this almost works! Just needs "simulate physics" in UI

This commit is contained in:
Brandon Thomas
2021-03-04 02:53:07 -05:00
parent 1c35d5d214
commit 2b3fbdc5d3
@@ -24,6 +24,8 @@ ASpawnableSkeletalMeshActor::~ASpawnableSkeletalMeshActor() {
void ASpawnableSkeletalMeshActor::SetSpawnableSkeletalMesh(USkeletalMesh* skeletalMesh) void ASpawnableSkeletalMeshActor::SetSpawnableSkeletalMesh(USkeletalMesh* skeletalMesh)
{ {
UE_LOG(SpawnableSkeletalMeshActorLog, Log, TEXT("SetSpawnableSkeletalMesh()"));
BaseMesh = skeletalMesh; BaseMesh = skeletalMesh;
BaseMeshComponent->SetSkeletalMesh(BaseMesh); BaseMeshComponent->SetSkeletalMesh(BaseMesh);