mirror of
https://github.com/storytold/RuntimeAudioImporter.git
synced 2026-10-09 00:09:48 +00:00
Global update: full working with compressed formats, pre-importing audio files and much more. Check the updated documentation.
This commit is contained in:
+59
-10
@@ -11,11 +11,23 @@
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#include "OpusCompressor.h"
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#include "AdvancedPCMCompressor.h"
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#include "PreimportedSoundAsset.h"
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#include "Misc/FileHelper.h"
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URuntimeAudioImporterLibrary* URuntimeAudioImporterLibrary::CreateRuntimeAudioImporter()
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{
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URuntimeAudioImporterLibrary* Importer = NewObject<URuntimeAudioImporterLibrary>();
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Importer->AddToRoot();
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Importer->bUseOfAdvancedBuffersInfo = false;
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return Importer;
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}
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URuntimeAudioImporterLibrary* URuntimeAudioImporterLibrary::CreateAdvancedRuntimeAudioImporter(
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const bool UseOfAdvancedBufferInfo)
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{
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URuntimeAudioImporterLibrary* Importer = NewObject<URuntimeAudioImporterLibrary>();
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Importer->bUseOfAdvancedBuffersInfo = UseOfAdvancedBufferInfo;
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return Importer;
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}
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@@ -24,9 +36,6 @@ void URuntimeAudioImporterLibrary::ImportAudioFromFile(
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{
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if (!FPaths::FileExists(FilePath))
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{
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// Trying to get a file inside packaged build
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IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile();
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OnResult_Internal(nullptr, ETranscodingStatus::AudioDoesNotExist);
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return;
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}
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@@ -47,6 +56,7 @@ void URuntimeAudioImporterLibrary::ImportAudioFromFile(
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ImportAudioFromBuffer(AudioBuffer, Format, BuffersDetails);
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}
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void URuntimeAudioImporterLibrary::ImportAudioFromPreimportedSound(UPreimportedSoundAsset* PreimportedSoundAssetRef,
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const FBuffersDetailsStruct& BuffersDetails)
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{
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@@ -145,7 +155,8 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
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OnProgress_Internal(45);
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// Whether to fill the compressed buffer or not. If not filled, it is necessary to fill Raw (Wave) data so that the engine will automatically generate compressed data.
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if (BuffersDetailsInfo.CompressionFormat == ECompressionFormat::RawData)
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if (BuffersDetailsInfo.CompressionFormat == ECompressionFormat::RawData || (bUseOfAdvancedBuffersInfo &&
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AdvancedBuffersInfo.FillRawData))
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{
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// Callback Dispatcher OnProgress
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OnProgress_Internal(60);
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@@ -157,8 +168,11 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
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return nullptr;
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}
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if (!bUseOfAdvancedBuffersInfo || (bUseOfAdvancedBuffersInfo && !AdvancedBuffersInfo.FillPCMData))
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{
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// free unneeded PCM Data
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FMemory::Free(TranscodingFillInfo.PCMInfo.RawPCMData);
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}
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// Callback Dispatcher OnProgress
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OnProgress_Internal(75);
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@@ -166,16 +180,18 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
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// Fill Raw (Wave) Data
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FillRawWaveData(SoundWaveRef);
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// Fill PCM Data if needed
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if (bUseOfAdvancedBuffersInfo && AdvancedBuffersInfo.FillPCMData)
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{
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FillPCMData(SoundWaveRef);
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}
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// Callback Dispatcher OnProgress
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OnProgress_Internal(95);
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return SoundWaveRef;
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}
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/* We don't need to fill RawPCMData buffer since it is not used at runtime during audio playback. But in case you want to fill this buffer - uncomment the code below (you should also remove some RawPCMData cleanups in code before it is executed)
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sw->RawPCMData = static_cast<uint8*>(FMemory::Malloc(sw->RawPCMDataSize));
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FMemory::Memmove(sw->RawPCMData, TranscodingFillInfo.PCMInfo.RawPCMData, sw->RawPCMDataSize);
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*/
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// Set a new sound compression quality
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SoundWaveRef->CompressionQuality = BuffersDetailsInfo.SoundCompressionQuality;
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@@ -186,6 +202,9 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
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// Callback Dispatcher OnProgress
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OnProgress_Internal(60);
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if (!bUseOfAdvancedBuffersInfo || (bUseOfAdvancedBuffersInfo && AdvancedBuffersInfo.FillCompressedData &&
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AdvancedBuffersInfo.CompressionFormat != ECompressionFormat::RawData))
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{
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// Transcode Raw PCM data to Compressed data
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if (!TranscodePCMToCompressedData(SoundWaveRef))
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{
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@@ -200,6 +219,13 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
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// Fill the compressed data
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FillCompressedData(SoundWaveRef);
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// Fill PCM Data if needed
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if (bUseOfAdvancedBuffersInfo && AdvancedBuffersInfo.FillPCMData)
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{
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FillPCMData(SoundWaveRef);
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}
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}
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// Callback Dispatcher OnProgress
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OnProgress_Internal(95);
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@@ -227,6 +253,9 @@ void URuntimeAudioImporterLibrary::FillRawWaveData(USoundWave* SoundWaveRef) con
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FMemory::Memmove(SoundWaveRef->RawData.Realloc(TranscodingFillInfo.WAVInfo.WaveDataSize),
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TranscodingFillInfo.WAVInfo.WaveData, TranscodingFillInfo.WAVInfo.WaveDataSize);
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SoundWaveRef->RawData.Unlock();
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UE_LOG(LogTemp, Warning, TEXT("RawData has been filled successfully, Raw data size: %d"),
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TranscodingFillInfo.WAVInfo.WaveDataSize);
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}
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void URuntimeAudioImporterLibrary::FillCompressedData(USoundWave* SoundWaveRef)
