Files
ai-for-dummies/.agents/skills/teach/MISSION-FORMAT.md
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Marcos Paulo ab2308441c chore: consolidate the skill packages under .agents/
The repository had two skill directories. `skills/` held the four written
for this project; `.agents/skills/` held the ones the agent context refers
to. Nothing said which an agent should read, and `.agents/ORCHESTRATOR.md`
only ever pointed at the second.

Move the first four into `.agents/skills/` so there is one location, and
add the vendored packages this chapter work used: `animation-vocabulary`
and `improve-animations` (emilkowalski/skills), `teach` (mattpocock/skills),
plus a local `translation` skill and `audit-translations.mjs` for the EN/PT
pairs.

`skills-lock.json` pins the vendored three by source and content hash, so a
later re-vendor is a diff rather than a guess. `.claude/skills/` is
symlinks into `.agents/skills/`, which is what makes them loadable here
without a second copy on disk.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-06 16:03:23 -03:00

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# MISSION.md Format
`MISSION.md` lives at the workspace root. It captures the _reason_ the user is
learning this topic. Every teaching decision (what to teach next, which
resources to surface, which exercises to design) should trace back to this
document.
## Template
```md
# Mission: {Topic}
## Why
{1-3 sentences. The concrete real-world goal the user is chasing. What changes
in their life or work when they have this skill? Avoid abstract framings like
"to understand X"; push for the underlying outcome.}
## Success looks like
- {A specific, observable thing the user will be able to do}
- {Another specific thing}
- {…}
## Constraints
- {Time, budget, prior commitments, learning preferences, anything that bounds
the approach}
## Out of scope
- {Adjacent topics the user explicitly does not want to chase right now,
protecting the zone of proximal development}
```
## Rules
- **One mission per workspace.** If the user wants to learn two unrelated
things, that is two workspaces.
- **Concrete over abstract.** "Run a half marathon by October" beats "get
fitter." "Ship a Rust CLI to my team" beats "learn Rust."
- **Push back on vagueness.** If the user cannot articulate why, interview them
before writing anything. A bad mission is worse than no mission.
- **Revise when reality shifts.** Missions change. When the user's goal moves,
update this file: don't leave a stale mission steering future sessions.
- **Keep it short.** If `MISSION.md` runs past a screen, it has stopped being a
compass and started being a plan.