EventCenterPlugin

(WIP) Subscribe to events.

I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now.

Installation

Install the BlueprintWebSocket plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.

Usage

It's expected to wire events up in the Level Blueprint.

Python testing

I stand up a websocket+pubsub system like so:

PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1
S
Description
⚡ UE Plugin: Bind Redis PubSub-based events (WIP)
Readme 81 KiB
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C++ 74.5%
Python 15.3%
C# 10.2%