mirror of
https://github.com/storytold/EventCenterPlugin.git
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9c5b8fe57f
Ugh, the type system in C++ is bad. It's hard to fit these things together. I'll have a ton of cleanup to do when done.
23 lines
644 B
Markdown
23 lines
644 B
Markdown
# EventCenterPlugin
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(WIP) Subscribe to events.
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I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now.
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## Installation
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Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
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plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
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## Usage
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It's expected to wire events up in the `Level Blueprint`.
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## Python testing
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I stand up a websocket+pubsub system like so:
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```
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PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1
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```
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