Files
LiveScan3D/include/LiveScanClient/iCapture.h
T
Christopher Remde 76bf5e9dba Added new UI for the Temporal Sync Feature, made the software more robust including:
-Settings window can only be opened once
    -When the client can't open a device, it tries multiple times
    -Recording bins are now saved with a unique ID per device, to allow multiple clients to record on the same PC
    -Synchronized & Unsynchronized devices can be both used in one server
    -Included a workaround for a bug in the Azure Kinect SDK regarding exposure (microsoft/Azure-Kinect-Sensor-SDK#1378)
2020-10-14 23:21:18 +02:00

69 lines
1.9 KiB
C++

// Copyright (C) 2015 Marek Kowalski (M.Kowalski@ire.pw.edu.pl), Jacek Naruniec (J.Naruniec@ire.pw.edu.pl)
// License: MIT Software License See LICENSE.txt for the full license.
// If you use this software in your research, then please use the following citation:
// Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data
// Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015
// @INPROCEEDINGS{Kowalski15,
// author={Kowalski, M. and Naruniec, J. and Daniluk, M.},
// booktitle={3D Vision (3DV), 2015 International Conference on},
// title={LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors},
// year={2015},
// }
#pragma once
#include "utils.h"
struct Joint
{
};
struct Body
{
Body()
{
bTracked = false;
vJoints.resize(5);
vJointsInColorSpace.resize(5);
}
bool bTracked;
std::vector<Joint> vJoints;
std::vector<Point2f> vJointsInColorSpace;
};
class ICapture
{
public:
ICapture();
~ICapture();
virtual bool Initialize(SYNC_STATE state, int syncOffset) = 0;
virtual bool AcquireFrame() = 0;
virtual bool Close() = 0;
virtual void MapDepthFrameToCameraSpace(Point3f *pCameraSpacePoints) = 0;
virtual void MapColorFrameToCameraSpace(Point3f *pCameraSpacePoints) = 0;
virtual void MapDepthFrameToColorSpace(UINT16 *pColorSpacePoints) = 0;
virtual void MapColorFrameToDepthSpace(RGB *pDepthSpacePoints) = 0;
virtual int GetSyncJackState() = 0;
virtual uint64_t GetTimeStamp() = 0;
virtual int GetDeviceIndex() = 0;
virtual void SetExposureState(bool enableAutoExposure, int exposureStep) = 0;
bool bInitialized;
int nColorFrameHeight, nColorFrameWidth;
int nDepthFrameHeight, nDepthFrameWidth;
UINT16 *pDepth;
BYTE *pBodyIndex;
RGB *pColorRGBX;
std::vector<Body> vBodies;
std::string serialNumber;
};