mirror of
https://github.com/storytold/RuntimeAudioImporter.git
synced 2026-10-18 00:33:01 +00:00
big update: callback dispatchers, memory leak fixes and more
This commit is contained in:
+1
-1
@@ -96,7 +96,7 @@ public:
|
|||||||
* Destroy USoundWave static object. After the Soundwave is no longer needed, you need to call this function to free memory
|
* Destroy USoundWave static object. After the Soundwave is no longer needed, you need to call this function to free memory
|
||||||
*
|
*
|
||||||
* @param ReadySoundWave SoundWave Object need to be destroyed
|
* @param ReadySoundWave SoundWave Object need to be destroyed
|
||||||
* @return Whether the descruction of USoundWave was successfull or not
|
* @return Whether the descruction of USoundWave was successful or not
|
||||||
*/
|
*/
|
||||||
UFUNCTION(BlueprintCallable, meta = (Keywords = "MP3, FLAC, WAV, Destroy"), Category = "RuntimeAudioImporter")
|
UFUNCTION(BlueprintCallable, meta = (Keywords = "MP3, FLAC, WAV, Destroy"), Category = "RuntimeAudioImporter")
|
||||||
static bool DestroySoundWave(USoundWave * ReadySoundWave);
|
static bool DestroySoundWave(USoundWave * ReadySoundWave);
|
||||||
|
|||||||
Reference in New Issue
Block a user