Global update: full working with compressed formats, pre-importing audio files and much more. Check the updated documentation.

This commit is contained in:
Georgy Treshchev
2021-03-05 08:32:41 +01:00
parent 9a9dbacf39
commit f4d3c0959c
9 changed files with 4 additions and 102 deletions
@@ -1,8 +0,0 @@
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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@@ -1,8 +0,0 @@
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@@ -1,8 +0,0 @@
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@@ -1,6 +0,0 @@
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@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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@@ -1,6 +0,0 @@
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<mapping directory="$PROJECT_DIR$/../../../.." vcs="Git" />
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@@ -1,51 +0,0 @@
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<option value="$USER_HOME$/Documents/Unreal Projects/AudioImporterTest/Plugins/RuntimeAudioImporter/RuntimeAudioImporter.uplugin" />
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@@ -20,16 +20,16 @@ public:
/** Information about the basic details of an audio file. Used only for convenience in the editor */
#if WITH_EDITORONLY_DATA
UPROPERTY(Category = FilePath, VisibleAnywhere, Meta = (DisplayName = "Source file path"))
UPROPERTY(Category = "File Path", VisibleAnywhere, Meta = (DisplayName = "Source file path"))
FString SourceFilePath;
UPROPERTY(Category = Info, VisibleAnywhere, Meta = (DisplayName = "Sound duration"))
UPROPERTY(Category = "Info", VisibleAnywhere, Meta = (DisplayName = "Sound duration"))
FString SoundDuration;
UPROPERTY(Category = Info, VisibleAnywhere, Meta = (DisplayName = "Number of channels"))
UPROPERTY(Category = "Info", VisibleAnywhere, Meta = (DisplayName = "Number of channels"))
int32 NumberOfChannels;
UPROPERTY(Category = Info, VisibleAnywhere, Meta = (DisplayName = "Sample rate"))
UPROPERTY(Category = "Info", VisibleAnywhere, Meta = (DisplayName = "Sample rate"))
int32 SampleRate;
#endif
};