces no input at all on
Linux and Wayland (two-finger scroll still works, since X11/XWayland
reports it as a wheel). egui-winit already maps the events to
egui::Event::Zoom and navigation::handle already zooms the camera from
that, so the Wayland backend was the only missing piece.

Upstream the gesture support is part of winit 0.31 (rust-windowing/winit#4338),
which eframe 0.36 cannot use while it still requires winit 0.30, and the
0.30 backport rust-windowing/winit#4778 was closed unmerged. So ship the
same fix locally, upstream-style-applied and stripped of example and test
targets, with its unit tests for the gesture state machine kept under
cargo test -p winit --lib -- pointer_gesture:

- src/platform_impl/linux/wayland/seat/pointer/pointer_gesture.rs: bind
  the global (versions 1..=3), one pinch gesture object per pointer,
  destroyed before the pointer is released; begin/update/end become the
  two events for the window the gesture began over. Two fingers only;
  the protocol's scale is relative to the gesture's beginning, so the
  event carries the change since the previous update; rotation is
  negated to winit's counterclockwise degrees; a non-finite scale is
  dropped, and so are updates of a gesture whose begin we never saw.
- seat state wiring: bind the global, track and drop the gesture object.
- wayland-protocols' unstable feature, platform notes on both events,
  changelog, patch-section entry in Cargo.toml, vendor/README, and
  Linux/Wayland notes in the troubleshooting guide and the UI tour.

Retire this vendoring once an eframe release consumes winit 0.31 or
later; the cleaned branch is kept as
https://github.com/purp0w/winit/tree/wayland-pinch-gestures.

* ci: retrigger after flaky occurrence-cache test

---------

Co-authored-by: Francisco das Chagas Danta Filho <dev@dantas-filho.me>
2026-10-29 00:09:02 +00:00
..

Vendored third-party crates

Copies of third-party crates that SolidCraft builds with local fixes, wired in with [patch.crates-io] in the workspace Cargo.toml. They keep their own licence; changed lines are marked SolidCraft: in the source.

truck-shapeops 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Changes:

  • transversal/intersection_curve/mod.rs: reject empty/single-point polylines and collapsed or non-finite segments before endpoint indexing and normalization. A hidden constructor re-export lets the kernel workspace tests exercise the actual vendored code.
  • transversal/integrate/mod.rs: mesh both shells with robust_triangulation (faces made by earlier booleans have boundaries that lie on their surface only within tolerance).
  • transversal/divide_face/mod.rs: when projecting a loop onto a face's surface, fall back to the nearest parameter when the exact search fails (intersection curves are approximations).
  • transversal/integrate/mod.rs: the result's shells and faces keep the order of the shell they come from (truck's connected components followed hash order of face addresses, so a boolean's faces came out in a different order on every run).
  • transversal/loops_store/mod.rs: a point at an end of a boundary curve (within the point tolerance) is that end, whatever its parameter: a polyline's parameter counts segments, so an intersection curve ending 2e-7 mm from another's end could read as inside it, cut it into a sliver with a vertex of its own, and leave the result's shell open (#391).
  • transversal/loops_store/mod.rs: an intersection edge added to a face at a vertex that more than one wire visits (several curves end on it: the touching point of two equal cylinders) goes into the corner that holds its direction, swept counterclockwise about the face's normal from the wire's outgoing edge to the way back along its incoming one (add_edge_by_angle, told on the polygon loops and followed by the geometry loops). Taking the first visit of each end joined wires that are different regions of a face and left a wire visiting a vertex twice. With no direction to go by, the edge goes where both of its ends are in one wire.
  • transversal/divide_face/mod.rs: a face piece whose wire is not simple makes the operation give up (Face::try_new) instead of panicking.
  • transversal/divide_face/mod.rs: a loop whose polygon in the face's parameters has no area (a small hole's rim divided at the tolerance of a much larger operand: one chord per half circle) is divided again, finer, before its area's sign tells a hole from a face piece. The sign of a zero area was random: the hole became a face of its own, inside out, and the face it was cut in stayed whole.
  • lib.rs: tr! reports where an operation gives up when SHAPEOPS_TRACE is set; compiler warnings no longer fail the build.
  • Face and edge history (transversal/history.rs, new): and_with_history / or_with_history also return, for each face of the result (in face_iter order), the operand face it is a region of and whether it is that face unchanged, and for each edge (distinct edges in order of first use along the faces) the operand edge it is (a piece of) or the two operand faces whose intersection made it. The code that creates faces and edges records them as it goes: divide_face (face pieces), loops_store (intersection edges, split edges, edges rebuilt on a moved vertex), across the passes that fold in the operands' extra shells. and / or are wrappers that drop the history; the *_with_history forms return the same solid with the history as an Option (None where a face or edge went unrecorded).
  • transversal/integrate/mod.rs: meshes and and_with_history_meshed take the first operand's shell meshes made beforehand (copied for each use, since the loops stores cut their edges): a large body cut down to the regions of many small ones is meshed once, which was most of each operation's time.
  • transversal/integrate/mod.rs: in an AND, a face no intersection divides (a shell that meets nothing of the other) is placed by the crossings of a ray with the other shell counted as each face is oriented, not by its surface alone, and an inward shell (a void, a cut's inverted tool) holds what lies outside it. Faces with reversed surfaces (a revolved body's) counted the wrong way, and a void dropped every face outside it: a cut beside a sealed void came out empty or with the body gone. An OR keeps truck's count.

