kaltenbrunnermarkus 76e009ab10 Viewport: blend grid levels while zooming instead of popping (#9570) (#9608)
* claim: #9570

* Cross-fade the viewport grid between levels while zooming (#9570)

grid_step switches the spacing in a step (1, 2, 5 times a power of ten), so
the whole grid swapped at once as the view zoomed through a switch and
popped over and over while scrolling. Near a switch the drawn grid now
draws the outgoing and incoming levels together, weighted by a smoothstep
over about 19% of zoom either side, each level's lines on their own places
on the plane so a fading level never shifts. A line both levels share is
drawn once; its colour and width blend between minor and major.

grid_step itself is unchanged, so sketch snapping, dash lengths and the
tools keep their spacing; the dominant drawn level is always grid_step's.
The viewport and the headless picture share grid_lines, so they still draw
the same grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fade out the fine grid before a non-nested coarser level appears (#9570)

The levels go 1, 2, 5 times a power of ten. From 1 to 2 and from 5 to 10
every coarser line is also a finer one, but 5 is not a multiple of 2, so
cross-fading the 2 and 5 levels drew lines at 0, 2, 4, 5, 6, 8, 10 mm at
once, which looked restless.

At that switch the finer level's own lines now fade out over the first
half of the cross-fade and the coarser level's own lines fade in over
the second, so the two are never drawn together. The lines both levels
share (every 10 mm, the finer level's major lines) stay at full strength
throughout, so the grid never goes blank. The cross-fade spans the same
zoom range as before, and the nested switches cross-fade as they did.

grid_levels keeps its shares (adding up to 1, grid_step's level the
stronger one); grid_lines draws a line only one level has as strongly
as that level's own lines. The headless and viewport tests now check
half strength at the nested 5 to 10 switch and no 2 or 5 mm line right
at the 2 to 5 switch; a new test zooms through 2 to 5 in four decades.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 18:35:49 +00:00
2026-10-30 19:50:02 -04:00
2026-10-30 19:50:02 -04:00
2026-10-11 16:07:46 +08:00

SolidCraft

SolidCraft

An open-source parametric 3D CAD application built in pure Rust.
Sketch, constrain, and build solids with a parametric feature timeline. Change a dimension and watch your model rebuild. Run it on your desktop, in your browser, or let AI agents model through the built-in MCP server.

Download for Windows Download for macOS Download for Linux Get it from the Snap Store Try it in your browser

Website · Download · Try it in the browser · Documentation · CI powered by Blacksmith Discord · SolidCore

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tangency-labs%2Fsolidcraft | Trendshift tangency-labs%2Fsolidcraft | Trendshift (Rust)

SolidCraft: model a Raspberry Pi 4 case from an empty design: a sketch dimensioned with parameters, extrude, fillets and shell, a rim rounded in one pick, standoffs patterned on the board's mounting holes, port cut-outs, vent slots, "Pi 4" engraved in a font, a PETG material with its mass in Properties, and a height change in Parameters

A Raspberry Pi 4 case from an empty design: a sketch dimensioned with the board's parameters, extrude, fillet, shell, the rim rounded in one pick, an M2.5 standoff patterned on the 58 × 49 mm hole rectangle, port cut-outs, vent slots, "Pi 4" engraved in DejaVu Sans Bold and a PETG material defined in the design, with its mass in Properties, then height 24 → 32 mm in Parameters and it all rebuilds. 6× playback with the idle pauses cut. Full video, recorded with the demo script.

Download

ARM64 and 32-bit builds, portable zip, .deb, .rpm, Flatpak and the other packages are on the downloads page. The macOS app is signed with a Developer ID and notarized by Apple. The Windows downloads aren't signed yet: choose More info, then Run anyway in SmartScreen. On SolidCraft 0.11 to 0.14, download once by hand; see updating.

What works

Early but usable for simple parts: 75 of 76 public reference parts match their analytic or FreeCAD-computed volume, area, centre of mass and bounding box (oracle); the other is a tracked bug.

  • Sketches and constraints: lines, arcs, splines, text and more, solved by our own constraint solver, with parameter-driven dimensions.
  • Features: extrude, revolve, sweep, loft, fillet, chamfer, shell, draft, holes, threads, patterns, mirror, split and combine on an editable parametric timeline.
  • Parameters and configurations with unit-aware expressions.
  • Assemblies with joints, motion studies, contact sets, interference and mass properties.
  • Sheet metal with flanges, hems, fold/unfold and flat patterns, and plastic enclosure features.
  • Files: STEP, IGES, 3MF, STL, OBJ and glTF in and out where supported, URDF export, .sc designs (.solidcraft files from earlier releases still open).
  • Desktop app, browser app, headless CLI and MCP server, all running the same commands.

The full list is in docs/capabilities.md and docs/features.md; status and plans are in ROADMAP.md. See also what people built, 3D mouse support and the architecture.

Build from source

cargo run --release -p solidcraft -- --sample      # desktop app with a sample part
cargo run --release -p solidcraft-cli -- commands  # the command registry
cargo run --release -p solidcraft-cli -- run examples/bracket.json --out bracket.step
cargo xtask ci                                     # fmt, clippy, tests, icons, assets, layers, wasm

More commands, the Windows cross-build and the browser build are in docs/building.md.

AI agents (MCP)

solidcraft-cli mcp is a Model Context Protocol server. Headless it runs its own design session, or with --connect it drives the running app so you can watch. Claude Code: claude mcp add solidcraft -- solidcraft-cli mcp. If a terminal doesn't find solidcraft-cli (older Windows installers don't put it on PATH), give its full path (by default "C:\\Program Files\\SolidCraft\\solidcraft-cli.exe"). Tools, access rules and an example session: docs/mcp.md.

Scripts

A script is a JSON list of the same commands the UI runs, executed with solidcraft-cli run. Format and example: docs/scripts.md. Pages can also be driven through the browser command API.

Contributing

Help is welcome. CONTRIBUTING.md covers how to build and test, the code map, the clean-room and licence rules, and where help is wanted most. Open work is in GitHub issues; chat is on Discord.

Sponsors

CI powered by Blacksmith

SolidCraft's continuous integration runs on Blacksmith, which sponsors its CI minutes.

Disclaimer

The files in this repository are provided as is, without warranty, liability or indemnity, and Tangency Labs and the contributors accept no responsibility for any harmful or unlawful use of them: read DISCLAIMER.md.

Licence

MIT OR Apache-2.0, at your option. Developed under the clean-room contribution rules; third-party code and assets retain their documented licences and attribution.

SolidCraft is independent. Behaviour is designed from public documentation, general CAD conventions and user feedback. Reference tests use analytic values and open-source tools. SolidCraft is not affiliated with, sponsored by or endorsed by Autodesk, Dassault Systèmes, PTC, Siemens or any other CAD vendor. Fusion, AutoCAD, Inventor, SolidWorks, Onshape, Creo, Blender and Tinkercad are trademarks of their respective owners, named only to describe compatibility (see NOTICE).

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