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big update: callback dispatchers, memory leak fixes and more
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@@ -96,7 +96,7 @@ public:
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* Destroy USoundWave static object. After the Soundwave is no longer needed, you need to call this function to free memory
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*
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* @param ReadySoundWave SoundWave Object need to be destroyed
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* @return Whether the descruction of USoundWave was successfull or not
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* @return Whether the descruction of USoundWave was successful or not
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*/
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UFUNCTION(BlueprintCallable, meta = (Keywords = "MP3, FLAC, WAV, Destroy"), Category = "RuntimeAudioImporter")
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static bool DestroySoundWave(USoundWave * ReadySoundWave);
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