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@@ -247,6 +276,18 @@ void URuntimeAudioImporterLibrary::FillCompressedData(USoundWave* SoundWaveRef)
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CompressedBulkData->Unlock();
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SoundWaveRef->SetPrecacheState(ESoundWavePrecacheState::Done);
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UE_LOG(LogTemp, Warning, TEXT("Compressed data has been filled successfully, Cmpressed data size: %d"),
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TranscodingFillInfo.CompressedInfo.CompressedFormatData.Num());
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}
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void URuntimeAudioImporterLibrary::FillPCMData(USoundWave* SoundWaveRef)
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{
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SoundWaveRef->RawPCMData = static_cast<uint8*>(FMemory::Malloc(SoundWaveRef->RawPCMDataSize));
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FMemory::Memmove(SoundWaveRef->RawPCMData, TranscodingFillInfo.PCMInfo.RawPCMData,
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SoundWaveRef->RawPCMDataSize);
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UE_LOG(LogTemp, Warning, TEXT("PCM Data has been filled successfully, PCMData size: %d"),
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TranscodingFillInfo.PCMInfo.RawPCMDataSize);
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}
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bool URuntimeAudioImporterLibrary::TranscodePCMToCompressedData(USoundWave* SoundWaveToGetData)
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@@ -258,6 +299,11 @@ bool URuntimeAudioImporterLibrary::TranscodePCMToCompressedData(USoundWave* Soun
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// Sound quality information for compression purposes
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FSoundQualityInfo SoundQualityInfo = GenerateSoundQualityInfo(SoundWaveToGetData);
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if (bUseOfAdvancedBuffersInfo)
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{
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BuffersDetailsInfo.CompressionFormat = AdvancedBuffersInfo.CompressionFormat;
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}
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switch (BuffersDetailsInfo.CompressionFormat)
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{
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case OggVorbis:
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@@ -315,9 +361,12 @@ bool URuntimeAudioImporterLibrary::TranscodePCMToCompressedData(USoundWave* Soun
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}
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}
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// When the compressed data is generated, RawPCMData is no longer needed.
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if (!bUseOfAdvancedBuffersInfo || (bUseOfAdvancedBuffersInfo && !AdvancedBuffersInfo.FillPCMData))
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{
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// When the compressed data is generated, RawPCMData is no longer needed
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RawPCMArray.Empty();
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FMemory::Free(TranscodingFillInfo.PCMInfo.RawPCMData);
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}
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// Callback Dispatcher OnProgress
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OnProgress_Internal(85);
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+39
-3
@@ -5,8 +5,6 @@
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#include "Sound/SoundWave.h"
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#include "Async/Async.h"
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#include "PreimportedSoundAsset.h"
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#include "RuntimeAudioImporterLibrary.generated.h"
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/** Possible audio importing results */
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@@ -79,7 +77,7 @@ enum ECompressionFormat
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};
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/** Information about which buffers to fill */
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType, Category = "RuntimeAudioImporter")
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struct FBuffersDetailsStruct
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{
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GENERATED_BODY()
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@@ -155,9 +153,28 @@ struct FTranscodingFillStruct
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FCompressedStruct CompressedInfo;
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};
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/** Advanced CPP only structure which contains information about which buffers to fill */
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struct FAdvancedBuffersStruct
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{
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/** Needed compression format. Do not select RawData here! If you want to fill Raw (Wav) Data, check the "FillRawData" parameter */
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TEnumAsByte<ECompressionFormat> CompressionFormat;
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/** Whether to fill the compressed data or not */
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bool FillCompressedData = false;
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/** Whether to fill PCM Data or not */
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bool FillPCMData = false;
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/** Whether to fill Raw (Wav) data */
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bool FillRawData = false;
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};
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// Forward declaration of the FSoundQualityInfo structure
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struct FSoundQualityInfo;
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// Forward declaration of the UPreimportedSoundAsset class
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class UPreimportedSoundAsset;
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/**
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* Declare delegate which will be called during the transcoding process
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*
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@@ -201,6 +218,10 @@ public:
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/** Buffers details info. CPP use only */
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FBuffersDetailsStruct BuffersDetailsInfo = FBuffersDetailsStruct();
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/** Advanced buffer details info. CPP use only (even as an input parameter) */
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FAdvancedBuffersStruct AdvancedBuffersInfo = FAdvancedBuffersStruct();
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bool bUseOfAdvancedBuffersInfo = false;
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/**
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* Instantiates a RuntimeAudioImporter object
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*
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@@ -211,6 +232,14 @@ public:
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"RuntimeAudioImporter")
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static URuntimeAudioImporterLibrary* CreateRuntimeAudioImporter();
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/**
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* If you want to select a separate formats to fill (using of "FAdvancedBuffersStruct"), then use this method in CPP
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*
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* @param UseOfAdvancedBufferInfo Whether to use the advanced buffer info or not
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*/
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UFUNCTION()
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static URuntimeAudioImporterLibrary* CreateAdvancedRuntimeAudioImporter(const bool UseOfAdvancedBufferInfo);
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/**
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* Transcode audio file to SoundWave object
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*
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@@ -296,6 +325,13 @@ private:
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*/
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void FillCompressedData(USoundWave* SoundWaveRef);
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/**
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* Fill SoundWave PCM data buffer
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*
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* @param SoundWaveRef SoundWave object reference
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*/
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void FillPCMData(USoundWave* SoundWaveRef);
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/**
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* Transcode Audio from PCM to 16-bit WAV data
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*
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