Update README.md

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Takashi Yoshinaga
2020-08-02 11:14:31 +09:00
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# Azure-Kinect-Unity-Sample
(1) Clone official SDK repository.<br>
https://github.com/microsoft/Azure-Kinect-Sensor-SDK/tree/develop/docs
(1) Install AzureKinedtSDK <b>v.1.4.1</b><br>
https://github.com/microsoft/Azure-Kinect-Sensor-SDK/blob/develop/docs/usage.md
(2) Build Projects with Visual Studio by referring to the following guide.<br>
https://github.com/microsoft/Azure-Kinect-Sensor-SDK/blob/develop/docs/building.md#building-using-visual-studio
(3) Build C# Wrapper.<br>
https://github.com/microsoft/Azure-Kinect-Sensor-SDK/blob/develop/docs/building.md#c-wrapper
<br><b>depthengine_2_0.dll</b> is required to build C# wrapper. Please copy depthengine_2_0.dll from the directory which Azure Kinect SDK is installed.
(4) Install dll files into Unity Project.<br>
(2) Install dll files into Unity Project.<br>
Find following directory and copy all files into <b>Plugins</b> folder of this Uity Smaple.<br>
<i>C:\YOUR DIRECTORY\Azure-Kinect-Sensor-SDK\build\Win-x64-Release-Ninja\bin\Release\x64\Microsoft.Azure.Kinect.Sensor.Examples.WinForms </i>
<i>C:\Program Files\Azure Kinect SDK v1.4.1\sdk\windows-desktop\amd64\release\bin </i>
(5) You can test following demo.<br>
・PointCloud.unity
・TextureMesh.unity
[![](https://img.youtube.com/vi/Nt0oMN5Ece0/0.jpg)](https://www.youtube.com/watch?v=Nt0oMN5Ece0)