truck-geometry 0.5.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Changes:

  • decorators/intersection_curve.rs: IntersectionCurve::parameter_division divides as algo::curve::parameter_division does (the same split points, in the same order), but each point's projection onto the two surfaces starts from the parameters of the point that begins its piece, instead of a search of the whole surfaces (a grid pre-search of a B-spline surface for every point: a small hole on a large curved face took seconds, #1038). A hinted result farther from the leader's point than the curve's tolerance (the projection settled on another part of a surface, such as the far side of a small hole) is dropped for the search from nothing, as before. crates/kernel/src/issue_1038_tests.rs holds it to that search.
  • decorators/revolved_curve.rs: a point on a revolved surface's seam (angle 0, the same place as 2π) takes the end of the period nearer the hinted angle. The angle was decided by the sign of a cross product that is rounding noise there, so a boundary followed point by point could come back to the seam at the other end of the period and fold its parameter polygon over itself (no intersection loop then lay inside the face). crates/kernel/src/seam_faces_tests.rs holds it to a cone read from STEP.
  • nurbs/bspsurface.rs: uuder and vvder multiply by p·(p − 1), as BSplineCurve::der2 does. They multiplied by p only, so the second derivatives of every B-spline and NURBS surface of degree p ≥ 3 were 1/(p − 1) of their value (a cubic surface's curvature read as half, #763). crates/kernel/src/surface_second_derivative_tests.rs holds them to finite differences.
  • decorators/intersection_curve.rs: IntersectionCurve::parameter_division with a tolerance below truck's TOLERANCE (1e-6), or one that is not a number, divides at TOLERANCE instead of panicking in truck's tolerance assertion; a join failed on that panic (#4623). crates/kernel/src/issue_1038_tests.rs holds it to the division at 1e-6.
  • decorators/intersection_curve.rs: where the hinted projection behind parameter_division and the search from nothing both fail, the leader's point stands in, the division stops, and the failure is recorded for take_projection_failure. It fell back to subs, which unwraps that same failed search: a revolve cut whose sphere's pole sat on a box's edge panicked dividing an edge (#5562).
  • truck-shapeops transversal/divide_face/mod.rs: an edge whose division recorded such a failure gives up the face division (None), so the Boolean attempt fails as quickly as the panic made it, and the kernel goes on to its other tries. Carrying the approximate points on made one test's Boolean run for minutes.

truck-stepio 0.3.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Only the writer (out) is used; SolidCraft reads STEP with its own reader.

Changes:

  • out/geometry.rs: an INTERSECTION_CURVE's second surface was written at the first surface's entity index, so every boolean-made edge produced duplicate entity ids.
  • out/geometry.rs: surfaces of revolution carry the right same_sense for inverted and mirrored revolutions (ISO 10303-42 parameterises them by angle then profile, so their normal is the opposite of truck's; a mirroring transform reverses it again), and the modeling-surface wrapper passes the revolution's sense through instead of always true.
  • out/geometry.rs: a surface of revolution under a transform that commutes with turning about its axis (a scale across the axis that differs from the scale along it, as a shell or offset makes of a revolved face) is written as the transformed profile revolved about the transformed axis. Only uniform scales were taken. Other transforms are still refused: the writer stops with a formatting error, which SolidCraft's step.rs now reports as an export error (to_string panicked on it).
  • lib.rs: compiler warnings no longer fail the build. Example and test targets are dropped (their sources are not vendored).

