mirror of
https://github.com/storytold/LiveScan3D.git
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247 lines
7.3 KiB
C#
247 lines
7.3 KiB
C#
// Copyright (C) 2015 Marek Kowalski (M.Kowalski@ire.pw.edu.pl), Jacek Naruniec (J.Naruniec@ire.pw.edu.pl)
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// License: MIT Software License See LICENSE.txt for the full license.
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// If you use this software in your research, then please use the following citation:
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// Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data
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// Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015
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// @INPROCEEDINGS{Kowalski15,
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// author={Kowalski, M. and Naruniec, J. and Daniluk, M.},
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// booktitle={3D Vision (3DV), 2015 International Conference on},
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// title={LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors},
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// year={2015},
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// }
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Net.Sockets;
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namespace KinectServer
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{
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public delegate void SocketChangedHandler();
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public class KinectSocket
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{
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Socket oSocket;
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byte[] byteToSend = new byte[1];
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public bool bFrameCaptured = false;
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public bool bLatestFrameReceived = false;
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public bool bStoredFrameReceived = false;
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public bool bCalibrated = false;
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//The pose of the sensor in the scene (used by the OpenGLWindow to show the sensor)
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public AffineTransform oCameraPose = new AffineTransform();
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//The transform that maps the vertices in the sensor coordinate system to the world corrdinate system.
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public AffineTransform oWorldTransform = new AffineTransform();
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public string sSocketState;
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public List<byte> lFrameRGB = new List<byte>();
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public List<Single> lFrameVerts = new List<Single>();
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public event SocketChangedHandler eChanged;
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public KinectSocket(Socket clientSocket)
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{
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oSocket = clientSocket;
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sSocketState = oSocket.RemoteEndPoint.ToString() + " Calibrated = false";
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}
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public void CaptureFrame()
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{
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bFrameCaptured = false;
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byteToSend[0] = 0;
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SendByte();
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}
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public void Calibrate()
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{
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bCalibrated = false;
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sSocketState = oSocket.RemoteEndPoint.ToString() + " Calibrated = false";
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byteToSend[0] = 1;
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SendByte();
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UpdateSocketState();
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}
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public void SendSettings(KinectSettings settings)
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{
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List<byte> lData = settings.ToByteList();
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byte[] bTemp = BitConverter.GetBytes(lData.Count);
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lData.InsertRange(0, bTemp);
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lData.Insert(0, 2);
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if (SocketConnected())
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oSocket.Send(lData.ToArray());
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}
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public void RequestStoredFrame()
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{
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byteToSend[0] = 3;
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SendByte();
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bStoredFrameReceived = false;
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}
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public void RequestLastFrame()
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{
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byteToSend[0] = 4;
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SendByte();
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bLatestFrameReceived = false;
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}
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public void SendCalibrationData()
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{
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int size = 1 + 2 * (9 + 3) * sizeof(float);
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byte[] data = new byte[size];
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int i = 0;
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data[i] = 5;
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i++;
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Buffer.BlockCopy(oWorldTransform.R, 0, data, i, 9 * sizeof(float));
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i += 9 * sizeof(float);
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Buffer.BlockCopy(oWorldTransform.t, 0, data, i, 3 * sizeof(float));
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i += 3 * sizeof(float);
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Buffer.BlockCopy(oCameraPose.R, 0, data, i, 9 * sizeof(float));
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i += 9 * sizeof(float);
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Buffer.BlockCopy(oCameraPose.t, 0, data, i, 3 * sizeof(float));
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i += 3 * sizeof(float);
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if (SocketConnected())
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oSocket.Send(data);
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}
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public void ClearStoredFrames()
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{
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byteToSend[0] = 6;
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SendByte();
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}
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public void ReceiveCalibrationData()
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{
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bCalibrated = true;
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byte[] buffer = Receive(sizeof(int) * 1);
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//currently not used
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int markerId = BitConverter.ToInt32(buffer, 0);
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buffer = Receive(sizeof(float) * 9);
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Buffer.BlockCopy(buffer, 0, oWorldTransform.R, 0, sizeof(float) * 9);
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buffer = Receive(sizeof(float) * 3);
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Buffer.BlockCopy(buffer, 0, oWorldTransform.t, 0, sizeof(float) * 3);
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buffer = Receive(sizeof(float) * 9);
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Buffer.BlockCopy(buffer, 0, oCameraPose.R, 0, sizeof(float) * 9);
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buffer = Receive(sizeof(float) * 3);
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Buffer.BlockCopy(buffer, 0, oCameraPose.t, 0, sizeof(float) * 3);
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UpdateSocketState();
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}
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public void ReceiveFrame()
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{
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lFrameRGB.Clear();
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lFrameVerts.Clear();
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int nToRead;
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byte[] buffer = new byte[1024];
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while (oSocket.Available == 0)
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{
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if (!SocketConnected())
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return;
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}
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oSocket.Receive(buffer, 4, SocketFlags.None);
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//string result = System.Text.Encoding.UTF8.GetString(buffer);
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//n_to_read = Int32.Parse(result);
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nToRead = BitConverter.ToInt32(buffer, 0);
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if (nToRead == 0)
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return;
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buffer = new byte[nToRead];
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int nAlreadyRead = 0;
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while (nAlreadyRead != nToRead)
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{
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while (oSocket.Available == 0)
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{
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if (!SocketConnected())
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return;
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}
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nAlreadyRead += oSocket.Receive(buffer, nAlreadyRead, nToRead - nAlreadyRead, SocketFlags.None);
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}
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int point_size = 3 + 3 * 4;
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int n_vertices = nToRead / point_size;
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for (int i = 0; i < n_vertices; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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lFrameRGB.Add(buffer[i * point_size + j]);
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lFrameVerts.Add(BitConverter.ToSingle(buffer, i * point_size + j * 4 + 3));
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}
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}
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}
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public byte[] Receive(int nBytes)
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{
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byte[] buffer;
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if (oSocket.Available != 0)
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{
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buffer = new byte[Math.Min(nBytes, oSocket.Available)];
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oSocket.Receive(buffer, nBytes, SocketFlags.None);
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}
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else
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buffer = new byte[0];
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return buffer;
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}
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public bool SocketConnected()
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{
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bool part1 = oSocket.Poll(1000, SelectMode.SelectRead);
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bool part2 = (oSocket.Available == 0);
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if (part1 && part2)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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private void SendByte()
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{
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oSocket.Send(byteToSend);
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}
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public void UpdateSocketState()
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{
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if (bCalibrated)
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sSocketState = oSocket.RemoteEndPoint.ToString() + " Calibrated = true";
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else
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sSocketState = oSocket.RemoteEndPoint.ToString() + " Calibrated = false";
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if (eChanged != null)
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eChanged();
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}
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}
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}
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