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this almost works! Just needs "simulate physics" in UI
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@@ -24,6 +24,8 @@ ASpawnableSkeletalMeshActor::~ASpawnableSkeletalMeshActor() {
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void ASpawnableSkeletalMeshActor::SetSpawnableSkeletalMesh(USkeletalMesh* skeletalMesh)
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{
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UE_LOG(SpawnableSkeletalMeshActorLog, Log, TEXT("SetSpawnableSkeletalMesh()"));
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BaseMesh = skeletalMesh;
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BaseMeshComponent->SetSkeletalMesh(BaseMesh);
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