big update: callback dispatchers, memory leak fixes and more

This commit is contained in:
Respirant
2021-01-02 10:30:46 +03:00
parent 68ce63252b
commit 0aaad7b78d
@@ -96,7 +96,7 @@ public:
* Destroy USoundWave static object. After the Soundwave is no longer needed, you need to call this function to free memory * Destroy USoundWave static object. After the Soundwave is no longer needed, you need to call this function to free memory
* *
* @param ReadySoundWave SoundWave Object need to be destroyed * @param ReadySoundWave SoundWave Object need to be destroyed
* @return Whether the descruction of USoundWave was successfull or not * @return Whether the descruction of USoundWave was successful or not
*/ */
UFUNCTION(BlueprintCallable, meta = (Keywords = "MP3, FLAC, WAV, Destroy"), Category = "RuntimeAudioImporter") UFUNCTION(BlueprintCallable, meta = (Keywords = "MP3, FLAC, WAV, Destroy"), Category = "RuntimeAudioImporter")
static bool DestroySoundWave(USoundWave * ReadySoundWave); static bool DestroySoundWave(USoundWave * ReadySoundWave);