truck-meshalgo 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Changes:

  • tessellation/triangulation.rs: a boundary segment that crosses constraints already added is split where it crosses by add_split_constraint (a vertex at each crossing, the pieces added where they can be), not by spade's add_constraint_and_split, which asserts when a split lands so near another vertex or constraint that the piece up to it is blocked. That assertion lost whole bodies and operations (#4031, #4598); a blocked piece is now left out, as truck did before #1653.
  • tessellation/triangulation.rs, closed.rs: retry nearest trim projections outside a spline's knot domain without the preceding point's hint, preferring a bounded fit within the caller's chord tolerance, with a bounded damped least-squares fallback where Newton's method diverges. Affine plane charts remain unbounded; modelling surfaces may retain genuine continuation when no bounded fit is accurate enough. Geometrically closed, smooth spline seams get a local periodic chart during meshing, with wrapped evaluation, so a trim crossing the seam stays a small patch. The stored geometry is unchanged (#1974).
  • tessellation/mod.rs, triangulation.rs: a separate provisional preview_face path accepts at most 4,096 already sampled boundary points and a fixed grid of at most 16 subdivisions per direction, including periodic seam connections. It does not run adaptive subdivision or grid balancing. The kernel caller bounds projection complexity and total allocation before using it; ordinary modelling tessellation keeps its existing accuracy policy.
  • tessellation/triangulation.rs: exact, robust and provisional-preview projections prefer an equivalent in-domain parameter at collapsed surface edges, and snap to exact bounded endpoints only at collapsed edges when that improves the spatial fit within the existing search tolerance. Closed spline seams retain their distinct parameter endpoints. This prevents huge arbitrary pole parameters from corrupting trimmed meshes (#796), while retaining genuine extrapolation for unbounded planes. Work is bounded to four endpoint evaluations per projected point; no search or tessellation tolerance is relaxed.
  • tessellation/triangulation.rs: a boundary loop is projected onto its surface point by point, each searched from the one before; the first has no hint. When that walk fails, it is tried once more from the first point an unhinted search finds. An unhinted search can miss a point that lies on the surface, such as the corner of a fillet strip on a surface extended past it, and the face was then left unmeshed, which also failed every boolean with the body (#882). A walk that succeeds is kept as it was: where a loop starts decides how it is laid out across a periodic surface's seam.
  • tessellation/mod.rs, triangulation.rs: edges are sampled through a new TrySubs trait (try_subs, approx_subs), a bound of PolylineableCurve, instead of subs. truck's IntersectionCurve::subs unwraps a projection onto its two surfaces that can fail to converge, which panicked while meshing (#1252). A failed sample at an interval's end uses the intersection curve's leader point, so the polyline stays finite; a failed interior probe is NaN, which already counts as flat. truck-shapeops' ShapeOpsCurve carries the same bound, and truck-modeling is now a regular dependency (it was a dev-dependency).
  • tessellation/triangulation.rs: the inside test of a face's boundary skips loops whose parameter box is clear of the point (it tested every segment of every loop, so a face with hundreds of holes meshed in quadratic time).
  • tessellation/triangulation.rs: meshed faces and edges are built unchecked: faces whose loop runs along a seam edge both ways and closed edges (a full circle on one vertex) are valid, but the debug-build checks rejected them (debug builds could not mesh them).
  • tessellation/triangulation.rs: on a periodic surface, a boundary point's projected parameter is moved by whole periods to within half a period of the point before it, however many periods away the search put it (it was moved by two periods at most). A hinted search on a revolved surface can return an angle millions of turns from its hint; the loop then spanned those turns, the polyline closing it across the seam had millions of points, and meshing never finished, which hung the STEP export that reads its own file back (#1985).
  • tessellation/triangulation.rs: parameter searches that land outside a surface's bounded, non-periodic domain are rejected (a hinted B-spline search can run off and extrapolate to thousands of parameter units, and meshing that grid never finishes); the last-resort nearest search is clamped into the domain.
  • tessellation/triangulation.rs, bounded work (hostile files must not hang): edge polylines and surface grids come from our own bounded divisions (at most 20 000 points per edge, a grid budget per face shared out of 10 million points per shell, 24 refinement rounds; a point that does not evaluate counts as flat instead of recursing). Surface grids refine only the direction that bends, and a ruling left undivided gets cells comparable to the other direction (long triangles from a trim loop to the grid's far ends cut through cylinders).
  • tessellation/triangulation.rs: an edge's division evaluates each parameter once. A piece carries the points of its ends and its midpoint is an end of both halves: 2 evaluations per piece instead of 4, and the same polyline (a point of an intersection curve costs two grid searches of its surfaces). bounded_polyline and Deflection::turn2/turns are public but hidden, for the kernel's regression against the old division.
