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https://github.com/storytold/LiveScan3D.git
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Added the dlls, so that there is no need to copy them from the binary distribution
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@@ -259,7 +259,7 @@ namespace KinectServer
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if ((DateTime.Now - tFPSUpdateTimer).Seconds >= 1)
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if ((DateTime.Now - tFPSUpdateTimer).Seconds >= 1)
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{
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{
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double FPS = nTickCounter / (DateTime.Now - tFPSUpdateTimer).TotalSeconds;
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double FPS = nTickCounter / (DateTime.Now - tFPSUpdateTimer).TotalSeconds;
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//this.Title = "FPS: " + string.Format("{0:F}", FPS);
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this.Title = "FPS: " + string.Format("{0:F}", FPS);
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tFPSUpdateTimer = DateTime.Now;
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tFPSUpdateTimer = DateTime.Now;
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nTickCounter = 0;
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nTickCounter = 0;
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@@ -77,9 +77,8 @@ bool MarkerDetector::GetMarker(cv::Mat &img, MarkerInfo &marker)
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order = false;
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order = false;
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}
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}
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float test = cornersFloat[0].x - cornersFloat[1].x;
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//I have commented this out as it crashed for some people, if you want additional accuracy in calibration try to uncomment it.
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//CornersSubPix(cornersFloat, contours[i], order);
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CornersSubPix(cornersFloat, contours[i], order);
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vector<Point2f> cornersFloat2(nMarkerCorners);
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vector<Point2f> cornersFloat2(nMarkerCorners);
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vector<Point3f> points3D;
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vector<Point3f> points3D;
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