  • tessellation/mod.rs, tessellation/triangulation.rs, for display: a Deflection is the chord tolerance plus an optional bound on the angle one facet spans, and RoundMeshableShape::robust_triangulation_within divides by it: an edge or a grid direction within the chord tolerance is still halved while a piece turns more than the angle, until its sag is under a floor (a radius that is small beside the tolerance was one flat facet). Bounded work: a face that would be bounded by more than 4096 segments has its curved edges divided at twice the angle, and again, down to the chord tolerance alone, and the angle stops refining a face's grid at 16 384 points. Each edge is still divided once for both its faces. triangulation and robust_triangulation divide by the chord tolerance alone, as before.
  • analyzers/collision.rs: the collision search builds each triangle's box once, filters the sweep's open list by box overlap as it goes (it cloned the list for every triangle and built both boxes for every pair), and runs the exact triangle tests on the rayon pool, in order (sequential on wasm). Same collisions in the same order. The old search is kept as analyzers::collision_test_hooks, behind a test-hooks feature that only solidcraft-kernel's tests turn on, and crates/kernel/tests/mesh_collision_equivalence.rs compares the two.
  • tessellation/triangulation.rs: the inside test of a face's boundary also skips runs of 32 segments whose box, grown by the tolerance, the test's ray cannot meet. Same answers. The old test is kept as tessellation::include_test_hooks, behind a test-hooks feature that only solidcraft-kernel's tests turn on, and crates/kernel/tests/tess_include_equivalence.rs compares the two.
  • tessellation/triangulation.rs: the constrained Delaunay triangulation of a trimmed face works in (u, v) scaled by the surface's mean speed along each (a power of two, so exact both ways). In raw parameters, a loft side ruled across (about 30 mm) and long along the loft (about 600 mm) is a strip stretched twentyfold, and a trimming node was fanned to boundary nodes hundreds of millimetres away: a flat sheet through a joined tube.
  • tessellation/triangulation.rs: every segment of a face's boundary becomes a constraint; one that crosses or overlaps a constraint already added (an intersection edge's polyline can hook back a few micrometres past its vertex) is split where they meet. truck dropped such a segment and joined its start to the first later node it could reach, which on a joined tube left a trimming curve's 130 nodes behind one constraint across the face: slivers from it sagged millimetres off the surface, and a face pinched to a point (#1648) got no triangles. All meshes; faces whose segments all go in mesh as before.
  • tessellation/mod.rs: Deflection::rulings is now Deflection::display: a mesh to display or export (the kernel's tessellate and display meshes), which gets the ruling grid lines, and the speed-scaled triangulation above. The meshes a Boolean operation intersects (Deflection::chord) keep truck's (u, v) and insertion order.
  • lib.rs: compiler warnings no longer fail the build. Example, test and bench targets are dropped (their sources are not vendored).
  • tessellation/triangulation.rs: adaptive division also splits a cell that bows off its corners' plane by more than the chord tolerance (a quarter of its twist p00 - p01 - p10 + p11, across that plane, at the middle). A bilinear patch equals the blend of its corners the division compared against, so a twisted ruled face (a loft between polylines) went out as two triangles per face (#1666); a flat cell such as a cone's trapezoid between rulings is not split.
  • tessellation/triangulation.rs: a shell's face meshes share their edges' points exactly. A face's mesh puts each point at its parameters on the face's own surface, so a point of an edge that lies off a surface within tolerance (an intersection-curve sample whose projection did not converge, an imported edge) came out in a different place on each of the edge's faces, and the exported mesh had a crack there. In display and export meshes (Deflection::display), a vertex at a point of a face's boundary loops that is farther than TOLERANCE from the nearest point of the face's edges now goes to that point, when it is within the chord tolerance (onto_edges). Points within TOLERANCE stay on the surface, so exact geometry meshes as before. The meshes Boolean operations intersect keep truck's points.
  • tessellation/triangulation.rs: in display and export meshes (Deflection::display), a direction left undivided along the rulings of a face ruled one way also gets a grid line through each point of the face's boundary that lies inside the face along it (with_boundary_lines), when there are at most 16 such points: corners standing into the face, not a boundary curve running through it, which the triangulation already follows. A hole in a cone or cylinder smaller than one cell (a notch into a chamfer) or a trim crossing the rulings of a narrow band (an oblique plane through a bore's chamfer) had no grid point beside it, and the triangulation fanned from it to the far ends of the face, many degrees round: those triangles cut through the surface and folded over each other (a cone face with a small hole meshed several mm² too large, and the boolean that made it was refused for its volume).
  • tessellation/triangulation.rs: a face that comes out of the triangulation with no triangle at all, though the points of its one boundary loop enclose an area in space, is given the triangles of that loop (ears clipped on the plane of the loop, no point added, so the faces on either side of its edges still meet it). Its two edges can be different curves that, sampled as they are, run along the same line in the face's parameters (a lens thinner than the tolerance), and the loop then has no area there. The shell's mesh had a hole. Faces that mesh are untouched, and so are preview meshes (they have their own step grid). Only a face with one loop of at most 256 points is filled, and not one whose loop crosses itself, whose ears would overlap (the pinched face of #1648 is one): it stays as it was. crates/kernel/src/thin_face_tests.rs holds it, crates/kernel/tests/tess_loop_fill.rs the ear clipping (through the test-hooks feature).

matext4cgmath 0.1.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/matext4cgmath)

truck-geometry uses it for a matrix's operator norm (an intersection curve scales its tolerance by it whenever it is moved).

Changes:

  • solver.rs: the Newton refinement of cubic and quartic roots stops after 100 steps. Near a double root it could cycle forever: moving a body whose edges a boolean made (the retries move both bodies and the result back) hung the app.
  • lib.rs: compiler warnings no longer fail the build. Test targets are dropped (their sources are not vendored).

egui-wgpu 0.36.2 (MIT OR Apache-2.0, Emil Ernerfeldt and contributors)

Original package sources from https://github.com/emilk/egui/tree/0.36.2/crates/egui-wgpu, with both original licence texts retained. No images or bundled documentation are copied.

SolidCraft changes:

  • src/setup.rs, src/lib.rs: let a named adapter selector defer to the normal wgpu request when the requested card is unavailable or incompatible with the window surface.
  • src/lib.rs: use 1x MSAA on the selected OpenGL adapter before creating pipelines, exposing the effective sample count so host paint callbacks can match it.
  • src/winit.rs: use that same effective count for depth and resolve attachments.
  • src/renderer.rs: when the GPU refuses a staging buffer for a frame's meshes (device lost or out of memory), log a warning and draw nothing that frame instead of panicking (#1469).
  • Other backends retain requested MSAA, without another adapter or device probe.
  • src/lib.rs: clamp MSAA to the largest sample count the device supports for the surface and depth formats (supported_msaa_samples, RenderState::msaa_supported): a saved 8x on a device without it failed pipeline validation, a panic at start.
  • src/setup.rs: the default device requests TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES when the adapter has it, so 2x and 8x work where the adapter supports them (WebGPU only guarantees 1x and 4x).
  • src/setup.rs: the default device asks for the adapter's largest 2D texture (at least 8192) instead of exactly 8192.
  • src/lib.rs, src/winit.rs: set_startup_hook is told before each step of getting the device and the window's surface up (instance, surface, adapter request, the chosen adapter, device, renderer, surface configure, first present), so the app's crash journal can say which step a crash inside the graphics driver happened in.
  • src/lib.rs, src/winit.rs: a window larger than the device's largest texture gets a surface clamped to it (clamp_surface_extent, aspect ratio kept) and egui is drawn at the matching smaller scale, instead of a Surface::configure validation panic (#869). The resize path and an unsupported surface no longer unwrap.
  • src/winit.rs: acquire a drawable before preparing paint callbacks, so a skipped surface frame cannot discard initialization commands for cached viewport meshes.
  • src/lib.rs, src/winit.rs: surfaces are configured under capture_errors (error scopes): a configuration the device refuses (D3D12 "Failed to wait for GPU to come idle before reconfiguring the Surface", #1935) is logged, the frame is skipped and the configure is tried again, instead of the device's uncaptured-error handler panicking. A streak of refusals warns once (debug after), waits 16 ms doubling up to 1 s between tries and recreates the surface every SURFACE_RECREATE_AFTER refusals (ConfigureRetry). Each surface keeps the deadline of its next try: until it is due, no configure or recreate happens, whether the repaint comes from input, an animation, a resize (its size is kept for the retry) or an outdated surface, and the frame is skipped with a repaint asked for when it is due. The streak and the deadline survive a recreate; a configure the device takes ends the streak, a recreate it asked for included. A recreate for a lost surface goes ahead as before.
  • src/lib.rs, src/winit.rs: the device's lost callback marks RenderState::device_lost (DeviceLost), and the painter draws nothing on a lost device. Before a frame's uploads it submits nothing (DeviceLost::probe), so a device the driver lost is found by that submission rather than by the first queue write, which panicked inside wgpu-core (PendingWrites::activate, #4172).
  • src/lib.rs, src/winit.rs: a surface configure that meets a lost device is not taken as configured (configure_captured): wgpu reports device-loss errors to no error scope, and on D3D12 a driver reset found by the configure has already dropped the surface's configuration. The next acquire failed with "Surface is not configured for presentation" and the device's default handler panicked (#7007). An unsupported surface is a refused configure too. The acquire runs under capture_errors, and the Validation status it then returns reconfigures the surface instead of skipping every later frame.
  • src/lib.rs, src/winit.rs: the painter holds an acquired frame as AcquiredFrame, which destroys a second handle to the frame's texture once the frame is presented or dropped. On a lost device wgpu's present and discard keep the frame's image in the surface, and dropping the surface (the window closing for the restart) then panicked in wgpu-hal ("Trying to destroy a SwapchainAcquireSemaphore that is still in use by a SurfaceTexture", #7148); the destroy takes the image back whatever the device's state.
  • src/lib.rs: creation of the egui renderer uses validation, internal and out-of-memory error scopes, awaiting every result before returning it. A refused UI pipeline (D3D12 egui_pipeline shader compilation, #6648) returns WgpuError::CreateRendererError through eframe so startup can retry another backend instead of invoking wgpu's panic handler.

winit 0.30.13 (Apache-2.0, © The winit contributors, https://github.com/rust-windowing/winit)

Original package sources from the 0.30.13 release, with the upstream licence retained. Example and test targets are dropped (their sources are not vendored); the new gesture module's unit tests stay in src/platform_impl/linux/wayland/seat/pointer/pointer_gesture.rs (cargo test -p winit --lib -- pointer_gesture).

SolidCraft changes:

  • src/platform_impl/linux/wayland/seat/pointer/pointer_gesture.rs (new): bind zwp_pointer_gestures_v1 (versions 1..=3) when the compositor has it, create one pinch gesture object per pointer and destroy it before the pointer is released, and turn begin/update/end into WindowEvent::PinchGesture and WindowEvent::RotationGesture for the window the gesture began over. Two fingers only; the protocol's scale is relative to the gesture's beginning, so the event carries the change since the previous update; rotation is negated to winit's counterclockwise degrees; a non-finite scale is dropped, and so are updates of a gesture whose begin we never saw; surfaces that are not one of our windows (decorations, subsurfaces, other clients) do not take part. Backport of the gesture part of rust-windowing/winit#4338 (winit 0.31's Wayland gesture support; the 0.30 backport rust-windowing/winit#4778 was closed unmerged). A trackpad pinch otherwise produces no input at all on Wayland: egui-winit already maps PinchGesture to egui::Event::Zoom, and navigation::handle already zooms the camera from that, so the Wayland backend is the only missing piece. eframe 0.36 requires winit 0.30, so this cannot come from a newer winit.
  • src/platform_impl/linux/wayland/seat/mod.rs, state.rs, seat/pointer/mod.rs: the global bound with the connection, the gesture object of each seat's pointer, and the module wiring.
  • Cargo.toml: enable the unstable feature of wayland-protocols on the Linux dependency (the wp::pointer_gestures module); drop the example and test targets.
  • src/event.rs, src/changelog/unreleased.md: the platform notes of both events and the changelog entry.